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[FREE] Procedural Rope Bridge

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    #61
    It should be fine to use this for such a project. (Sequencer is amazing for this so no, you aren't crazy)

    You'd need to replace some models and may need to tweak some physics settings to get it looking right but it's definitely possible.

    Good luck!!
    [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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      #62
      Thanks. I have your bridge working it is very cool. I have been trying to simulate a bridge for a while now in Max without good results. Have you tried it in VR ? The teleporter will not target it. Any suggestions on how to make it targetable? Sorry that is a side issue just wondering how it would work in VR. What would you recommend to learn to understand how to use this asset. The blueprint seems quite advanced. Where would a beginner in blueprints begin to work with this asset or should I just wait a while and learn more before attempting such a simulation and animation?

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        #63
        Donation made.

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          #64
          Originally posted by rich0550 View Post
          Donation made.
          Thank you!! Thant is very kind of you
          [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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            #65
            Originally posted by rich0550 View Post
            Thanks. I have your bridge working it is very cool. I have been trying to simulate a bridge for a while now in Max without good results. Have you tried it in VR ? The teleporter will not target it. Any suggestions on how to make it targetable? Sorry that is a side issue just wondering how it would work in VR. What would you recommend to learn to understand how to use this asset. The blueprint seems quite advanced. Where would a beginner in blueprints begin to work with this asset or should I just wait a while and learn more before attempting such a simulation and animation?
            Unfortunately, I am not in possession of a VR headset so have not tried it myself. The blueprint is a standard actor though so I can't think why it wouldn't target it. Could you show me your blueprint graph with the teleport logic so I can understand how you are teleporting?

            Most controls of the blueprint appear in the details panel of the editor so you shouldn't need to change anything inside the actual blueprint itself. However, if there's anything you'd like me to add or modify or if there's anything you are unsure about then send me the details and I'll try my best to help.
            [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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              #66
              Thanks, I just used the VR template with 4.13+ . Sorry I need to study it more to make an intelligent response. So much to learn here. But it seems possible to teleport on to most actors I think.

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                #67
                I've tried to put it in my own project but when the character steps into it the bridge kinda moves up and down very fast and then the character is launched in the air?how can i fix it

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                  #68
                  Originally posted by uehero View Post
                  I've tried to put it in my own project but when the character steps into it the bridge kinda moves up and down very fast and then the character is launched in the air?how can i fix it
                  From the details panel, try adjusting both the 'Damping' and the 'Mesh Mass Scale' parameters.

                  Click image for larger version

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                  [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                    #69
                    There still glitches, i have tried to adjust those values but still nothing, by the way i'm using 4.13 , TPS character, i really need this Blueprint,so if you can please help.i would appreciate it thank's

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                      #70
                      Originally posted by uehero View Post
                      There still glitches, i have tried to adjust those values but still nothing, by the way i'm using 4.13 , TPS character, i really need this Blueprint,so if you can please help.i would appreciate it thank's
                      Are you using the supplied plank meshes or have you replaced them with your own models? If you've replaced them you should make sure the collision volumes aren't colliding with each other.

                      Perhaps you could upload the project files or at least a video of the issue so I can see what's going on. You can send them to me via a private message.

                      I'm quite busy today so probably wont be able to investigate this further until the weekend.

                      Regards,

                      ULLS
                      [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                        #71
                        Thank's for your time man, i have just made a video showing the issue i have.I hope you can find the answer thank's
                        and by the way the line traces showing in the video have nothing to do with it ,and when the character flies that's not because of your BP, just so that you know.
                        https://youtu.be/xaT2y1sY274

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                          #72
                          Hi

                          can anyone able to create a samething but a concrete bridge

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                            #73
                            Originally posted by BlossomStudios View Post
                            Hi

                            can anyone able to create a samething but a concrete bridge
                            I've made this easily customisable - just select any static mesh (i.e. concrete blocks) from the details pane and voila! (you can set this to be rigid too)

                            I may update this with some concrete examples if time permits.

                            Regards,

                            ULLS
                            [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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                              #74
                              I've been working on a VR bridge simulator for people with a fear of bridges or heights. This package has been really useful. [MENTION=447312]rich0550[/MENTION] asked why he couldn't teleport onto the bridge. It might be because the teleport trace (i.e, Predict Projectile Path by Object Type) doesn't search for WorldDynamic collision. Mine was only searching for WorldStatic, and that fouled me up for a long time.

                              Right now I'm trying to figure out why my bridges become a tangled board chaos whenever I walk on them.
                              Click image for larger version

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                              Also, thanks [MENTION=18419]ULLS[/MENTION] for this package, it's been super useful.

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                                #75
                                Originally posted by Ecnassianer View Post
                                Right now I'm trying to figure out why my bridges become a tangled board chaos whenever I walk on them.


                                Also, thanks [MENTION=18419]ULLS[/MENTION] for this package, it's been super useful.

                                Weird, I've not encountered this happening, I imagine it'll be quite terrifying for people with a fear of bridges or heights hahaha...

                                What engine version are you using this in? I'll try to reproduce this on my end over the weekend and fix if possible. I'm glad you are making use out of it
                                [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

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