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  • replied
    //delete message
    Last edited by ElefanD; 06-03-2019, 02:30 PM. Reason: nobody answers anyway

    Leave a comment:


  • replied
    I am trying this in 4.22.1, on a MAC system and am getting this at the restart step.
    Missing ThirdPerasonCustom Modules
    The following modules are missing or built with a different engine version:
    AdvancedSteamSessions
    AdvancedSessions
    Would you like to rebuild them now?
    "ThirdPerasonCustom" being my Project name When I select Yes, it says build fail, what could be the problem?

    Leave a comment:


  • replied
    Originally posted by Red Sun Master View Post

    i was doing this on the same computer. ill test on different computers
    ok, so i got it to give me 1 result when refreshing, i had to be on different steam accounts on different computers, is there a way to have this change depending on whether steam is open or not. making it so sessions can be found without steam

    Leave a comment:


  • replied
    Originally posted by Red Sun Master View Post

    i was doing this on the same computer. ill test on different computers
    Make sure that they are both running the steam client if you are going to use the steam subsystem.

    Leave a comment:


  • replied
    Originally posted by mordentral View Post

    Now you are loading the steam subsystem? Was this on seperate computers?
    i was doing this on the same computer. ill test on different computers

    Leave a comment:


  • replied
    Originally posted by Red Sun Master View Post

    i just tried that with 2 separate instances of the built game, and still no luck

    the first image is the log of the host, and the second image is the one trying to find the game.
    Now you are loading the steam subsystem? Was this on seperate computers?

    Leave a comment:


  • replied
    Originally posted by mordentral View Post

    Alright, well you are attempting to run it PIE, PIE already creates a "proxy" session to connect multiple clients in that can screw with things.

    You should try launching with the -game parameter to your uproject or right click and LaunchGame to test this way, or even better yet, package the project out to Development and test with a hard executable. You can technically host LAN from two instances in editor, but I wouldn't recommend it.

    i just tried that with 2 separate instances of the built game, and still no luck

    the first image is the log of the host, and the second image is the one trying to find the game.
    Click image for larger version

Name:	OutputLogBuilt1.png
Views:	10
Size:	196.0 KB
ID:	1618533Click image for larger version

Name:	OutputLogBuilt2.png
Views:	10
Size:	11.9 KB
ID:	1618534

    Leave a comment:


  • replied
    Originally posted by Red Sun Master View Post

    yes, i'm searching from a different instance, here is the output log.
    Alright, well you are attempting to run it PIE, PIE already creates a "proxy" session to connect multiple clients in that can screw with things.

    You should try launching with the -game parameter to your uproject or right click and LaunchGame to test this way, or even better yet, package the project out to Development and test with a hard executable. You can technically host LAN from two instances in editor, but I wouldn't recommend it.


    Leave a comment:


  • replied
    Originally posted by mordentral View Post

    Are you searching from a different instance? And if so, what does your output log show.
    yes, i'm searching from a different instance, here is the output log.Click image for larger version

Name:	OutputLog1.png
Views:	10
Size:	266.2 KB
ID:	1618461
    Click image for larger version

Name:	OutputLog2.png
Views:	10
Size:	151.6 KB
ID:	1618462
    hope that helps, i dont have time at the moment to look over this but i will take a look at it later because i can see some errors

    Leave a comment:


  • replied
    Originally posted by Red Sun Master View Post
    im having issues with session creation, i create a session, and i seems to of worked but then when i try to find sessions it returns 0 results.
    Are you searching from a different instance? And if so, what does your output log show.

    Leave a comment:


  • replied
    im having issues with session creation, i create a session, and i seems to of worked but then when i try to find sessions it returns 0 results.

    Leave a comment:


  • replied
    Has anyone ever had trouble updating (LAN) sessions? I am calling Update Session at a specific point during gameplay to update a string setting, but as soon as I call Update Session, the session can no longer be found. I am using the null onlinesubsystem (LAN only) and have UseLAN and RefreshOnlineData set to true on the UpdateSession node.

    Leave a comment:


  • replied
    Hey, my project works fine in the Editor, but when I press Host Game *In the packaged product* , wether it be LAN or Session, I get Fatal error!

    It also isn't even printing a log.... I've tried a ton of things, like clearing my old VS files, deleting the Intermediate/Saved folders etc and recompiling my VS file. Deleting my maps and recreating. I'm starting to think it's a memory issue with my computer or something it's driving me crazy.

    If you could help me out it would be so relieving, I'm searching right now how to force an error log.

    Code:
    Log file open, 05/06/19 16:26:43
    LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
    LogWindows: File 'aqProf.dll' does not exist
    LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi.dll' does not exist
    LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
    LogWindows: File 'VtuneApi32e.dll' does not exist
    LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
    LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
    LogPakFile: Display: Found Pak file ../../../AbilitySystem/Content/Paks/AbilitySystem-WindowsNoEditor.pak attempting to mount.
    LogPakFile: Display: Mounting pak file ../../../AbilitySystem/Content/Paks/AbilitySystem-WindowsNoEditor.pak.
    LogPlatformFile: Not using cached read wrapper
    LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.483332
    LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
    LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -6:00, Platform Override: ''
    LogPluginManager: Mounting plugin GameplayAbilities
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin AdvancedSessions
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin AdvancedSteamSessions
    LogPluginManager: Mounting plugin OnlineSubsystemSteam
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin AISupport
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin AnimationSharing
    LogPluginManager: Mounting plugin SignificanceManager
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin VariantManagerContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin GeometryCache
    LogPluginManager: Mounting plugin AppleImageUtils
    LogPluginManager: Mounting plugin AppleVision
    LogPluginManager: Mounting plugin BackChannel
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin HTML5Networking
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin LinearTimecode
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin LauncherChunkInstaller
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin EditableMesh
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin WebMMoviePlayer
    LogPluginManager: Mounting plugin WebMMedia
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogInit: Using libcurl 7.55.1-DEV
    LogInit:  - built for x86_64-pc-win32
    LogInit:  - supports SSL with OpenSSL/1.1.1
    LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
    LogInit:  - other features:
    LogInit:      CURL_VERSION_SSL
    LogInit:      CURL_VERSION_LIBZ
    LogInit:      CURL_VERSION_IPV6
    LogInit:      CURL_VERSION_ASYNCHDNS
    LogInit:      CURL_VERSION_LARGEFILE
    LogInit:      CURL_VERSION_IDN
    LogInit:  CurlRequestOptions (configurable via config and command line):
    LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
    LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
    LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
    LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
    LogInit:  - LocalHostAddr = Default
    LogInit:  - BufferSize = 65536
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogInit: Build: ++UE4+Release-4.22-CL-6063286
    LogInit: Engine Version: 4.22.1-6063286+++UE4+Release-4.22
    LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
    LogInit: Net CL: 5660361
    LogInit: OS: Windows 10 (Release 1803) (), CPU:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz, GPU: NVIDIA GeForce GTX 670
    LogInit: Compiled (64-bit): Apr 24 2019 04:55:34
    LogInit: Compiled with Visual C++: 19.16.27025.01
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.22
    LogInit: Command Line:
    LogInit: Base Directory: C:/Users/Max/Desktop/WindowsNoEditor/AbilitySystem/Binaries/Win64/
    LogInit: Installed Engine Build: 0
    LogDevObjectVersion: Number of dev versions registered: 23
    LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
    LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
    LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
    LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
    LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
    LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
    LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
    LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
    LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
    LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
    LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
    LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
    LogInit: Object subsystem initialized
    LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
    LogConfig: Setting CVar [[r.setres:1280x720]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[r.setres:1280x720]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
    [2019.05.06-21.26.43:903][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    [2019.05.06-21.26.43:903][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
    [2019.05.06-21.26.43:906][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    [2019.05.06-21.26.43:906][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
    [2019.05.06-21.26.43:907][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
    [2019.05.06-21.26.43:908][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
    [2019.05.06-21.26.43:908][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
    [2019.05.06-21.26.43:913][  0]LogHAL: Display: Platform has ~ 16 GB [17149661184 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    [2019.05.06-21.26.43:913][  0]LogInit: Going up to parent DeviceProfile [Windows]
    [2019.05.06-21.26.43:913][  0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0        ; Required until we fix HLR fall-out]]
    [2019.05.06-21.26.43:913][  0]LogInit: Going up to parent DeviceProfile []
    [2019.05.06-21.26.43:913][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:913][  0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
    [2019.05.06-21.26.43:913][  0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
    [2019.05.06-21.26.43:913][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:913][  0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
    [2019.05.06-21.26.43:913][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:913][  0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    [2019.05.06-21.26.43:913][  0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
    [2019.05.06-21.26.43:913][  0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.AOQuality:2]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.BloomQuality:5]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
    [2019.05.06-21.26.43:914][  0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.DetailMode:2]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Scalability.ini]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
    [2019.05.06-21.26.43:915][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../AbilitySystem/Saved/Config/WindowsNoEditor/Engine.ini]
    [2019.05.06-21.26.43:915][  0]LogInit: Computer: DESKTOP-FCDQLOD
    [2019.05.06-21.26.43:915][  0]LogInit: User: Max
    [2019.05.06-21.26.43:915][  0]LogInit: CPU Page size=4096, Cores=4
    [2019.05.06-21.26.43:915][  0]LogInit: High frequency timer resolution =3.215353 MHz
    [2019.05.06-21.26.43:915][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
    [2019.05.06-21.26.43:915][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
    [2019.05.06-21.26.43:915][  0]LogMemory: Process Physical Memory: 53.66 MB used, 53.66 MB peak
    [2019.05.06-21.26.43:915][  0]LogMemory: Process Virtual Memory: 66.04 MB used, 66.04 MB peak
    [2019.05.06-21.26.43:916][  0]LogMemory: Physical Memory: 7223.84 MB used,  9131.35 MB free, 16355.19 MB total
    [2019.05.06-21.26.43:916][  0]LogMemory: Virtual Memory: 4442.05 MB used,  134213288.00 MB free, 134217728.00 MB total
    [2019.05.06-21.26.43:940][  0]LogInit: Using OS detected language (en-US).
    [2019.05.06-21.26.43:940][  0]LogInit: Using OS detected locale (en-US).
    [2019.05.06-21.26.43:940][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
    [2019.05.06-21.26.44:026][  0]LogSlate: New Slate User Created.  User Index 0, Is Virtual User: 0
    [2019.05.06-21.26.44:027][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
    [2019.05.06-21.26.44:042][  0]LogHMD: Failed to initialize OpenVR with code 110
    [2019.05.06-21.26.44:042][  0]LogD3D11RHI: D3D11 adapters:
    [2019.05.06-21.26.44:127][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 670' (Feature Level 11_0)
    [2019.05.06-21.26.44:127][  0]LogD3D11RHI:       2007/0/8177 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
    [2019.05.06-21.26.44:130][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    [2019.05.06-21.26.44:130][  0]LogD3D11RHI:       0/0/8177 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
    [2019.05.06-21.26.44:130][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
    [2019.05.06-21.26.44:142][  0]LogD3D11RHI: Creating new Direct3DDevice
    [2019.05.06-21.26.44:143][  0]LogD3D11RHI:     GPU DeviceId: 0x1189 (for the marketing name, search the web for "GPU Device Id")
    [2019.05.06-21.26.44:143][  0]LogWindows: EnumDisplayDevices:
    [2019.05.06-21.26.44:143][  0]LogWindows:    0. 'NVIDIA GeForce GTX 670' (P:1 D:1)
    [2019.05.06-21.26.44:143][  0]LogWindows:    1. 'NVIDIA GeForce GTX 670' (P:0 D:0)
    [2019.05.06-21.26.44:144][  0]LogWindows:    2. 'NVIDIA GeForce GTX 670' (P:0 D:0)
    [2019.05.06-21.26.44:144][  0]LogWindows:    3. 'NVIDIA GeForce GTX 670' (P:0 D:0)
    [2019.05.06-21.26.44:144][  0]LogWindows: DebugString: FoundDriverCount:4
    [2019.05.06-21.26.44:144][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 670
    [2019.05.06-21.26.44:144][  0]LogD3D11RHI:   Driver Version: 398.11 (internal:24.21.13.9811, unified:398.11)
    [2019.05.06-21.26.44:144][  0]LogD3D11RHI:      Driver Date: 6-1-2018
    [2019.05.06-21.26.44:144][  0]LogRHI: Texture pool is 1404 MB (70% of 2007 MB)
    [2019.05.06-21.26.44:203][  0]LogD3D11RHI: Async texture creation enabled
    [2019.05.06-21.26.44:210][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
    [2019.05.06-21.26.44:211][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
    [2019.05.06-21.26.44:211][  0]LogRendererCore: FGlobalReadBuffer::InitRHI
    [2019.05.06-21.26.44:223][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
    [2019.05.06-21.26.44:272][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR and no native library supported.
    [2019.05.06-21.26.44:273][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: SteamVR_SC and no native library supported.
    [2019.05.06-21.26.44:296][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
    [2019.05.06-21.26.44:320][  0]LogSlate: Using FreeType 2.6.0
    [2019.05.06-21.26.44:321][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    [2019.05.06-21.26.44:385][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem and no native library supported.
    [2019.05.06-21.26.44:386][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem_SC and no native library supported.
    [2019.05.06-21.26.44:386][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
    [2019.05.06-21.26.44:386][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem and no native library supported.
    [2019.05.06-21.26.44:386][  0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AbilitySystem_SC and no native library supported.
    [2019.05.06-21.26.44:386][  0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
    [2019.05.06-21.26.44:386][  0]LogRHI: Display: Failed to open default shader pipeline cache for AbilitySystem using shader platform 0.
    [2019.05.06-21.26.44:386][  0]LogInit: Using OS detected language (en-US).
    [2019.05.06-21.26.44:386][  0]LogInit: Using OS detected locale (en-US).
    [2019.05.06-21.26.44:386][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
    [2019.05.06-21.26.44:386][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
    [2019.05.06-21.26.44:386][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
    [2019.05.06-21.26.44:386][  0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
    [2019.05.06-21.26.44:387][  0]LogTextLocalizationManager: Compacting localization data took   0.73ms
    [2019.05.06-21.26.44:394][  0]LogAssetRegistry: FAssetRegistry took 0.0060 seconds to start up
    [2019.05.06-21.26.44:535][  0]LogStreaming: Display: Flushing async loaders.
    [2019.05.06-21.26.44:536][  0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.000156 seconds
    [2019.05.06-21.26.44:536][  0]LogPakFile: New pak file ../../../AbilitySystem/Content/Paks/AbilitySystem-WindowsNoEditor.pak added to pak precacher.
    [2019.05.06-21.26.44:541][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
    [2019.05.06-21.26.44:555][  0]LogNetVersion: AbilitySystem 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3619502063)
    [2019.05.06-21.26.44:795][  0]LogMoviePlayer: Initializing movie player
    [2019.05.06-21.26.44:796][  0]LogOnline: Display: STEAM: Loading Steam SDK 1.39
    [2019.05.06-21.26.44:797][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    [2019.05.06-21.26.44:797][  0]LogOcInput: OculusInput pre-init called
    [2019.05.06-21.26.44:804][  0]LogUObjectArray: 40897 objects as part of root set at end of initial load.
    [2019.05.06-21.26.44:804][  0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
    [2019.05.06-21.26.44:804][  0]LogUObjectAllocator: 6287296 out of 0 bytes used by permanent object pool.
    [2019.05.06-21.26.44:804][  0]LogUObjectArray: CloseDisregardForGC: 40897/40897 objects in disregard for GC pool
    [2019.05.06-21.26.44:882][  0]LogEngine: Initializing Engine...
    [2019.05.06-21.26.44:882][  0]LogHMD: Failed to initialize OpenVR with code 110
    [2019.05.06-21.26.44:895][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.001 s
    [2019.05.06-21.26.45:361][  0]LogInit: Initializing FReadOnlyCVARCache
    [2019.05.06-21.26.45:367][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
    [2019.05.06-21.26.45:398][  0]LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
    [2019.05.06-21.26.45:606][  0]LogInit: FAudioDevice initialized.
    [2019.05.06-21.26.45:890][  0]LogAudio: Warning: Waited 70.040215ms for audio thread.
    [2019.05.06-21.26.45:904][  0]LogAudio: Warning: Waited 84.828629ms for audio thread.
    [2019.05.06-21.26.45:904][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
    [2019.05.06-21.26.45:974][  0]LogInit: Texture streaming: Enabled
    [2019.05.06-21.26.49:376][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    [2019.05.06-21.26.49:376][  0]LogInit: Display: Game Engine Initialized.
    [2019.05.06-21.26.49:828][  0]LogInit: Display: Starting Game.
    [2019.05.06-21.26.49:828][  0]LogNet: Browse: /Game/Blueprints/Maps/MenuMap?Name=Player
    [2019.05.06-21.26.50:035][  0]LogLoad: LoadMap: /Game/Blueprints/Maps/MenuMap?Name=Player
    [2019.05.06-21.26.51:419][  0]LogUObjectHash: Compacting FUObjectHashTables data took 151.33ms
    [2019.05.06-21.26.51:871][  0]LogAIModule: Creating AISystem for world MenuMap
    [2019.05.06-21.26.51:872][  0]LogLoad: Game class is 'BP_MenuGameMode_C'
    [2019.05.06-21.26.52:323][  0]LogWorld: Bringing World /Game/Blueprints/Maps/MenuMap.MenuMap up for play (max tick rate 0) at 2019.05.06-16.26.52
    [2019.05.06-21.26.52:324][  0]LogWorld: Bringing up level for play took: 0.274370
    [2019.05.06-21.26.52:809][  0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
    [2019.05.06-21.26.53:511][  0]LogUMG: Display: Widget Class MenuMain_C - Loaded Fast Template.
    [2019.05.06-21.26.55:269][  0]LogLoad: Took 5.233619 seconds to LoadMap(/Game/Blueprints/Maps/MenuMap)
    [2019.05.06-21.26.56:290][  0]LogSlate: Took 0.000247 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
    [2019.05.06-21.26.56:856][  0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
    [2019.05.06-21.26.56:856][  0]LogLoad: (Engine Initialization) Total time: 13.96 seconds
    [2019.05.06-21.26.58:895][  0]LogContentStreaming: Texture pool size now 1000 MB
    [2019.05.06-21.26.59:996][  0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
    [2019.05.06-21.26.59:996][  0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:2).
    [2019.05.06-21.27.00:231][  0]LogSlate: Slate font cache was flushed
    [2019.05.06-21.27.01:376][  1]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
    [2019.05.06-21.27.03:239][ 88]LogSlate: FSceneViewport::OnFocusLost() reason 0
    [2019.05.06-21.27.03:239][ 88]LogUMG: Display: Widget Class MenuHost_C - Loaded Fast Template.
    [2019.05.06-21.27.06:596][270]LogInit: WinSock: I am DESKTOP-FCDQLOD (192.168.0.10:0)
    [2019.05.06-21.27.07:007][270]LogNet: Browse: /Game/Blueprints/Maps/MainLevel01?Listen
    [2019.05.06-21.27.07:007][270]LogLoad: LoadMap: /Game/Blueprints/Maps/MainLevel01?Listen
    [2019.05.06-21.27.07:219][270]LogUObjectHash: Compacting FUObjectHashTables data took   2.07ms
    [2019.05.06-21.27.07:222][270]LogStreaming: Display: Flushing async loaders.
    [2019.05.06-21.27.07:676][270]LogAIModule: Creating AISystem for world MainLevel01
    [2019.05.06-21.27.08:562][270]LogLoad: Game class is 'BP_Gamemode_C'
    [2019.05.06-21.27.08:562][270]LogTemp: Display: ParseSettings for GameNetDriver
    [2019.05.06-21.27.08:562][270]LogTemp: Display: ParseSettings for IpNetDriver_0
    [2019.05.06-21.27.08:562][270]LogTemp: Display: ParseSettings for GameNetDriver
    [2019.05.06-21.27.08:562][270]LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
    [2019.05.06-21.27.08:562][270]PacketHandlerLog: DDoS detection status: detection enabled: 0 analytics enabled: 0
    [2019.05.06-21.27.08:563][270]LogInit: WinSock: Socket queue 131072 / 131072
    [2019.05.06-21.27.08:563][270]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
    [2019.05.06-21.27.08:563][270]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
    [2019.05.06-21.27.08:565][270]LogWorld: Bringing World /Game/Blueprints/Maps/MainLevel01.MainLevel01 up for play (max tick rate 0) at 2019.05.06-16.27.08
    [2019.05.06-21.27.08:565][270]LogWorld: Bringing up level for play took: 0.000643
    [2019.05.06-21.27.09:179][270]LogUMG: Display: Widget Class HealthBar_C - Loaded Fast Template.
    [2019.05.06-21.27.11:158][270]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
    [2019.05.06-21.27.11:158][270]LogWindows: Warning: URL: ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/Max/Desktop/WindowsNoEditor/AbilitySystem/Saved/Crashes/UE4CC-Windows-13C5E6074C591DFD5B87C795EAE9C66A_0000" -AppName=UE4-AbilitySystem -CrashGUID=UE4CC-Windows-13C5E6074C591DFD5B87C795EAE9C66A_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
    [2019.05.06-21.27.11:158][270]LogWindows: Could not start CrashReportClient.exe
    [2019.05.06-21.27.11:158][270]LogMemory: Platform Memory Stats for WindowsNoEditor
    [2019.05.06-21.27.11:158][270]LogMemory: Process Physical Memory: 214.07 MB used, 255.67 MB peak
    [2019.05.06-21.27.11:158][270]LogMemory: Process Virtual Memory: 719.02 MB used, 825.62 MB peak
    [2019.05.06-21.27.11:158][270]LogMemory: Physical Memory: 6801.93 MB used,  9553.26 MB free, 16355.19 MB total
    [2019.05.06-21.27.11:158][270]LogMemory: Virtual Memory: 5316.73 MB used,  134212408.00 MB free, 134217728.00 MB total
    [2019.05.06-21.27.11:158][270]LogWindows: Error: === Critical error: ===
    [2019.05.06-21.27.11:158][270]LogWindows: Error:
    [2019.05.06-21.27.11:158][270]LogWindows: Error: Fatal error!
    [2019.05.06-21.27.11:158][270]LogWindows: Error:
    [2019.05.06-21.27.11:158][270]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000040
    [2019.05.06-21.27.11:158][270]LogWindows: Error:
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff612db3899 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff612dbaeac AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61326d879 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61341c832 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff613438922 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6134148aa AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6134384d3 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff613438922 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6134381a5 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61326d879 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff613437d57 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff614cb595b AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff614c916a9 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff612db3bfd AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff614c989d7 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff615980600 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61510c0c1 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61594c34e AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61587f144 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61582ac27 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6158abdac AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6150e15af AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6127316df AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61273f7cc AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61273f83a AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff61274daf3 AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ff6167f0e6a AbilitySystem.exe!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ffc23a94034 KERNEL32.DLL!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error: [Callstack] 0x00007ffc264f3691 ntdll.dll!UnknownFunction []
    [2019.05.06-21.27.11:158][270]LogWindows: Error:
    [2019.05.06-21.27.11:166][270]LogExit: Executing StaticShutdownAfterError
    [2019.05.06-21.27.11:168][270]LogWindows: FPlatformMisc::RequestExit(1)
    [2019.05.06-21.27.11:347][270]Log file closed, 05/06/19 16:27:11
    Clearing AppData didn't work. This is hour 6 of trying to fix this .... Giving up. If you have any idea let me know.

    Update: Restructured entire project, and got it working.
    Probably had to do with leftover pieces of Gameplay Ability UI Components that I wasn't using anymore. Unreal Engine is pretty frustrating sometimes.
    Last edited by mnorris54; 05-07-2019, 12:25 AM.

    Leave a comment:


  • replied
    Originally posted by faizhmz View Post
    I tried using "get player nickname" node but somehow it returns my own steam name
    Its hard coded in the steam subsystem to return the logged in players persona name. In fact all of the subsystems I quickly checked do the same, however since it does take a unique net id that doesn't mean that it could only ever show the local players name, its just not being used for that currently in engine.

    You want to use the steam specific node instead:


    Last edited by mordentral; 05-06-2019, 10:58 AM.

    Leave a comment:


  • replied
    I tried using "get player nickname" node but somehow it returns my own steam name
    Attached Files

    Leave a comment:

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