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LoginId:a1bd03cf4ad44b64d458229ebda7d312 EpicAccountId:804e90335e61485e8dbf0a2aaa62ada6 Assertion failed: IsInGameThread() || HasAnyFlags(RF_ClassDefaultObject|RF_ArchetypeObject) || IsPostLoadThreadSafe() || IsA(UClass::StaticClass()) [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp] [Line: 964] UE4Editor_Core!FDebug::AssertFailed() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:419] UE4Editor_CoreUObject!UObject::ConditionalPostLoad() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:967] UE4Editor_CoreUObject!StaticDuplicateObjectEx() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2107] UE4Editor_UMG!UUserWidget::DuplicateAndInitializeFromWidgetTree() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:412] UE4Editor_UMG!UWidgetBlueprintGeneratedClass::InitializeWidgetStatic() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\umg\private\widgetblueprintgeneratedclass.cpp:162] UE4Editor_UMG!UUserWidget::Initialize() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:343] UE4Editor_UMG!UUserWidget::CreateWidgetOfClass() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\umg\private\userwidget.cpp:1931] UE4Editor_UMG!CreateWidget<UUserWidget>() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\umg\public\blueprint\userwidget.h:1149] UE4Editor_UMG!UWidgetBlueprintLibrary::Create() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\umg\private\widgetblueprintlibrary.cpp:53] UE4Editor_UMG!UWidgetBlueprintLibrary::execCreate() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\umg\public\blueprint\widgetblueprintlibrary.h:28] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4551] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:763] UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2198] UE4Editor_CoreUObject!UObject::execLetObj() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2020] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:887] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985] UE4Editor_CoreUObject!UObject::CallFunction() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:887] UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:985] UE4Editor_CoreUObject!UFunction::Invoke() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4551] UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1345] UE4Editor_AdvancedSteamSessions!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [c:\program files\epic games\ue_4.19\engine\source\runtime\core\public\uobject\scriptdelegates.h:465] UE4Editor_AdvancedSteamSessions!FBlueprintWorkshopDetailsDelegate_DelegateWrapper() [c:\users\vr3\documents\guenni\perfwork\gpaintproject419\thepaintproject\plugins\advancedsessions\advancedsteamsessions\source\advancedsteamsessions\classes\steamwsrequestugcdetailscallbackproxy.h:48] UE4Editor_AdvancedSteamSessions!USteamWSRequestUGCDetailsCallbackProxy::OnUGCRequestUGCDetails() [c:\users\vr3\documents\guenni\perfwork\gpaintproject419\thepaintproject\plugins\advancedsessions\advancedsteamsessions\source\advancedsteamsessions\private\steamwsrequestugcdetailscallbackproxy.cpp:63] steam_api64 steam_api64 steam_api64 steam_api64 steam_api64 UE4Editor_OnlineSubsystemSteam!FOnlineAsyncTaskManagerSteam::OnlineTick() [d:\build\++ue4+release-4.19+compile\sync\engine\plugins\online\onlinesubsystemsteam\source\private\onlineasynctaskmanagersteam.cpp:26] UE4Editor_OnlineSubsystem!FOnlineAsyncTaskManager::Tick() [d:\build\++ue4+release-4.19+compile\sync\engine\plugins\online\onlinesubsystem\source\private\onlineasynctaskmanager.cpp:242] UE4Editor_OnlineSubsystem!FOnlineAsyncTaskManager::Run() [d:\build\++ue4+release-4.19+compile\sync\engine\plugins\online\onlinesubsystem\source\private\onlineasynctaskmanager.cpp:67] UE4Editor_Core!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.19+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
[OnlineSubsystem] DefaultPlatformService=Steam bHasVoiceEnabled=true [OnlineSubsystemSteam] bEnabled=true SteamDevAppId=480 [Voice] bEnabled=true
[/Script/Engine.GameSession] bRequiresPushToTalk=true
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