Announcement

Collapse
No announcement yet.

Alflakky's Camera styles

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Originally posted by pnunez View Post
    It's awesome. Thank you.
    But I found an error I think. When I try to move the camera on touch mode (for mobile) the Y limits doesn't work. I'm trying to put a range for the float values, but it skips to different frames. Any solution?
    Sorry for reply delay..

    Try to change logic under Tick comment to this:

    Leave a comment:


  • replied
    It's awesome. Thank you.
    But I found an error I think. When I try to move the camera on touch mode (for mobile) the Y limits doesn't work. I'm trying to put a range for the float values, but it skips to different frames. Any solution?

    Leave a comment:


  • replied
    Originally posted by enixmomo View Post
    AlFlakky ..
    can u make a short tutorial about your blueprint??
    because i can't find any tutor about this..
    and actually i can't understand your blueprint from just open it..
    it says error FocusedObject variable..
    please help

    at least make some tutorial from text to text, we don't really hope it's video, but it's ok if it just a text tutor..
    thanks.
    Well, you can simply ask questions what you do not understand, I'll try to answer.

    What about the error.. I've reuploaded systems, so they are 4.9 now. Try.

    Leave a comment:


  • replied
    AlFlakky ..
    can u make a short tutorial about your blueprint??
    because i can't find any tutor about this..
    and actually i can't understand your blueprint from just open it..
    it says error FocusedObject variable..
    please help

    at least make some tutorial from text to text, we don't really hope it's video, but it's ok if it just a text tutor..
    thanks.

    Leave a comment:


  • replied
    Thanks ! I'll try it right now

    Leave a comment:


  • replied
    Originally posted by Sephis View Post
    It was exactly what I was looking for :'(
    Very sorry, I accidently deleted the folder with my stuff on this cloud. I've recover it, so you should be able to download cams now.

    Leave a comment:


  • replied
    Nothing found
    The owner may have deleted the file or closed access to it.
    Or you might have received a link containing an error.
    It was exactly what I was looking for :'(

    Leave a comment:


  • replied
    Awesome!!!!!!!

    Leave a comment:


  • replied
    set "Auto Possess Player" to Player 0 in the drop down tab under Pawn
    Last edited by Buster2015; 09-18-2015, 01:07 AM.

    Leave a comment:


  • replied
    hello AlFlakky
    sorry for my english
    I applied the first 3 items. I see cam on the content browser and viewport. but I press the play button and nothing happens
    please upload setup video or write step by step.
    Thanks
    Click image for larger version

Name:	screen.jpg
Views:	1
Size:	257.9 KB
ID:	1083328

    Leave a comment:


  • replied
    fantastic blueprint! thanks!!

    Leave a comment:


  • replied
    Anyone can upload this camera on other place? or reupload.

    Leave a comment:


  • replied
    Originally posted by GabOrDie View Post
    Hi this is awesome, I'm new to blueprints and you helped me a lot with this.

    Can you please tell me how I could get the touch support working. The camera movement is working but I was trying to make the Camera focus to object also with the ,,get hit result under finger for objects,, but it just doesnt works :-(

    Can you give me any advice?
    Thank you so much!
    G.
    Try set Finger Index to 1.

    Leave a comment:


  • replied
    Hi this is awesome, I'm new to blueprints and you helped me a lot with this.

    Can you please tell me how I could get the touch support working. The camera movement is working but I was trying to make the Camera focus to object also with the ,,get hit result under finger for objects,, but it just doesnt works :-(

    Can you give me any advice?
    Thank you so much!
    G.
    Click image for larger version

Name:	Screen Shot 2015-05-23 at 12.44.15 am.png
Views:	1
Size:	222.8 KB
ID:	1078750

    Leave a comment:


  • replied
    There is a minor issue with the orbit camera. When you move the camera upwards very quickly, it will actually glitch/flip to the other side and not stopped by the camera limitation you added. Probably because the limited area on the top is skipped entirely in a single frame. So the pitch is technically never in a restricted area. A possible solution would be to do the checks before actually rotating the camera.

    Works great otherwise, thanks!

    Leave a comment:

Working...
X