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[New Tool] Rama's Instanced Static Mesh Editor Feature (pull request)

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  • replied
    Can you update this for 2.19?

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  • replied
    Victory Instanced Static Mesh Editor 4.13

    Dear Community,

    By popular request I've finally restored the Victory ISM Editor functionality in my vertex snap plugin!

    I provide you here with an entire project that you can use to understand the setup:

    https://www.mediafire.com/?21nsv6zrlxdp35f

    Basically my Victory ISM editor has to use a C++ based instanced static mesh actor in order to work correctly, as BP-added ISM components dont survive serialization for some reason, but my C++ class does, which is called VictoryISM.

    The VictoryISM class is set in project settings -> Victory Ed Engine

    Select a bunch of static mesh actors, and press I in order to merge them, press SHIFT + I to separate them again for editing.

    My merging process works with undo/redo feature of UE4



    Rama

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  • replied
    Originally posted by Rollocasual View Post
    Rama should be hired from Epic , is really awesome to do easier our lives. I dont understand why these features arent in unreal engine
    Hee hee!

    Lovely to hear from you [MENTION=41413]Rollocasual[/MENTION]



    Rama

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  • replied
    Rama should be hired from Epic , is really awesome to do easier our lives. I dont understand why these features arent in unreal engine

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  • replied
    Super excited to get this working my project. Could I have a more detailed rundown on how to get it working in a custom engine (we are working w/ Wwise)?

    Thanks!

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  • replied
    How to make this work on a Mac? I keep getting an error that the plugin library is not installed correctly and i must consider disabling it for project. Also i want to use it on mobile. Will it work?

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  • replied
    can i use this plugin for mobile?????????

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  • replied
    Cool I want this! BTW fi your "GitHub Support" link in first post

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  • replied
    Even with edge snap I don't think it would suffice after working things out this evening in 3ds Max, the only way of exact snap is to match the rotation values 1st, unless I'm mistaken

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  • replied
    yea, something like "Edge" snap would be great!

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  • replied
    Yes - Well done Tads - All working.

    Great for square based meshes but something like angled mesh what isn't perfectly square seems like it will only snap 1 vertex at a time, would be great for it to align the rest of the vertex's up, I'll have a play unless i have missed something.

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  • replied
    dont worry about it, i re-compiled for ue4.10 and all working now.

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  • replied
    i am getting the same error as PerfsPC. If someone could help

    Kev

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  • replied
    Holy ****. Rama single handedly improves the Engine by himself and gives me a solution to what I've been looking for the past 12 months !!!

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  • replied
    Hi Rama,

    I have been trying for a few hours with different versions and also going back to 4.92 just incase it cannot seem to get the VictoryEdEngine (Vertex Snap) working with my 4.10 - I am sure I have downloaded the correct files and placed them in the correctly (created) Plugins folder inside my project folder but when I load my project at around 73%

    I get the error
    : Click image for larger version

Name:	Error.PNG
Views:	2
Size:	7.2 KB
ID:	1094070

    So... I do not even get to the stage of adding the adding of the below to my DefaultEngine.ini file

    [/Script/Engine.Engine]
    UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine


    A pic of my folder structure also :
    Click image for larger version

Name:	Folders.PNG
Views:	1
Size:	9.0 KB
ID:	1094071

    Click image for larger version

Name:	plugin.PNG
Views:	1
Size:	5.6 KB
ID:	1094072

    When I tried your other plugin, it worked fine and appeared in the plugins list, I tried this purely to see if it was me .

    Any help appreciated as I've followed the Wiki and trauled through the forums for any other advice and thought it best if I post this here.

    Many Thanks in advance

    Leave a comment:

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