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Advanced Sessions Plugin
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Oh so I figured out it is an issue with replicating the character select screen in multiplayer so I have to figure out how to do that. I am assuming the host is the only one who can pick a character and it doesnt replicate for anyone else. I just dont know how to fix thisLast edited by MalSaucyShip; 08-07-2018, 09:50 AM.
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Originally posted by Dasii View PostHello everyone!
How can I do a Proximity Voice Chat with this plugin? For example a player can only hear me when I am in his near and I can only hear him if he is in my near.
THIS is the most important feature for my project thanks.
You can do a hard on/off with MuteRemoteTalker though based on distance.
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Hi There !
I am trying to Create/Find/Join Session on LAN, testing on the same PC (from two copies of the same project), on 4.19 withCode:[OnlineSubsystem] DefaultPlatformService=Null
Code:[OnlineSubsystemSteam] bEnabled=false SteamDevAppId=480
Workaround : if I use a basic "Create Session" node (not Advanced), then I get 1 result, from both Find Sessions nodes.
But considering the final project, I would really like to use Extra Settings to filter results, so I wish I could make it work with "Create Advanced Session".
Any idea what I could be missing ?Last edited by Entilzar; 08-11-2018, 10:02 AM.
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Originally posted by Wisdom-HELLy View PostHi all!
Anyone thinks that would be possible to extend this plugin to include Steam Inventory by coding/utilizing the Steamworks API in C++ and exposing methods in Blueprint?
Somebody already done it?
Thanks in advance
But there are already plugins available for steam inventory, which is why its not in this one.
Originally posted by Entilzar View PostHi There !
I am trying to Create/Find/Join Session on LAN, testing on the same PC (from two copies of the same project), on 4.19 withCode:[OnlineSubsystem] DefaultPlatformService=Null
Code:[OnlineSubsystemSteam] bEnabled=false SteamDevAppId=480
Workaround : if I use a basic "Create Session" node (not Advanced), then I get 1 result, from both Find Sessions nodes.
But considering the final project, I would really like to use Extra Settings to filter results, so I wish I could make it work with "Create Advanced Session".
Any idea what I could be missing ?
What are you Create Advanced Session settings? It does the same thing on the back end as the default node except there is more room for you to mess up by mistake since it has more options.
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Hi Mordentral !
Here is a screenshot of the Create Sessions part, in the Event Graph of my GameInstance, where I put the Create/find/Join Sessions stuff.
I have tried with and without Extra Settings (the features I need) and I played with nearly all the properties, in vain ^_^
Also added a screenshot of the Find Sessions, as reference.
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Originally posted by Entilzar View PostHi Mordentral !
Here is a screenshot of the Create Sessions part, in the Event Graph of my GameInstance, where I put the Create/find/Join Sessions stuff.
I have tried with and without Extra Settings (the features I need) and I played with nearly all the properties, in vain ^_^
Also added a screenshot of the Find Sessions, as reference.
Also Private connections don't mean anything for the NULL subsystem so might as well leave that 0.
Other than that you should likely stick to the default settings for the booleans on NULL, they are what is turned on by default with the std node.
While most of them actually do just about nothing in NULL there really isn't a reason to change them,
Other than that I don't know what to tell you, it should be working (and does for me).
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Hi Mordentral. Enyoing your library, works out pretty nicely.
Currently I try to mimic the steam friends list in game, showing the status of the friends.
In case the friend is playing a game, the game name shall be displayed.
I correctly receive that the friend is playing a game, but I can't get the app name.
Code:void UAdvancedSteamFriendsLibrary::GetSteamFriendGamePlayed(const FBPUniqueNetId UniqueNetId, EBlueprintResultSwitch &Result, FString & GameName, int32 & AppID) { ... int Len = SteamAppList()->GetAppName(GameInfo.m_gameID.AppID(), NameBuffer, 512); if (Len != -1) // Invalid { GameName = FString(UTF8_TO_TCHAR(NameBuffer)); } ... }
The AppId is correct, it matches the game that is played.
Any idea what could be going on?
Thanks
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Originally posted by Rumbleball View PostHi Mordentral. Enyoing your library, works out pretty nicely.
Currently I try to mimic the steam friends list in game, showing the status of the friends.
In case the friend is playing a game, the game name shall be displayed.
I correctly receive that the friend is playing a game, but I can't get the app name.
Len is -1, tried for multiple games. I tried to look it up, maybe something is deprecated. However I'm not able to find anything about ISteamAppList interface neither something that replaces its functionality.
The AppId is correct, it matches the game that is played.
Any idea what could be going on?
ThanksLast edited by mordentral; 08-17-2018, 02:31 PM.
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Hey Mordentral.
I have your plugin AdvancedSessions and AdvancedSteamSessions.
I'm trying to compile my game however I'm not able to because the 2 plugins are failing to build.
Can you help me.
Here is a pastebin. https://pastebin.com/eU3F7fwv
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Originally posted by DualFuelStudios View PostHey Mordentral.
I have your plugin AdvancedSessions and AdvancedSteamSessions.
I'm trying to compile my game however I'm not able to because the 2 plugins are failing to build.
Can you help me.
Here is a pastebin. https://pastebin.com/eU3F7fwv
Consider supporting me on patreon
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I got a crash using seamless travel in 4.19.2 everything work fine when a travel from lobby to a map but when I return to lobby the game crash here is the log.
Code:[2018.08.21-06.50.11:195][127]LogWorld: ----SeamlessTravel finished in 0.96 seconds ------ [2018.08.21-06.50.14:443][127]LogWindows: Error: === Critical error: === [2018.08.21-06.50.14:443][127]LogWindows: Error: [2018.08.21-06.50.14:443][127]LogWindows: Error: Fatal error! [2018.08.21-06.50.14:443][127]LogWindows: Error: [2018.08.21-06.50.14:443][127]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000100 [2018.08.21-06.50.14:443][127]LogWindows: Error: [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000A5CB06C0 UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x000000009964C904 UE4Editor-AdvancedSessions.dll!UGetFriendsCallbackProxy::Activate() [d:\documents\unreal projects\vrexppluginexample - 4-15\plugins\advancedsessions\advancedsessions\source\advancedsessions\private\getfriendscallbackproxy.cpp:39] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8B3E094 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D10781 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D287B1 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D2AA82 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D111EE UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D2AA82 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8B3E094 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D29D73 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B48CB199 UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B48CAA7C UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B4824B4B UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B488D967 UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B48CAB7D UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B48CAA7C UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B4897CE7 UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B48CAB7D UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B48CAA7C UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B481DE85 UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B48DD507 UE4Editor-UMG.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8B3E094 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D10781 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D287B1 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D2AA82 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:443][127]LogWindows: Error: [Callstack] 0x00000000B8D111EE UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8D2AA82 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8D111EE UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8D287B1 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8D2AA82 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8D111EE UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8D2AA82 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8B3E094 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000B8D29D73 UE4Editor-CoreUObject.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A5CCCCFB UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A702EE9E UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A643603B UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A641233E UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A641FAC3 UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A6F605D4 UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A6E7A0DD UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000A63D2DF1 UE4Editor-Engine.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x0000000096F55EAC UE4Editor.exe!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x0000000096F66BD0 UE4Editor.exe!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x0000000096F66C4A UE4Editor.exe!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x0000000096F74177 UE4Editor.exe!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x0000000096F75B87 UE4Editor.exe!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000E9123034 KERNEL32.DLL!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000EB641431 ntdll.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [Callstack] 0x00000000EB641431 ntdll.dll!UnknownFunction [] [2018.08.21-06.50.14:444][127]LogWindows: Error: [2018.08.21-06.50.14:546][127]LogExit: Executing StaticShutdownAfterError [2018.08.21-06.50.14:571][127]LogWindows: FPlatformMisc::RequestExit(1) [2018.08.21-06.50.14:572][127]Log file closed, 08/21/18 02:50:14
Last edited by brahoule; 08-21-2018, 03:48 AM.
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