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[LIVE STREAM] TheJamsh's Developer & Tutorial Streams!

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  • replied
    Sounds good, followed your twitch, Will see you there,

    Leave a comment:


  • replied
    Originally posted by theknoppix View Post
    Wow. It sounds incredible. I'm more interested for c++ and multiplayer topics because there are not too many of them. Even though i can't join to stream, i'll watch it from youtube. Thanks for your contribution to community.
    Thanks If the stream time is too late or awkward for everybody, let me know and I'll see about arranging and easier time!

    Leave a comment:


  • replied
    Wow. It sounds incredible. I'm more interested for c++ and multiplayer topics because there are not too many of them. Even though i can't join to stream, i'll watch it from youtube. Thanks for your contribution to community.

    Leave a comment:


  • [LIVE STREAM] TheJamsh's Developer & Tutorial Streams!

    Next Stream Countdown

    Straight after the Unreal Stream

    Click here to find my Twitch Channel!

    This Week:
    3 - "Getting The Most Out Of Texture Compression" --- Beginner - Intermediatte
    A stream aimed at everybody! I have a tendency to go off on tangents and not explain things very well, so tomorrow should be much better. I'll show you some tips and tricks to get the most out of texture compression and save memory and file-sizes in your projects without sacrificing quality:

    Topics:
    • Info On Texture Compression & The Different Formats
    • Channel-Packing Textures
    • Compression Types & When To Use Them
    • When to use Math vs Textures
    • How to use shared texture-sampling in materials




    Look forward to seeing some faces!

    - TJ



    Previous Streams:

    2 - "Flexible Camera System in C++" --- Watch On YouTube --- Intermediate
    In this stream I'll be going over several of the core Unreal Engine 4 classes that manage the viewport of the player. We'll be creating a system that allows us to attach a Camera to any object in the scene. This would be useful for RPG's, Role-Playing Games and/Or vehicles where you need to see the world from different perspectives all the time.

    Topics:
    • Info On Player Camera Manager
    • Modifying PCM
    • Custom Camera Spring Arm
    • Custom Actor Components
    • Switching View On Pawn Possesion


    1 - "Demystifying The Dot Product" --- Watch On YouTube --- Intermediate
    Not too advanced. In this stream, I go over several uses of the 'Dot Product' in materials. I'll be showing you how to step-by-step build several materials and material functions that you can use over and again in real scenarios, and teaching a little bit of the Math and background behind how the Dot Product actually works, so that you can go away and think up your own uses for it

    Topics:
    • Intro to Dot Products - The Math & Outcome
    • Mesh-Based Fading in a Muzzle Flash Particle System
    • Creating a Soft-Edged Ultra-Customizable Fresnel Effect

    And finally, we'll combine this knowledge to create a planetary Atmosphere Shader, applying a similar technique to the one I used for The Blue Marble.



    Information:

    I promised I'd start doing them eventually, so now I have to deliver

    Following Tesla's great example, I'd love to start streaming development and tutorials on twitch when possible, on all sorts of areas of the engine. I'm going to cover everything from Materials to C++ Multiplayer, to Engine Tools and VFX! The first stream will take place tomorrow just after Tesla finishes up, which is usually around 9PM GMT.

    A few things to take note of, I work in a studio at the moment and we're heading into a difficult crunch period as we prepare not only to release a product or two, but also incorporate as a private company (which means releasing wicked-cool games YEAH). These may not be weekly or bi-weekly and depending on how many stragglers I pick up, I might do a different day of the week to make sure people have the attention span to keep watching all the way through. They'll be as often as I can do them and have something worth going over.

    A lot of the current tutorial content is aimed at getting beginner-to-intermediate users into the fold, so I'm aiming these sessions at intermediate to advanced developers, who should be fairly comfortable navigating around the engine. Beginners need not fret however, as there will be plenty of opportunity for everybody to possibly learn a few new techniques and tips they might not have known before. The streams will of course, be archived on YouTube here for later viewing. With all that out the way, the details for the streams can be found up top!
    Last edited by TheJamsh; 04-23-2015, 09:29 AM.
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