Originally posted by ansonkit
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Alflakky's Camera styles
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Originally posted by AlFlakky View PostCheck out the script. Its all commented. You should find there smth like Zoom or like that. multiply the value to something more than 1 and you will get more speed.
1 more thing, how to set a limit to zoom distance limit ? I understand that you have set Initial Camera Radius for us to play with camera distance to the object. But I couldn't use that set a limit to zoom in/out function. Thanks
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Originally posted by ansonkit View PostThank you. It worked.
1 more thing, how to set a limit to zoom distance limit ? I understand that you have set Initial Camera Radius for us to play with camera distance to the object. But I couldn't use that set a limit to zoom in/out function. Thanks
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Nice, i searched for somethling like that, nice BP there man ! Thanks alot.
But i have a problem, the cam itself works just fine, but i actually cant see my player on start :/
i tried also to attach the cam into my player blueprint but then the cam doenst even gets activated, i just see a FP view without having a second camera installed :O
hope someone can help me there
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Originally posted by SassiX View PostNice, i searched for somethling like that, nice BP there man ! Thanks alot.
But i have a problem, the cam itself works just fine, but i actually cant see my player on start :/
i tried also to attach the cam into my player blueprint but then the cam doenst even gets activated, i just see a FP view without having a second camera installed :O
hope someone can help me there
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Thank you! I'm using UE4 for ArchViz and this looks like just what I need – but can I use it in Sequencer??? I have the Cam set up to orbit around my object, but when I add it to sequencer I can't see any way to keyframe the movement (so I can output frames for Render Movie). Is there any way to do this?
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It just occurred to me that for my own super simple ArchViz needs there's an existing way of doing this: 1) put a regular Camera Actor under an Empty Actor; 2) put the Empty Actor [aka Null] at the point you want to orbit around; 3) keyframe and output the rotation frames. I just did this in Matinee, and now I'm going to work out how to do it in Sequencer.
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AlFlakky, this is great!! - Thanks for posting! I do hope you are still keeping an eye on this thread!
I have multiple cameras in my Level. I switch between them via the Level Blueprint "set view target with blend". When using your Cam in my level, and switching back from a level camera to your camera, it all goes smoothly until almost returned to your camera, then there is a slight 'jump' to final position. I can't for the life of me see how to fix this, no amount of blending works.. any help would be flippin fantastic! More info no probs!! Hope you can get back
** hahhh quick edit - think its something to do with different camera types/lenses - looking into that now
*** right - just in case this helps anyone! I deleted the camera in the pawn blueprint and put in a Cine Camera. All works FAB!Last edited by Johnnyx; 08-02-2016, 05:48 AM.
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[MENTION=25310]AlFlakky[/MENTION] Thanks so much for this resource, its awesome. Could you answer a couple of queries I have though as I've not blueprinted before.
1) What aspects of the blueprint would lock the Z axis so the camera can only be moved side to side?
2) Is there a way of enabling a 'slide' sort of motion, where the camera would slowly come to a stop when you release the mouse. Does that make sense?
Thanks again!
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This is exactly what I needed! I have a couple cameras in my scene that I want to toggle to. I have one to walk around the scene, then I want to toggle to this one to spin 360 around the exterior. But when I toggle to this camera, I lose my control to spin around. The only way it will work is if I autopossess this camera. How do I set up the controller to be able to spin around after toggling?
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Originally posted by DMHokie View PostThis is exactly what I needed! I have a couple cameras in my scene that I want to toggle to. I have one to walk around the scene, then I want to toggle to this one to spin 360 around the exterior. But when I toggle to this camera, I lose my control to spin around. The only way it will work is if I autopossess this camera. How do I set up the controller to be able to spin around after toggling?
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