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4.8 procedural foliage spawner starter tutorial

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    4.8 procedural foliage spawner starter tutorial

    Just wanted to make a quick tutorial on how to get started with the procedural foliage spawner.
    Make sure you go into Edit>>Editor Preferences>>Experimental and check the Procedural Foliage box.


    Another quick tutorial on getting the grass output node working with your landscape material.
    Last edited by sanford87; 05-06-2015, 04:46 PM.
    Current Projects -Cat Interstellar
    Lead Developer - Ionized Games

    #2
    Thanks!, this looks good i cant wait for 4.8!
    By the way, your second video is set to private
    pd: Excuse my English.

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      #3
      thanks for the heads up. Just fixed it.
      Current Projects -Cat Interstellar
      Lead Developer - Ionized Games

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        #4
        4.8 tutorials already... awesome.

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          #5
          Thanks! Great tutorial!

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            #6
            hey, you are quick!
            "Age of Total Heroes" - RTS Pathfinding and Movement System for UE4
            RTS Camera C++ Tutorial

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              #7
              Thanks for the primer. I was able to get the grass to spawn, but it's spawning under the landscape, at the bottom of the bounding box, not on the surface.. Is anyone else seeing this? Also, I had asked during the stream where they went over this system and they said it would work for any mesh, not just landscapes. I can't seem to get it to work with anything but landscapes. Has anyone seen docs for this node yet? Cheers,

              J^2
              This is a thing that is cool: Zeustiak's Map Generator 3.0

              Everyone should be using: Rama's Epic Blueprint Plugin Package!

              Comment


                #8
                hmm, does the foliage on the bounding box have the same features of the landscape? Not sure if that makes sense. I'm thinking there might be something funky with your Z offset. either that or maybe the procedural volume isn't covering the terrain on the Z axis? I will say when I twice it the first couple times the bushes would randomly be about a meter above the terrain. Could you possibly post a screen shot with some of the settings?
                Current Projects -Cat Interstellar
                Lead Developer - Ionized Games

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                  #9
                  Actually, it's the grass that's spawning incorrectly, not the foliage. Foliage is behaving as expected. It's the grass that is not working. I'm using the grass output node in my landscape material and it is spawning the grass objects I choose. It's just spawning them all in a flat field at the bottom of the landscape's bounding box. It is respecting the painting done, only spawning where I have painted the apropos layer, just not at the proper Z height. I don't see anything in the grass material or grass object that defines a Z offset. Am I missing a hidden flag somewhere?

                  J^2
                  This is a thing that is cool: Zeustiak's Map Generator 3.0

                  Everyone should be using: Rama's Epic Blueprint Plugin Package!

                  Comment


                    #10
                    No z-offset that I'm aware of. I made a new project and didn't change any of the settings except density when I made the tutorial. Is it a new project or a converted one? I converted a project I was working on in 4.7 and the grass did something really weird. Click image for larger version

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                    random planes seemed to form going straight up. Could you try to sculpt a hill and see if the grass placement corresponds with the lump? That would tell if it was just placing it at an arbitrary Z value or if it was an offset of the terrain.
                    Attached Files
                    Current Projects -Cat Interstellar
                    Lead Developer - Ionized Games

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                      #11
                      I've only tried with a converted project. I'll try with a fresh project and see what I get. Cheers,

                      J^2
                      This is a thing that is cool: Zeustiak's Map Generator 3.0

                      Everyone should be using: Rama's Epic Blueprint Plugin Package!

                      Comment


                        #12
                        Tried a new project and getting the same results. Did a very quick and dirty example using mat spheres for the grass mesh.

                        Click image for larger version

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                        So, the meshes are spawning, just not the surface of the landscape object. Any ideas or is this just a bug? Anyone else able to replicate this? Cheers,

                        J^2
                        This is a thing that is cool: Zeustiak's Map Generator 3.0

                        Everyone should be using: Rama's Epic Blueprint Plugin Package!

                        Comment


                          #13
                          hmm, that is weird. I would make a post in the answer hub about it. I'll try to recreate it today and hopefully figure something out.
                          Current Projects -Cat Interstellar
                          Lead Developer - Ionized Games

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                            #14
                            Just tried the same thing on another system.

                            Click image for larger version

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                            Same results so I'm assuming it's a bug. Will post on the hub later today. Cheers,

                            J^2
                            Attached Files
                            This is a thing that is cool: Zeustiak's Map Generator 3.0

                            Everyone should be using: Rama's Epic Blueprint Plugin Package!

                            Comment


                              #15
                              A/H post:

                              https://answers.unrealengine.com/que...placement.html

                              Cheers,

                              J^2
                              This is a thing that is cool: Zeustiak's Map Generator 3.0

                              Everyone should be using: Rama's Epic Blueprint Plugin Package!

                              Comment

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