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[FREE] Foliage Starter Kit

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  • replied
    Originally posted by null7238 View Post
    No chance of these working with 4.5 huh? Forced to use 4.5 with Ark dev kit
    It is possible to use them with 4.5, but you will have to use a different kind of shader setup (the old way) -> just export everything - import it - create the new material (https://forums.unrealengine.com/show...ghlight=ulrich posts from Ulrich)

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  • replied
    No chance of these working with 4.5 huh? Forced to use 4.5 with Ark dev kit

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  • replied
    Very cool, thanks for sharing.

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  • replied
    Thanks a lot! This is just what I needed.

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  • replied
    Originally posted by mendiolanivelle View Post
    hi i am a beginner on unreal ungine 4...why is that i cannot find ur files to my proj ?..i mean for example i want to use ur trees to put it to my proj ..something like that ..i cant find it .
    Just extract the .rar file - open the project - follow this tutorial: https://www.youtube.com/watch?v=GsA5SlMqsvg

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  • replied
    hi i am a beginner on unreal ungine 4...why is that i cannot find ur files to my proj ?..i mean for example i want to use ur trees to put it to my proj ..something like that ..i cant find it .

    Leave a comment:


  • replied
    Originally posted by -jay- View Post
    Hey Fighter thanks for the mesh pack! I love your videos. Can you help out with an issue I am having? I am trying to use these meshes with the UT4 version of UE4. I put the files within a folder where I have customer meshes/textures at. When I navigate to your textures they look normal, but as soon as I try to use the meshes or textures, they go change to the default world texture. How can I fix this?
    Hmm normally it should work. You have to do it like that:

    1. go to the UT content folder -> UT/UnrealTournamentEditor/UnrealTournament/Content
    2. copy everything into the folder (Showcase_Assets, meshes, textures,...)
    3. now it should work

    Now when you have them in your folder, open the editor - create a new folder - move the assets in the content browser

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  • replied
    Hello fighter! thanks so much for the assets. These are really helpful in learning unreal engine.

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  • replied
    Hey Fighter thanks for the mesh pack! I love your videos. Can you help out with an issue I am having? I am trying to use these meshes with the UT4 version of UE4. I put the files within a folder where I have customer meshes/textures at. When I navigate to your textures they look normal, but as soon as I try to use the meshes or textures, they go change to the default world texture. How can I fix this?

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  • replied
    Originally posted by Eggy1984 View Post
    Thank you for the quick reply! Do you have any tips to speed up Lighting Build times when painting grass on a mesh/ landscape. how long was the build time for the example level when you load up the Veg pack?
    -place a lightmass importance volume
    -reduce the lightmap resolution

    I personally always use dynamic lights for scenes with vegetation, because you dont have to build the light + it looks better

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  • replied
    Thank you for the quick reply! Do you have any tips to speed up Lighting Build times when painting grass on a mesh/ landscape. how long was the build time for the example level when you load up the Veg pack?

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  • replied
    Originally posted by Eggy1984 View Post
    I want to thank you for the content first off but I'm having trouble importing the Pack. I'm aware of the Migration tool but before you use that tool im guessing you have to move the folders into unreal...whats the process and which folders?
    Just extract the .rar file and open the project -> inside the rar folder you will find a uproject file which will start the editor

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  • replied
    I want to thank you for the content first off but I'm having trouble importing the Pack. I'm aware of the Migration tool but before you use that tool im guessing you have to move the folders into unreal...whats the process and which folders?

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  • replied
    It is a great pack but I have a problem with lighting. (I use 4.8.2 ver - can it be because of the engine update?)

    some trees go black, some just really dark, some light but none of them have proper shadow.
    I have a skylight and light-mass importance volume + light source. Changing dimensions of trees, how far are they from ground and other objects does not work.
    Only changing light source to movable made it look adequate.
    Is there any other way to fix the pack's lighting issue?
    Attached Files

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  • replied
    Originally posted by Yasser_M_S View Post
    Thank you so much.

    I have a question: When you update the package as you said, will you post it here or in a new thread?
    and if it is a new thread, I hope you will inform us here.
    Thank you again.
    I will post it into this thread

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