Announcement

Collapse
No announcement yet.

Advanced Sessions Plugin

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Im having trouble Packaging in 4.19.2, i tried in a separate problem and i had the same problem. Is it only me? Is there a fix? Thanks

    Comment


      Originally posted by Calibursz View Post
      Im having trouble Packaging in 4.19.2, i tried in a separate problem and i had the same problem. Is it only me? Is there a fix? Thanks
      Well that is very vauge?

      Do you have an output log with errors?


      Consider supporting me on patreon

      My Open source tools and plugins
      Advanced Sessions Plugin
      VR Expansion Plugin

      Comment


        Sorry about that,
        Attached Files
        Last edited by Calibursz; 06-03-2018, 10:19 PM.

        Comment


          Originally posted by Calibursz View Post
          Sorry about that,
          Code:
          LINK : fatal error LNK1104: cannot open file 'ucrt.lib'
          Your visual studio installation is corrupt



          Consider supporting me on patreon

          My Open source tools and plugins
          Advanced Sessions Plugin
          VR Expansion Plugin

          Comment


            Thanks for the great plugin, mordentral!

            What are the steps needed to enable VOIP via direct IP connection without Steam subsystem? Is it even possible to do it with NULL subsystem or without any? Don't want to depend on any third party like Steam or Oculus.
            I've tried various approaches and nothing seems to be working: don't hear anything in PIE or packaged. What I've done:

            1) I put in the end of my DefaultGame.ini:
            Code:
            [/Script/Engine.GameSession]
            bRequiresPushToTalk=false
            2) I put in the end of my DefaultEngine.ini:
            Code:
            [Voice]
            bEnabled=true
            
            [OnlineSubsystem]
            bHasVoiceEnabled=true
            DefaultPlatformService=Null
            3) Created a custom PlayerState and selected it in the GameMode

            4) Created a Test pawn

            5) Added this to my custom PlayerController:
            Click image for larger version

Name:	1.jpg
Views:	163
Size:	33.9 KB
ID:	1484642






            Comment


              Hey thanks for your plugin,
              I am using advanced steam sessions for my friend invite system. I have an event on session invite received.
              On event session invite ACCEPTED gets called but not, SESSION INVITE RECEIVED.

              Here's a screenshot: http://prntscr.com/jsf1gw (game instance)

              Thanks

              Also any chat method or contacting you?

              Comment


                Also what is local player num?

                http://prntscr.com/jsf2xs

                Thanks

                Comment


                  Originally posted by Navaneeth Rao View Post
                  Hey thanks for your plugin,
                  I am using advanced steam sessions for my friend invite system. I have an event on session invite received.
                  On event session invite ACCEPTED gets called but not, SESSION INVITE RECEIVED.

                  Here's a screenshot: http://prntscr.com/jsf1gw (game instance)

                  Thanks

                  Also any chat method or contacting you?
                  Session Invite Received is still unimplemented in the steam subsystem. It is exposed because although no subsystem currently implements it, it is there and was intended to be used at some point and custom subsystems may bind to it.

                  Think Epic kind of just forgot about it to be honest, there is an available event in SteamAPI to bind to for it even.

                  *Edit* LocalPlayerNum is the local controller index, unless you have multiple local players (same machine) it should stay at 0.


                  Consider supporting me on patreon

                  My Open source tools and plugins
                  Advanced Sessions Plugin
                  VR Expansion Plugin

                  Comment


                    Originally posted by spammaleros View Post
                    Thanks for the great plugin, mordentral!

                    What are the steps needed to enable VOIP via direct IP connection without Steam subsystem? Is it even possible to do it with NULL subsystem or without any? Don't want to depend on any third party like Steam or Oculus.
                    I've tried various approaches and nothing seems to be working: don't hear anything in PIE or packaged. What I've done:

                    1) I put in the end of my DefaultGame.ini:
                    Code:
                    [/Script/Engine.GameSession]
                    bRequiresPushToTalk=false
                    2) I put in the end of my DefaultEngine.ini:
                    Code:
                    [Voice]
                    bEnabled=true
                    
                    [OnlineSubsystem]
                    bHasVoiceEnabled=true
                    DefaultPlatformService=Null
                    3) Created a custom PlayerState and selected it in the GameMode

                    4) Created a Test pawn

                    5) Added this to my custom PlayerController:
                    Click image for larger version  Name:	1.jpg Views:	1 Size:	33.9 KB ID:	1484642





                    That should work fine, NULL subsystem has its own VOIP setup, in fact as of 4.19 the default built in VOIP is of higher quality and with more features than the steam one.

                    Too bad it is rather difficult to switch to the built in VoiceEngine with the steam subsystem....

                    I'll note, You don't need StartNetworkedVoice if you aren't using PTT, that is only for PTT toggling, the moment you set PushToTalk = false it should use a live mic during play.


                    Consider supporting me on patreon

                    My Open source tools and plugins
                    Advanced Sessions Plugin
                    VR Expansion Plugin

                    Comment


                      So how do i go about making a party system and i want to display a widget on session invited?

                      is it an online beacon?

                      Comment


                        Hello and thanks for your plugin,

                        I've a question about how GetLoginStatus node works?
                        I've tested with exiting Steam app on my PC that node returns LoggedIn
                        Also I've tested by log out from Steam app still that node returns LoggedIn.
                        Can you please describe how that node works?
                        ABC Augmented Reality by UE4
                        GooglePlay

                        ArchVis VR

                        Comment


                          How can i make on session invite with steam working?

                          Comment


                            Originally posted by Navaneeth Rao View Post
                            So how do i go about making a party system and i want to display a widget on session invited?

                            is it an online beacon?
                            Yes and there is a plugin on the marketplace for that already


                            Consider supporting me on patreon

                            My Open source tools and plugins
                            Advanced Sessions Plugin
                            VR Expansion Plugin

                            Comment


                              Originally posted by Vahid View Post
                              Hello and thanks for your plugin,

                              I've a question about how GetLoginStatus node works?
                              I've tested with exiting Steam app on my PC that node returns LoggedIn
                              Also I've tested by log out from Steam app still that node returns LoggedIn.
                              Can you please describe how that node works?
                              Are you sure you are using Steam subsystem? It returns the subsystems value for it.


                              Consider supporting me on patreon

                              My Open source tools and plugins
                              Advanced Sessions Plugin
                              VR Expansion Plugin

                              Comment


                                Originally posted by DecodeTM View Post
                                How can i make on session invite with steam working?
                                You have to bind to the SteamSDK delegate for OnInvited and run your logic off of it.

                                It "should" be hooked up in the subsystem itself, but it currently isn't.


                                Consider supporting me on patreon

                                My Open source tools and plugins
                                Advanced Sessions Plugin
                                VR Expansion Plugin

                                Comment

                                Working...
                                X