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    You have to reassign the materials to the material slots -> but when you have migrated everything correctly, this shouldnt happen. Have you done everything like in the video?

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      Would do I do that?

      Originally posted by fighter5347 View Post
      You have to reassign the materials to the material slots -> but when you have migrated everything correctly, this shouldnt happen. Have you done everything like in the video?

      Comment


        Originally posted by OxfordReginald View Post
        Would do I do that?
        Use on of those ways to solve the problem:
        -just extract the package and use the included project
        -migrate some assets into your own project -> https://www.youtube.com/watch?v=GsA5SlMqsvg
        -reassign the materials and other missing stuff (the references get lost when you dont keep the folder structure)

        Comment


          Originally posted by fighter5347 View Post
          -reassign the materials and other missing stuff (the references get lost when you dont keep the folder structure)
          Do you know if this could be improved on the future releases of the engine?
          I mean, is really annoying. For example if you buy some stuff from the marketplace and the seller decide to use the folders structure like "Content/SuperbestMaterialPackForYou/anUselessFolder/Materials/" you have two options, keep that structure for your project or start to assign all the textures for all the materials, which sometimes is not easy if the material is complex and you don't know exactly what texture put in each node.
          I suppose i could make a feedback thread..

          Thanks again for this pack
          pd: Excuse my English.

          Comment


            Originally posted by Alexarg View Post
            Do you know if this could be improved on the future releases of the engine?
            I mean, is really annoying. For example if you buy some stuff from the marketplace and the seller decide to use the folders structure like "Content/SuperbestMaterialPackForYou/anUselessFolder/Materials/" you have two options, keep that structure for your project or start to assign all the textures for all the materials, which sometimes is not easy if the material is complex and you don't know exactly what texture put in each node.
            I suppose i could make a feedback thread..
            You can move them inside the content browser, then it will keep the referneces -> after that you have your folder structure + you can move it into your own project

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              I tried all of that. No luck.

              Originally posted by fighter5347 View Post
              Use on of those ways to solve the problem:
              -just extract the package and use the included project
              -migrate some assets into your own project -> https://www.youtube.com/watch?v=GsA5SlMqsvg
              -reassign the materials and other missing stuff (the references get lost when you dont keep the folder structure)

              Comment


                Originally posted by OxfordReginald View Post
                I tried all of that. No luck.
                Could you post detailed steps how you use the package + which engine version you use

                Comment


                  I tried copy and paste, drag and drop, and migrating. I'm using 4.7

                  Originally posted by fighter5347 View Post
                  Could you post detailed steps how you use the package + which engine version you use

                  Comment


                    Originally posted by OxfordReginald View Post
                    I tried copy and paste, drag and drop, and migrating. I'm using 4.7
                    You have done it exactly like in the video?

                    1. extract the rar file
                    2. open the vegetation project
                    3. right click on the asset that you want - migrate - choose the content folder of your new project
                    4. click ok and open your new project
                    5. now it should work

                    Comment


                      I DID NOT try that hahah

                      Originally posted by fighter5347 View Post
                      You have done it exactly like in the video?

                      1. extract the rar file
                      2. open the vegetation project
                      3. right click on the asset that you want - migrate - choose the content folder of your new project
                      4. click ok and open your new project
                      5. now it should work

                      Comment


                        Originally posted by fighter5347 View Post
                        You have done it exactly like in the video?

                        1. extract the rar file
                        2. open the vegetation project
                        3. right click on the asset that you want - migrate - choose the content folder of your new project
                        4. click ok and open your new project
                        5. now it should work
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                        Nothing!

                        Comment


                          Hmm, really strange. It seems like you are doing something wrong. Just add me in skype and we will solve it (unfortunately I just have time after Thursday) -> nasph96 (Philipp)
                          Make sure to click on the "show message log" button when you get the upper warning + post it in here

                          Comment


                            Thank you! I love freebies
                            David Hache aka Mortusnyte - Youtube
                            Content Creator
                            -Match-3 Blueprint
                            -Simple Checkpoint System
                            -2D Character Engine - WIP

                            "Give me your best shot... If you're prepared for the void!" -Magus, 600 A.D.

                            Comment


                              Originally posted by fighter5347 View Post
                              You can move them inside the content browser, then it will keep the referneces -> after that you have your folder structure + you can move it into your own project
                              sorry for the delay, Really? well i never can do that, i mean, yes, I can move assets in the content folder, but leaves a lot of "empty" folders behind.
                              For example i recently purchased the zombie bundle ( i really like the animations and it is on sale now), when you import the package into the project you get a "zombie 1" and "zombie2" folders in the content folder root.
                              I moved the two folders to a assets/characters folder. Now i have 4 folders (two zombie1 and tho zombie2), the empty ones and the moved ones, and you CAN'T delete the "empty" ones in the content browser and if you delete from the windows explorer you loose all the references and you end up with mess assets.
                              Probably i am doing something wrong, but it should be simple, i mean, move folder --> to --> there, end of story. This is my top one feature that i miss right now.
                              (i tried fixing redirectors too)
                              I didnt try with this package, but it shouldn't be different i suppose.

                              My test project folders right now:
                              http://i.imgur.com/PjjtJKd.jpg

                              If I'm doing something wrong I appreciate some clue

                              thanks!!
                              pd: Excuse my English.

                              Comment


                                Hmm, true, it doesnt work when you move an entire folder, but with single assets it works (so just select all assets instead of moving the folder)

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