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    Originally posted by ksimpson1986 View Post
    Any idea for 4.24.1? I've attempted to install it in the engine files, and multiple new and old projects. as soon as I hit enable and UE4 restarts, I'm hit with a compile error and the project won't go any further.
    I'll have to recompile the pre-builts for 4.24.1 then I guess, it won't be until tomorrow.


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      Originally posted by ksimpson1986 View Post
      Hi, I love your plugin. I decided to upgrade to 4.24.1, and now my projects are wanting to rebuild the advanced sessions plugin. but when I attempt to, it fails. I can't open any project in 4.24.1. it worked in 4.24.0 though. So I'm not sure what I'm missing?
      Install VS to rebuild plugins for any engine version, I'm pretty sure they patched a issue in 4.24.1 which is why they need a rebuild.

      Comment


        Originally posted by mordentral View Post

        Dedicated servers likely don't have a connection to the friends list as they don't need one, why do you want avatars on a dedicated server? Clients connecting to it should be able to access them just fine.
        Back this this subject does the avatar node only work for other steam accounts which are friends with your own? or does it work for any steam account?

        Comment


          Originally posted by OverRated_AU View Post

          Back this this subject does the avatar node only work for other steam accounts which are friends with your own? or does it work for any steam account?
          It works for any, Its just using the name of the original function is all.


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            Originally posted by ksimpson1986 View Post
            Any idea for 4.24.1? I've attempted to install it in the engine files, and multiple new and old projects. as soon as I hit enable and UE4 restarts, I'm hit with a compile error and the project won't go any further.
            Its reuploaded for 4.24.1


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              Originally posted by mordentral View Post
              I started adding in the Steam Workshop API as being supported in the plugin today. I noticed some recent reports of users wanting blueprint access to it. Will be a bit of testing before its ready for release but proof of concept is already functional.
              Is publishing to Steam Workshop is implemented in your plugin- "AdvancedSteamWorkshopLibrary.h" contains comment out "PublishedFileId_t m_nPublishedFileId; …"?
              Luxocraft - [FREE] 3D Ray Tracing Block Construction Builder Game on Steam

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                Hi! I'm extremely new to trying to understand online multiplayer and utilizing this plugin. I'm just toying around at the moment and trying to learn- I've run into an odd problem I can't figure out. A few others in the forum have asked similar problems but I don't really understand what their resolution was. For reference I'm trying this with 4.24.1

                Currently it appears to utilizing the 'Filters' array of the 'Find Sessions Advanced' is not working?
                Here's what I'm trying:
                Click image for larger version

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                Which fails to filter the results:
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                Click image for larger version

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                The reason I believe it may not be working is that the Filter results BP node works just fine with the same array information I'm attempting to pass into the 'Filters' array of 'Find Sessions Advanced'.
                Like this:

                Click image for larger version

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ID:	1702979Click image for larger version

Name:	Search_AdvancedSessions_FilterRad.JPG
Views:	965
Size:	115.1 KB
ID:	1702982Click image for larger version

Name:	Search_AdvancedSessions_Rad_ManualFilter.JPG
Views:	968
Size:	141.4 KB
ID:	1702983


                Is the functionality between the 'Filters' Array of the 'Find Sessions Advanced' node the same as the BP node for 'Filter Sessions Results'? If it is then I may have encountered a bug since I'm passing the same array data and 'Find Sessions Advanced' doesn't work but 'Filter Sessions Results' works as expected.

                Comment


                  Hey,ask you a question.I am using steam sdk now,and I am working on voice chat,I want to use steam sdk to fininsh it.Now I finished most steps of doing that,the final step is that I have an array of uint8 to play as sound wave,but I don't know how to play it,can you help me ,although I know this question is uncorrelated with Advanced Session,but I think you know how to do that,thanks!!

                  Comment


                    Originally posted by DoubyBear View Post
                    Hey,ask you a question.I am using steam sdk now,and I am working on voice chat,I want to use steam sdk to fininsh it.Now I finished most steps of doing that,the final step is that I have an array of uint8 to play as sound wave,but I don't know how to play it,can you help me ,although I know this question is uncorrelated with Advanced Session,but I think you know how to do that,thanks!!
                    You'll have to pass it in as audio data to an audio component, look into the current voice systems and how they transcribe the bufffer.


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                      Originally posted by mordentral View Post

                      You'll have to pass it in as audio data to an audio component, look into the current voice systems and how they transcribe the bufffer.
                      Thanks for answering me so quickly!But I just got trouble in that,do you have any idea?So thanks!

                      Comment


                        Hey! I've been learning about this plugin using a tutorial by NiceShadow and I've reached the part where he begins creating a server list. Every time I try to find local sessions I get no results. I looked at my output log and whenever I try to find sessions I first get the warning:
                        Code:
                        LogOnline: Warning: OSS: Failed to send discovery broadcast SE_NO_ERROR.
                        Any future attempts while still running the game results in a different warning:
                        Code:
                        LogOnlineSession: Warning: OSS: Ignoring game search request while one is pending
                        I don't know if it has anything to do with it but I'm also getting a warning and error message pop up every second on my output that says:

                        Code:
                        LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
                        FUdpSocketBuilder: Failed to subscribe UdpMessageMulticastSocket to multicast group 230.0.0.1 on interface 0.0.0.0
                        FUdpSocketBuilder: Failed to create and initialize socket UdpMessageMulticastSocket (last error: 0)
                        LogUdpMessaging: Warning: StartTransport failed to create multicast socket on 0.0.0.0:0, joined to 230.0.0.1:6666 with TTL 1
                        LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
                        I've tried looking around for fixes and haven't found anything so far so figured I'd give posting here a shot. I've followed it exactly how he does it and even tested it on different engine version and even on his sample project without much luck so any help would be much appreciated.

                        Comment


                          Could you please tell me how to debug the advanced voice?Need I to have two PC?

                          Comment


                            Originally posted by DoubyBear View Post
                            Could you please tell me how to debug the advanced voice?Need I to have two PC?
                            OSS.VoiceLoopback Enables voice loopback
                            1 Enabled. 0 Disabled.


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                              Doesn't it support Steam Leadersboard anymore?

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                                Originally posted by CrowHeaven View Post
                                Doesn't it support Steam Leadersboard anymore?
                                ? You may be thinking of the other plugin that used a very similar name.


                                Consider supporting me on patreon

                                My Open source tools and plugins
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