I ported over a modular building I made originally in UDK into Unreal 4, and the results where fantastic.
However I had to manually place every actor again to recreate it, wasn't that big of a deal since the building was not that complicated.
As I wanted to do the same to my CBC building. There was no way I was going to place over 2000+ actors again.
So I wrote a tool orginally in php to convert UDK's T3D into Unreal 4's T3D, Is now a stand alone program written in C#
v2.0 Standalone
Download .exe Version 2.0
Supports converting the following actors
v1.0 PHP (only works with static meshes)
Online version link 2
1. You sill need to export all individual meshes & textures from UDK, and import/set them up inside of Unreal 4.
(with a lot of work, it would be possible to write a tool to convert materials exported as T3D made in UDK, into unreal 4)
2. Once they are in the Content Browser, you can copy the actors inside of UDK, use the tool to convert the output, then paste into Unreal 4.
There is still a lot of manual labor involved while re-importing assets into Unreal 4, but this tool is the first step in reducing the work it takes porting from UDK to UE4
However I had to manually place every actor again to recreate it, wasn't that big of a deal since the building was not that complicated.
As I wanted to do the same to my CBC building. There was no way I was going to place over 2000+ actors again.
So I wrote a tool orginally in php to convert UDK's T3D into Unreal 4's T3D, Is now a stand alone program written in C#
v2.0 Standalone
Download .exe Version 2.0
Supports converting the following actors
- Static meshes (Lightmap UVs, overridden materials)
- Skeletal Mesh actors
- Interp Actors
- Kactors
- Lights (brightness, color)
- Cameras
- Decals
- Particles
- Audio
- Exponential height fog
v1.0 PHP (only works with static meshes)
Online version link 2
1. You sill need to export all individual meshes & textures from UDK, and import/set them up inside of Unreal 4.
(with a lot of work, it would be possible to write a tool to convert materials exported as T3D made in UDK, into unreal 4)
2. Once they are in the Content Browser, you can copy the actors inside of UDK, use the tool to convert the output, then paste into Unreal 4.
There is still a lot of manual labor involved while re-importing assets into Unreal 4, but this tool is the first step in reducing the work it takes porting from UDK to UE4
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