Originally posted by yskwork
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Originally posted by yskwork View Postinternet 和 Steam
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Originally posted by yskwork View PostWho has project,internet and Steam ,or blueprint
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Originally posted by yskworkhow to create session on dedicated server?
a player Creates a session
Another player cannot join the session,why?
"JoinSession" node is not traveling to the Servers map,how to set?
Use Dedicated servers , UE4.21
Also why are you opening the level with an IP address after creating the session?
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My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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I have a dedicated server. For some reason when I enabled the Steam advanced sessions plugin, I can no longer connect directly to my server via IP. When I disable the steam plugin and just use the Advanced Sessions, I can connect and play again.
Is this a known issue? What exactly is going on here that's preventing a direct connect?
I also want to point out that the server does show up on steam server LAN list, but not on Internet list.Last edited by JTXPbrah; 12-06-2018, 08:12 PM.
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Originally posted by JTXPbrah View PostI have a dedicated server. For some reason when I enabled the Steam advanced sessions plugin, I can no longer connect directly to my server via IP. When I disable the steam plugin and just use the Advanced Sessions, I can connect and play again.
Is this a known issue? What exactly is going on here that's preventing a direct connect?
I also want to point out that the server does show up on steam server LAN list, but not on Internet list.
I'll note that there is a change in the current version that moves the steam hashing over to the new format in 4.21, but that is on a copy class not the original so it also wouldn't interfere.Last edited by mordentral; 12-06-2018, 08:51 PM.
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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Originally posted by davedumas0 View Postcan you add support for the new epic launcher? friends list etc kinda like the steam stuff
Consider supporting me on patreon
My Open source tools and plugins
Advanced Sessions Plugin
VR Expansion Plugin
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"Are you actually running a source build to generate the dedicated server build target?
Also why are you opening the level with an IP address after creating the session?"
yes, I running a source build to generate the dedicated server build target
opening the level with an IP address after creating the session,Used as another client connection
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Originally posted by mordentral View Post
Steam module literally just loads the steam headers, it does nothing else unless you start using some nodes, it is very unlikely to be directly related. The only thing that could possibly interfere is that it requires the steam subsystem to be active, so if you are normally running without it then there would be a difference.
I'll note that there is a change in the current version that moves the steam hashing over to the new format in 4.21, but that is on a copy class not the original so it also wouldn't interfere.
If that doesn't make sense, then you now know why I'm here confused as f lol
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Originally posted by JTXPbrah View PostI have a dedicated server. For some reason when I enabled the Steam advanced sessions plugin, I can no longer connect directly to my server via IP. When I disable the steam plugin and just use the Advanced Sessions, I can connect and play again.
Is this a known issue? What exactly is going on here that's preventing a direct connect?
I also want to point out that the server does show up on steam server LAN list, but not on Internet list.
As mordentral sayed it makes use of the Steam subsystem, which uses steam netdriver/connection. You can go into the CreateAdvanvedSession BlueprintCallbackProxyBase::Activate and set a breakpoint in there, then step trough the code. The function brings you in the OnlineSubsystem used. Try with Steam plugin enabled/disabled and see whats the difference.Last edited by Rumbleball; 12-07-2018, 12:46 AM.
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Originally posted by Rumbleball View Post
had the same issue that the server showed up lan server. But was trying to connect to a listen server, and had UsePresence on the server set to false.
As mordentral sayed it makes use of the dteam subsystem, which uses steam netdriver/connection.
1. If I disable steam advanced sessions, but keep regular advanced sessions enabled, I can connect to my dedicated server via direct connect IP.
2. If I enable steam advanced sessions, I can no longer connect to the server via direct connect.
Trying to solve this problem first before I tackle the server browser issue.
So WHY would the steam plugin break the direct IP connection?
EDIT: okay just saw your edited reply so I'll look into that! But I might just have to get UWorks lol pretty sure this plugin is buggedLast edited by JTXPbrah; 12-07-2018, 12:49 AM.
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how to create session on dedicated server?
running a source build to generate the dedicated server build target
opening the level with an IP address after creating the session,Used as another client connection
a player Creates a session
Another player cannot join the session,why?
"JoinSession" node is not traveling to the Servers map,how to set?
Use Dedicated servers , UE4.21
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.DetailMode:2]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2018.12.05-06.28.20:267][177]sg.EffectsQuality = "3"
[2018.12.05-06.28.20:267][177]r.VSync = "0"
[2018.12.05-06.28.20:267][177]r.MotionBlur.Scale = "1"
[2018.12.05-06.28.20:267][177]sg.ResolutionQuality = "100"
[2018.12.05-06.28.20:267][177]r.ViewDistanceScale = "1"
[2018.12.05-06.28.20:267][177]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../Client/Saved/Config/WindowsClient/Scalability.ini]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2018.12.05-06.28.20:267][177]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2018.12.05-06.28.20:267][177]sg.FoliageQuality = "3"
[2018.12.05-06.28.32:519][641]LogOnlineSession: Warning: OSS: No game present to leave for session (GameSession)
[2018.12.05-06.28.47:454][212]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.12.05-06.29.02:834][795]LogScript: Script Msg: Found a session. Ping is 51
[2018.12.05-06.29.02:834][795]LogOnlineSession: OSS: Join session: traveling to 192.168.1.8:0
[2018.12.05-06.29.02:835][795]LogNet: Browse: 192.168.1.8:0//Game/Map/Start
[2018.12.05-06.29.02:835][795]LogNet: World NetDriver shutdown IpNetDriver_0 [GameNetDriver]
[2018.12.05-06.29.02:835][795]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver]
[2018.12.05-06.29.02:835][795]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 192.168.1.8:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: MMOPlayerController_C_0, Owner: MMOPlayerController_C_0, UniqueId: Null:SC-201807211748-16FD6DBD4C9BB17B244D08932E67A663, Channels: 20, Time: 2018.12.05-06.29.02
[2018.12.05-06.29.02:835][795]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 192.168.1.8:7777, Name: IpConnection_0, Driver: GameNetDriver IpNetDriver_0, IsServer: NO, PC: MMOPlayerController_C_0, Owner: MMOPlayerController_C_0, UniqueId: Null:SC-201807211748-16FD6DBD4C9BB17B244D08932E67A663
[2018.12.05-06.29.02:836][795]LogExit: GameNetDriver IpNetDriver_0 shut down
[2018.12.05-06.29.02:836][795]LogTemp: Display: ParseSettings for GameNetDriver
[2018.12.05-06.29.02:836][795]LogTemp: Display: ParseSettings for IpNetDriver_1
[2018.12.05-06.29.02:836][795]LogTemp: Display: ParseSettings for PendingNetDriver
[2018.12.05-06.29.02:837][795]LogInit: WinSock: Socket queue 32768 / 32768
[2018.12.05-06.29.02:838][795]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2018.12.05-06.29.02:838][795]LogNet: Game client on port 0, rate 10000
[2018.12.05-06.29.02:845][795]LogWorld: Warning: SetActiveLevelCollection attempted to use an out of date NetDriver: GameNetDriver
[2018.12.05-06.29.02:869][796]LogWorld: Warning: SetActiveLevelCollection attempted to use an out of date NetDriver: GameNetDriver
[2018.12.05-06.29.02:898][797]LogWorld: Warning: SetActiveLevelCollection attempted to use an out of date NetDriver: GameNetDriver
[2018.12.05-06.29.02:922][798]LogWorld: Warning: SetActiveLevelCollection attempted to use an out of date NetDriver: GameNetDriver
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