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Alflakky's Camera styles

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  • replied
    Originally posted by Fen View Post
    Hello,
    Title changed and thank you for those nice gifts ^^
    Nice one, will test it out some time
    Thank you guys

    Leave a comment:


  • replied
    Nice one, will test it out some time

    Leave a comment:


  • replied
    Hello,
    Title changed and thank you for those nice gifts ^^

    Leave a comment:


  • replied
    Here is simple camera orbit rotation BP(not sure about my English here ). It is a simple pawn, that can be rotated around focused object. It might be very usefull for ArchVis projects or model presentations.

    Here is a vid demo:


    Features:
    Object focusing(with smooth transition)
    Touch Support
    Pitch limits (by Y axis)
    Speed rotation setup

    Download(version 1.0):
    https://yadi.sk/d/zl8LLzvMjspCR (4.9)
    https://yadi.sk/d/_QJV_PZDhKcHc (4.6)
    Last edited by AlFlakky; 10-20-2015, 02:49 PM.

    Leave a comment:


  • replied
    Hello guys! Here is a strategy style camera movement. Camera(Pawn) moves, when cursor is near the screen border. I I'm currently working on some additional features, but it works and ready to use by now.

    Vid demo:


    Features:
    Movement
    Border width(where pawn moves)
    Movement speed

    Download:
    https://yadi.sk/d/eEL-MWq-jspdQ (4.9)
    https://yadi.sk/d/MlTrM4eLhKcJy (4.6)

    Setup is similar to my orbit camera.
    Last edited by AlFlakky; 10-20-2015, 02:52 PM.

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  • replied
    great! ................

    Leave a comment:


  • started a topic Alflakky's Camera styles

    Alflakky's Camera styles

    Hello everyone!

    I made couple camera custom BPs, that have diferent movement styles. These BPs can help you to learn a bit about camera logic and, if you want, can be used in your project for free.

    Cameras:
    Use links or just scroll down
    Orbital Camera style
    Strategy style movement

    Setup process:
    1. Place Cam(Or whatever it named).uasset in your content folder (ex: Project/Content/Blueprints)
    2. Launch your project and find the asset.
    3. Place asset in the level and setup it initial orientation, radius and settings
    4. Posses to it in game process or use auto posses



    Hope you like it, guys!
    Last edited by AlFlakky; 01-20-2015, 09:32 AM.
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