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[New Tool] Rama's Instanced Static Mesh Editor Feature (pull request)

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    #31
    yea, something like "Edge" snap would be great!

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      #32
      Even with edge snap I don't think it would suffice after working things out this evening in 3ds Max, the only way of exact snap is to match the rotation values 1st, unless I'm mistaken
      Cecil B

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        #33
        Cool I want this! BTW fi your "GitHub Support" link in first post

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          #34
          can i use this plugin for mobile?????????

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            #35
            How to make this work on a Mac? I keep getting an error that the plugin library is not installed correctly and i must consider disabling it for project. Also i want to use it on mobile. Will it work?

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              #36
              Super excited to get this working my project. Could I have a more detailed rundown on how to get it working in a custom engine (we are working w/ Wwise)?

              Thanks!

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                #37
                Rama should be hired from Epic , is really awesome to do easier our lives. I dont understand why these features arent in unreal engine

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                  #38
                  Originally posted by Rollocasual View Post
                  Rama should be hired from Epic , is really awesome to do easier our lives. I dont understand why these features arent in unreal engine
                  Hee hee!

                  Lovely to hear from you [MENTION=41413]Rollocasual[/MENTION]



                  Rama
                  UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                  ♥ Rama

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                    #39
                    Victory Instanced Static Mesh Editor 4.13

                    Dear Community,

                    By popular request I've finally restored the Victory ISM Editor functionality in my vertex snap plugin!

                    I provide you here with an entire project that you can use to understand the setup:

                    https://www.mediafire.com/?21nsv6zrlxdp35f

                    Basically my Victory ISM editor has to use a C++ based instanced static mesh actor in order to work correctly, as BP-added ISM components dont survive serialization for some reason, but my C++ class does, which is called VictoryISM.

                    The VictoryISM class is set in project settings -> Victory Ed Engine

                    Select a bunch of static mesh actors, and press I in order to merge them, press SHIFT + I to separate them again for editing.

                    My merging process works with undo/redo feature of UE4



                    Rama
                    UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                    ♥ Rama

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                      #40
                      Can you update this for 2.19?

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