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[New Tool] Rama's Instanced Static Mesh Editor Feature (pull request)

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    #16
    Incredible plugin. I've just downloaded. Thanks very much.
    http://realityartsstudio.com

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      #17
      Rama, any reason your pull request was closed?
      --
      Joshua
      Multimedia Artist, Druid Gameworks
      www.joshuaezzell.com
      www.druidgameworks.com

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        #18
        Originally posted by joshezzell View Post
        Rama, any reason your pull request was closed?
        If possible, I'd like to know more about the pull request status as well.

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          #19
          i would like to know too reasons. It would be very useful for massive fps boost and even better is it can be reversed.
          tox.chat - Skype alternative, fast C/C++, no bloat.

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            #20
            Check his comment on his github pull request from the 25th march:
            "EverNewJoy commented on 25 Mar
            Great to hear from you both!

            I'm still waiting to hear from Epic

            Have fun today!

            Rama"

            Sounds like its still active...

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              #21
              So whatever happened to this? Was the pull request denied? Ignored? Forgotten? I haven't had a chance to study the code, but it seems like a useful feature to have at hand.

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                #22
                New Github Thread

                Sorry, the new github thread is here!

                https://github.com/EpicGames/UnrealEngine/pull/917



                Rama
                UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                ♥ Rama

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                  #23
                  Plugin Version Updated!

                  I just updated the plugin version of my Instanced Static Mesh Editor!

                  Rama's Instanced Static Mesh Editor

                  A while back I added an Instanced Static Mesh Editor feature to my Vertex Snap Editor Plugin, which is now a separate plugin from this Victory BP Library:

                  Victory Ed Engine ~ Vertex Snapping and Instanced Static Mesh Editor
                  https://wiki.unrealengine.com/Rama%2..._experience.21

                  There was a bug in my setup that prevented the Instanced Static Meshes from working in a packaged game, and I've now fixed that bug!

                  So now my Victory ISM Editor is fully operational for your level-making needs!

                  You can now easily manipulate Instanced Static Mesh instances in the level viewport in world space!

                  And it works in a packaged game!

                  New Video I Filmed Today!


                  Original Video Introducing the Concept of Instanced Static Mesh


                  ~~~

                  Super-Efficient Way to Render 1000s of Meshes!

                  In this video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And all the geometry in the level is preserved!

                  You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!

                  I explain everything in the video!

                  ~~~

                  Installation Instructions

                  https://wiki.unrealengine.com/Rama%2...n#Installation

                  ~~~

                  Enjoy!

                  Rama
                  UE4 Marketplace: Melee Weapon Plugin & Compressed Binary Save System Plugin | Rama's C++ AI Jumping Videos | Vertex Snap Editor Plugin

                  ♥ Rama

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                    #24
                    Will it work for static meshes that are inside blueprints but not the root component of it?
                    And they also have 6 materials each ( all materials are instance of the same material but with different properties ( Texture, brightness etc... ) ).
                    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare

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                      #25
                      Which versions of unreal does it work with?

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                        #26
                        Hi Rama,

                        I have been trying for a few hours with different versions and also going back to 4.92 just incase it cannot seem to get the VictoryEdEngine (Vertex Snap) working with my 4.10 - I am sure I have downloaded the correct files and placed them in the correctly (created) Plugins folder inside my project folder but when I load my project at around 73%

                        I get the error
                        : Click image for larger version

Name:	Error.PNG
Views:	2
Size:	7.2 KB
ID:	1094070

                        So... I do not even get to the stage of adding the adding of the below to my DefaultEngine.ini file

                        [/Script/Engine.Engine]
                        UnrealEdEngine=/Script/VictoryEdEngine.VictoryEdEngine


                        A pic of my folder structure also :
                        Click image for larger version

Name:	Folders.PNG
Views:	1
Size:	9.0 KB
ID:	1094071

                        Click image for larger version

Name:	plugin.PNG
Views:	1
Size:	5.6 KB
ID:	1094072

                        When I tried your other plugin, it worked fine and appeared in the plugins list, I tried this purely to see if it was me .

                        Any help appreciated as I've followed the Wiki and trauled through the forums for any other advice and thought it best if I post this here.

                        Many Thanks in advance
                        Cecil B

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                          #27
                          Holy ****. Rama single handedly improves the Engine by himself and gives me a solution to what I've been looking for the past 12 months !!!
                          Twitter - EyeOfScar

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                            #28
                            i am getting the same error as PerfsPC. If someone could help

                            Kev

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                              #29
                              dont worry about it, i re-compiled for ue4.10 and all working now.

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                                #30
                                Yes - Well done Tads - All working.

                                Great for square based meshes but something like angled mesh what isn't perfectly square seems like it will only snap 1 vertex at a time, would be great for it to align the rest of the vertex's up, I'll have a play unless i have missed something.
                                Cecil B

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