Thanks, I haven't been able to reproduce it but some of the second screenshot looks like what I got when I converted a project.
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4.8 procedural foliage spawner starter tutorial
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I've been able to verify what I am seeing is a mac only bug if you are running OS X 10.10.x. So that explains part of it. They have replicated the issue and hope to get it fixed by preview 3. Here's hoping. Have you tried to use this system with non-landscape objects? I have tried but no luck. It would be handy to be able to spawn grass on some static meshes as well...
J^2
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Yes, they naturally do. In fact I can't seem to figure out how to turn that off.
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Very cool. Just a question about the first video. Do those trees have collision when using the procedural foliage spawner?
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Hi Sanford! Thanks for these quick tutorials! Got me up and running fast!
Question: I may be missing this, but is there no scale for the grass type? I'd like to be able to have a little scale variation.Tracey White - Senior Design Visualization Artist / PC Game Enthusiast / Drummer
My Maze Game development video series
My Maze Game Blog
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Originally posted by Winterstone View PostVery cool. Just a question about the first video. Do those trees have collision when using the procedural foliage spawner?
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Originally posted by Tearl View PostHi Sanford! Thanks for these quick tutorials! Got me up and running fast!
Question: I may be missing this, but is there no scale for the grass type? I'd like to be able to have a little scale variation.
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Did you enable it in the experimental section of the editor preferences?
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Thanks - if anyone's having trouble dragging their foliage spawner into their level, follow OP's way of creating the spawner from the Miscellaneous menu rather than the blueprint class way shown in the UE foliage vid.
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Alaan, Did you enable it in the experimental section of the editor preferences?
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