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[FREE] Foliage Starter Kit

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    I want to thank you for the content first off but I'm having trouble importing the Pack. I'm aware of the Migration tool but before you use that tool im guessing you have to move the folders into unreal...whats the process and which folders?

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      Originally posted by Eggy1984 View Post
      I want to thank you for the content first off but I'm having trouble importing the Pack. I'm aware of the Migration tool but before you use that tool im guessing you have to move the folders into unreal...whats the process and which folders?
      Just extract the .rar file and open the project -> inside the rar folder you will find a uproject file which will start the editor

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        Thank you for the quick reply! Do you have any tips to speed up Lighting Build times when painting grass on a mesh/ landscape. how long was the build time for the example level when you load up the Veg pack?

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          Originally posted by Eggy1984 View Post
          Thank you for the quick reply! Do you have any tips to speed up Lighting Build times when painting grass on a mesh/ landscape. how long was the build time for the example level when you load up the Veg pack?
          -place a lightmass importance volume
          -reduce the lightmap resolution

          I personally always use dynamic lights for scenes with vegetation, because you dont have to build the light + it looks better

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            Hey Fighter thanks for the mesh pack! I love your videos. Can you help out with an issue I am having? I am trying to use these meshes with the UT4 version of UE4. I put the files within a folder where I have customer meshes/textures at. When I navigate to your textures they look normal, but as soon as I try to use the meshes or textures, they go change to the default world texture. How can I fix this?
            -=Violent Pacification=- UT99 LGI 135/35
            UT99/UT2k4 Map Builder

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              Hello fighter! thanks so much for the assets. These are really helpful in learning unreal engine.

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                Originally posted by -jay- View Post
                Hey Fighter thanks for the mesh pack! I love your videos. Can you help out with an issue I am having? I am trying to use these meshes with the UT4 version of UE4. I put the files within a folder where I have customer meshes/textures at. When I navigate to your textures they look normal, but as soon as I try to use the meshes or textures, they go change to the default world texture. How can I fix this?
                Hmm normally it should work. You have to do it like that:

                1. go to the UT content folder -> UT/UnrealTournamentEditor/UnrealTournament/Content
                2. copy everything into the folder (Showcase_Assets, meshes, textures,...)
                3. now it should work

                Now when you have them in your folder, open the editor - create a new folder - move the assets in the content browser

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                  hi i am a beginner on unreal ungine 4...why is that i cannot find ur files to my proj ?..i mean for example i want to use ur trees to put it to my proj ..something like that ..i cant find it .

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                    Originally posted by mendiolanivelle View Post
                    hi i am a beginner on unreal ungine 4...why is that i cannot find ur files to my proj ?..i mean for example i want to use ur trees to put it to my proj ..something like that ..i cant find it .
                    Just extract the .rar file - open the project - follow this tutorial: https://www.youtube.com/watch?v=GsA5SlMqsvg

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                      Thanks a lot! This is just what I needed.

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                        Very cool, thanks for sharing.

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                          No chance of these working with 4.5 huh? Forced to use 4.5 with Ark dev kit
                          Check out my current development at https://lattasoft.com!

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                            Originally posted by null7238 View Post
                            No chance of these working with 4.5 huh? Forced to use 4.5 with Ark dev kit
                            It is possible to use them with 4.5, but you will have to use a different kind of shader setup (the old way) -> just export everything - import it - create the new material (https://forums.unrealengine.com/show...ghlight=ulrich posts from Ulrich)

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                              Hey man thanks for sharing this for free, this is really useful for a lot of us beginners. I have a question if you don't mind.
                              I migrated all of the assets successfully and I'm using the foliage tool to add a forest. The texture on the trees doesn't scale properly? Not sure if it has to do with the UV's? The trees look fine in the mesh editor. I'm using the Birchbark material instance. Here's a screenshot of what that looks like:
                              https://www.dropbox.com/s/tdhf4b054z...shot1.png?dl=0
                              And in the editor:
                              https://www.dropbox.com/s/ulbs0myc8p...41.30.png?dl=0
                              Thanks!

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                                thanks a lot you save us from getting broke you should be a millionaire to get all the asset to learn .

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