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[TUTORIAL] Random Maze Generator

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    #16
    Amazing. Thank you dude.
    Youtube: https://www.youtube.com/channel/UCQ2...32QYMgc-zI9NZg
    Twitter: http://twitter.com/TaraniaWarsOn/
    Facebook: https://www.facebook.com/TaraniaWarsOnline/
    IndieDB: http://www.indiedb.com/games/taraniawarsonline
    Steam: https://steamcommunity.com/id/ofarukishida

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      #17
      Thanks alot ! really !

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        #18
        Hey I have an Idea you might appreciate
        Why not take this further and make a greeble type city generator For quick test maps
        Artstation

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          #19
          Me and a friend of mine is working on something similar. We, however, chose to write it all in c++, and we use the "hunt and kill" algorithm to constantly generate more. This allows for infinite sized mazes, but we are currently using the RB algorithm. Amazing work tough, and keep up the hard work!

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            #20
            Anyone can send me the blueprint? Im stuck with mine. It just crashes after i set CurrentSide? Boolean to True.

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              #21
              Sorry to resurrect a totally dead thread, but I found this on a search while trying to build this project. I can't even get past page 5. No matter what I try, I can't get the InstancedStaticMesh to show up in the drop down. If I drag off the InstanceMesh on the input side, you can see it's missing. If I drag off the target pin of the Add Instance, I add the static mesh component there. Any idea what the heck I'm doing wrong here. I know most people got past this, but I have been over this a dozen times and can't see where I'm missing something. Thanks.

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                #22
                Hey, awesome tutorial but I think I'm missing something on page 9. Anyway we could get the file to see your blueprint mappings? The pictures are kinda small

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                  #23
                  Could anyone post the blueprint file ?

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                    #24
                    Hi just wondering, on pages 11/12 the tutorial tells us to connect the spawn instances node and the populate walls node to the same exec pin. first off this is impossible and secondly, neither of the pictures show the other. Am i missing something because the code just won't work for me

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                      #25
                      Originally posted by detro75 View Post
                      Hi just wondering, on pages 11/12 the tutorial tells us to connect the spawn instances node and the populate walls node to the same exec pin. first off this is impossible and secondly, neither of the pictures show the other. Am i missing something because the code just won't work for me
                      Did you manage to make this work?

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                        #26
                        Has anyone else experienced the issue where the first Path Tile is the only one to populate? I've had this issue on two engine versions across two different devices so I presume I'm doing something wrong! Does anyone have a fix for this?

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                          #27
                          It is possible to be able to update the tutorial because I followed the tutorial and I do not arrive at the result or to have the project itself please?

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                            #28
                            @SaxonRah you can give me the Random Maze Generator Blueprint, if you have finished this tutorial and you have.

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                              #29
                              I cannot tell you where you went wrong, I cannot even tell you where I went wrong, but it happened. Thrice. I thought I had followed everything so closely, even went back through step-by-step and couldn't find out what went wrong.

                              I started this tutorial from scratch 4 different times (almost a year apart), fourth times the charm. It works well. All I can tell you is to make absolutely sure you're setting up everything, pictures and documentation.
                              Last edited by Yggdrasil; 11-19-2019, 03:23 PM.

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