Thanks for these beautiful assets!
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Alflakky's Camera styles
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AlFlakky,
This is great. I have one issue I'm hopping you can help me with. I'm trying to add WASD control to the camera so the user can manually navigate to locations without having to click on an actor.
I have a "InputAxis MoveForward" and "InputAxis MoveRight" with a "AddActorLocalOffset" to move the Pawn. This works, but if I am looking down my pawn moves through the ground, if my camera is up, it goes towards the sky. I basically would like for it to just move in the direction my camera is facing when W is pressed, and right when D is pressed, etc.
Any suggestions on how this is done?
Eldridge Felder
Animation/Visualization Manager
WorthGroup Architects
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Seems that thread is dead, but I will try))))
I need to add 2 same blueprints into the scene, but works only one of them (latest that was placed in the scene). So, one of my cams I can rotate/zoom and another one can't be moved at all. Is there any way to make both of them work together?
BP itself works absolutely fine and pretty easy to understand and modify even for complete beginner as I am, but still... no idea why it's not working.
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Originally posted by AlFlakky View PostHere is simple camera orbit rotation BP(not sure about my English here). It is a simple pawn, that can be rotated around focused object. It might be very usefull for ArchVis projects or model presentations.
Here is a vid demo:
Features:
Object focusing(with smooth transition)
Touch Support
Pitch limits (by Y axis)
Speed rotation setup
Oh and sorry for my English, I'm French.
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