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    Originally posted by mordentral View Post

    Would need the rest of that log to know if it is running into an issue with the plugin or not, that doesn't actually display the reasons for failure. I'll note that nativization is notoriously bad with plugins in general, my other plugin I have been waiting for a back end fix to the engine for it to be nativized for 3 engine versions now.

    Although, I never had an issue with Advanced Sessions and nativization, it has always worked well.
    Good to know, thank you.

    Here's the full log of an attempt to build today: Exclusive blueprint nativization only on like 2 or 3 heavy BPs.
    https://drive.google.com/file/d/16EZ...ew?usp=sharing

    Thanks again.

    Comment


      Originally posted by ienjoywhiskey View Post

      Good to know, thank you.

      Here's the full log of an attempt to build today: Exclusive blueprint nativization only on like 2 or 3 heavy BPs.
      https://drive.google.com/file/d/16EZ...ew?usp=sharing

      Thanks again.
      Ok, its not the plugin causing the nativization issue:

      Code:
          Line 16640: ProcessResult.StdOut:   C:\AN-Game\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\BP_PersonnelCharacter__pf3715099550.h(12): fatal error C1083: Cannot open include file: 'DamageInterface__pf1010915279.h': No such file or directory
      
          Line 16641: ProcessResult.StdOut:   C:\AN-Game\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\Prop__pf2769003803.h(11): fatal error C1083: Cannot open include file: 'PropInterface__pf2769003803.h': No such file or directory
      Two of your interfaces are failing to nativize / have broken references.


      Consider supporting me on patreon

      My Open source tools and plugins
      Advanced Sessions Plugin
      VR Expansion Plugin

      Comment


        Originally posted by mordentral View Post

        Ok, its not the plugin causing the nativization issue:

        Code:
         Line 16640: ProcessResult.StdOut: C:\AN-Game\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\BP_PersonnelCharacter__pf3715099550.h(12): fatal error C1083: Cannot open include file: 'DamageInterface__pf1010915279.h': No such file or directory
        
        Line 16641: ProcessResult.StdOut: C:\AN-Game\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\Prop__pf2769003803.h(11): fatal error C1083: Cannot open include file: 'PropInterface__pf2769003803.h': No such file or directory
        Two of your interfaces are failing to nativize / have broken references.
        Yep, I just realized this. I went and tagged them to nativize and we're good! Sorry about the mix-up. Thanks for the help.

        Comment


          I'm getting this error when a client calls "Is Player in Session". I'm using it to switch to a lobby widget and if not load the normal main menu. I'm using 4.18.3.


          Code:
          [[2018.04.14-23.01.35:206][114]LogWindows: Error: === Critical error: ===
          [2018.04.14-23.01.35:206][114]LogWindows: Error:
          [2018.04.14-23.01.35:206][114]LogWindows: Error: Fatal error!
          [2018.04.14-23.01.35:206][114]LogWindows: Error:
          [2018.04.14-23.01.35:206][114]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000
          [2018.04.14-23.01.35:206][114]LogWindows: Error:
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000EA740716 ProjDelt.exe!IsPlayerInSessionImpl() [D:\Program Files\Epic Games\UE_4.18\engine\plugins\online\onlinesubsystem\source\private\onlinesubsystem.cpp:105]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000EA85F195 ProjDelt.exe!UAdvancedSessionsLibrary::IsPlayerInSession() [D:\github\projcontdev\plugins\advancedsessions\source\advancedsessions\private\advancedsessionslibrary.cpp:154]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000EA84D5AE ProjDelt.exe!UAdvancedSessionsLibrary::execIsPlayerInSession() []
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E72E9404 ProjDelt.exe!UFunction::Invoke() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74A3644 ProjDelt.exe!UObject::CallFunction() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:732]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74B8109 ProjDelt.exe!UObject::ProcessContextOpcode() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2167]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74BA2C1 ProjDelt.exe!UObject::ProcessInternal() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74A4039 ProjDelt.exe!UObject::CallFunction() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74BA2C1 ProjDelt.exe!UObject::ProcessInternal() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74A4039 ProjDelt.exe!UObject::CallFunction() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74BA2C1 ProjDelt.exe!UObject::ProcessInternal() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74A4039 ProjDelt.exe!UObject::CallFunction() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:856]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74BA2C1 ProjDelt.exe!UObject::ProcessInternal() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:954]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E72E9404 ProjDelt.exe!UFunction::Invoke() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E74B96F2 ProjDelt.exe!UObject::ProcessEvent() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E8F08381 ProjDelt.exe!AActor::ProcessEvent() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\actor.cpp:693]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E8EDB438 ProjDelt.exe!AActor::BeginPlay() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\actor.cpp:3192]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E98C4954 ProjDelt.exe!APlayerController::BeginPlay() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\playercontroller.cpp:1441]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E8EE3E6B ProjDelt.exe!AActor::DispatchBeginPlay() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\actor.cpp:3160]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E9D495BE ProjDelt.exe!AWorldSettings::NotifyBeginPlay() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\worldsettings.cpp:187]
          [2018.04.14-23.01.35:206][114]LogWindows: Error: [Callstack] 0x00000000E9467465 ProjDelt.exe!AGameState::OnRep_MatchState() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\gamestate.cpp:143]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E72E9404 ProjDelt.exe!UFunction::Invoke() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\class.cpp:4542]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E74B96F2 ProjDelt.exe!UObject::ProcessEvent() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1314]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E8F08381 ProjDelt.exe!AActor::ProcessEvent() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\actor.cpp:693]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E992F18B ProjDelt.exe!FRepLayout::CallRepNotifies() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\replayout.cpp:2407]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E932A9F8 ProjDelt.exe!FObjectReplicator::CallRepNotifies() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\datareplication.cpp:1474]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E934C812 ProjDelt.exe!FObjectReplicator::PostReceivedBunch() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\datareplication.cpp:1032]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E934FC88 ProjDelt.exe!UActorChannel::ProcessBunch() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\datachannel.cpp:2297]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E9356F3C ProjDelt.exe!UActorChannel::ReceivedBunch() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\datachannel.cpp:2139]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E935ADBC ProjDelt.exe!UChannel::ReceivedNextBunch() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\datachannel.cpp:665]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E935BC51 ProjDelt.exe!UChannel::ReceivedRawBunch() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\datachannel.cpp:388]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E96F29C9 ProjDelt.exe!UNetConnection::ReceivedPacket() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\netconnection.cpp:1319]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E96F3D51 ProjDelt.exe!UNetConnection::ReceivedRawPacket() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\netconnection.cpp:728]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000EA7EF7E2 ProjDelt.exe!UIpNetDriver::TickDispatch() [D:\Program Files\Epic Games\UE_4.18\engine\plugins\online\onlinesubsystemutils\source\onlinesubsystemutils\private\ipnetdriver.cpp:455]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E96D17BD ProjDelt.exe!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:858]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E76C2DA6 ProjDelt.exe!TBaseMulticastDelegate<void,float>::Broadcast() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:937]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E95FC2D8 ProjDelt.exe!UWorld::Tick() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\leveltick.cpp:1296]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E94264A1 ProjDelt.exe!UGameEngine::Tick() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\engine\private\gameengine.cpp:1221]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E6D8DDE7 ProjDelt.exe!FEngineLoop::Tick() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\launch\private\launchengineloop.cpp:3296]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E6D9D8CC ProjDelt.exe!GuardedMain() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\launch\private\launch.cpp:166]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E6D9D93A ProjDelt.exe!GuardedMainWrapper() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000E6DA9ED2 ProjDelt.exe!WinMain() [D:\Program Files\Epic Games\UE_4.18\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000EAA1E92E ProjDelt.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x0000000076AF1FE4 KERNEL32.DLL!UnknownFunction []
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000795CF061 ntdll.dll!UnknownFunction []
          [2018.04.14-23.01.35:207][114]LogWindows: Error: [Callstack] 0x00000000795CF061 ntdll.dll!UnknownFunction []
          [2018.04.14-23.01.35:207][114]LogWindows: Error:
          [2018.04.14-23.01.35:221][114]LogExit: Executing StaticShutdownAfterError
          Last edited by HiIAmMoot; 04-16-2018, 12:09 PM.

          Comment


            Originally posted by Mootjuh View Post
            I'm getting this error when a client calls "Is Player in Session". I'm using it to switch to a lobby widget and if not load the normal main menu. I'm using 4.18.3.
            Looks like the subsystem is trying to reference itself and failing? There really isn't much that can go wrong from my end with that function.


            Consider supporting me on patreon

            My Open source tools and plugins
            Advanced Sessions Plugin
            VR Expansion Plugin

            Comment


              Hhmm weird, other functions seem to work. We are using a custom OSS so it might indeed be an issue from that side.

              Comment


                Originally posted by Mootjuh View Post
                Hhmm weird, other functions seem to work. We are using a custom OSS so it might indeed be an issue from that side.
                It is definitely an issue from that side.


                Consider supporting me on patreon

                My Open source tools and plugins
                Advanced Sessions Plugin
                VR Expansion Plugin

                Comment


                  When will you guys upload 4.19.1 updated version?

                  Comment


                    Originally posted by mordentral View Post

                    It is definitely an issue from that side.
                    Can you please upload 4.19.1 updated version? Couse for 4.19.1, 4.19 version dont work....

                    Comment


                      ? I already packaged and uploaded one for 4.19.1, i'll re-package and re-upload though just in case

                      *edit* Re-packaged and re-uploaded, date on the other one appeared old, last upload must have failed.
                      Last edited by mordentral; 04-19-2018, 06:21 PM.


                      Consider supporting me on patreon

                      My Open source tools and plugins
                      Advanced Sessions Plugin
                      VR Expansion Plugin

                      Comment


                        Originally posted by mordentral View Post
                        The current status is available in the steam friend info struct.
                        Followup question: I can successfully get my friends list, and their names and avatars etc, and I can get whether they're offline or away, but I can't get the "Playing [Game name]" that shows up in the Steam friends list. I thought it would be in BPFriendInfo -> Presense Info -> Status String, but that's always empty. Is this just not available?

                        [EDIT] nevermind, just found GetSteamFriendGamePlayed().

                        Comment


                          hey everyone! I have need solution......
                          I join in the player in the session (JoinSession) when the pplayer Logout from Server I want the character not destroy on server, but stay on Server. Now when exit from Session the player destroy, I want stay on Server, how can solved this problem?

                          Tk..

                          Comment


                            Im replacing OSS Null with Advanced Steam. Replaced all Find Session with Find Sessions Advanced and Create Sessions with the Create Advanced Session.

                            Using Steam works fine, can create a server and join to it with two different steam accounts. When I create a LAN server it seems to work and I can list it on clients. But when I press Join and go into Join Session, seems to reach it and print a string saying Success but never really joins the LAN Session and Open the Level. I created a new Event NetworkError and after 60 seconds I get a Time Out message.

                            What could be happening?

                            Thank you.

                            Comment


                              I have create dedicated server with advanced session but not see the server in the list when the player find on steam list the dedicated server why? I see the server dedicated only in the LAN...tk

                              Comment


                                When trying to build for Dedicated Server, it fails to produce item UE4Server-AdvancedSessions-Win64-Shipping.lib

                                This could most likely be an error on my end, but I'd like to see if the issue can be pinpointed down easily.
                                "Let's see if your bite is as big as your bark" -Mark Welch, Lurking in the Shadows.

                                Comment

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