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UE4Duino - Arduino to UE4 plugin Release!

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  • Thank you so much grizly32.

    Got it working in Ue4.9 win10.
    Can't wait to make something interesting with it.

    Thanks again

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    • Hi is anyone working on a project with uE4duino and needs to migrate to v4.10 but are unable to ?
      I have an arduino heart rate sensor controlling the speed of my character using ue4duino its all working fine in v.4.9 but I want to use the following environment which is only 4.10 compatible.
      Has anyone any suggestions for a work around ?
      https://www.unrealengine.com/marketp...rt-environment

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      • How did you managed to do this ( i mean using 4.9 version in 4.10). I'm just getting an error. It needs recompiling?

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        • Hey all! Really sorry for being out of touch...had family issues over the holidays...

          I will be updating plugin to UE4 4.10 and releasing this weekend.
          http://www.fusionlabz.com

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          • Just updated to 4.10!

            Here is the link:

            http://www.fusionlabz.com/downloads/UE4Duino_4_10.zip
            http://www.fusionlabz.com

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            • Grizly32,

              There's an error with the archive that downloads from the current link.

              - John Michael

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              • Sorry about that!

                Must have been an error during the upload...should be ok now but let me know if there is a problem.
                http://www.fusionlabz.com

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                • Thanks for your plugin a lot! I've tried the latest version on Unreal engine 4.10.2 under win10. But a massage said that need recompile the plugin. Need wait for you win10 version?

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                  • Moonller - It did run on my Windows 10 machine. I tested the plugin on both windows 7 and windows 10. I'm not able to recompile the plugin on windows 10 with 4.10.2 because I have yet to install VS 2015. Try using the blueprint only option and not the C++ blueprint. Make sure to create a plugin directory in your project too. See if that helps.
                    Indie Dev @http://www.numicus.com - Click to download Mac's Trophy Trout Video Game Demo

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                    • @MacX thanks for your help, I'll try it.

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                      • Hey moonller,

                        Sorry to say that I am currently not using Win10 yet...maybe someone out there who does have it can recompile and post?

                        Also, just want to say to all that I am still trying to figure out the packaging issue with the plugin.

                        Anyone out there figure out a way to get this working with packaged game?

                        Whenever I try to do it, it compiles ok but then when I try to run the packaged .exe it doesn't do anything.

                        Any help would be great!
                        http://www.fusionlabz.com

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                        • Hello! First I want to thank you for this amazing plugin, you're a life saver! Now, to the problem, heh.
                          I've been using Arduino for years now so I don't have problems from his part.. UE is what bugs me.. Installing the plug in and getting info from the serial port was the easiest thing ever.. However, I have absolutely no expreience with UE.

                          What I'm trying to do: Read sensor(gyro) values from arduino and make UE4 use those values for position data. I've seen People make plastic gun controllers and I see no reason it couldn't be done, but my lack of UE experience is getting in the way..

                          In plain simple, I don't understand nor know where to begin on understanding/implementing, how to make an event take that data and store it into "position" params(so that moving the gyro moves an object in UE)... I've watched several tutorials and read the documentation, but all I could find was giving the object position data from keyboard input or gamepad or similar. How did you guys manage to make data from serial to affect a certain event in UE? Can you maybe point me to a tutorial or something of that kind where it's explained?

                          Thanks in advance

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                          • Hi Moonler - I can't get the plugin to work with either 4.10.1 or 4.10.2 - I am using windows 10. Can you let me know how you got it to work for you ?
                            Can you elaborate on this as I don't fully understand what you mean: "Try using the blueprint only option and not the C++ blueprint."

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                            • Thanks for the update - if anyone could recompile it for Windows 10 it would be great.

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                              • @joeycampbell - when creating a new project on my windows 10 machine - it gives two options for the tabs - blueprint or C++. By choosing blueprint I didn't have to recompile and the plugin worked for 4.10.2 for me.
                                Indie Dev @http://www.numicus.com - Click to download Mac's Trophy Trout Video Game Demo

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