Announcement

Collapse
No announcement yet.

Alflakky's Camera styles

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    Thank you! I'm using UE4 for ArchViz and this looks like just what I need – but can I use it in Sequencer??? I have the Cam set up to orbit around my object, but when I add it to sequencer I can't see any way to keyframe the movement (so I can output frames for Render Movie). Is there any way to do this?

    Leave a comment:


  • replied
    Originally posted by SassiX View Post
    Nice, i searched for somethling like that, nice BP there man ! Thanks alot.

    But i have a problem, the cam itself works just fine, but i actually cant see my player on start :/
    i tried also to attach the cam into my player blueprint but then the cam doenst even gets activated, i just see a FP view without having a second camera installed :O
    hope someone can help me there
    You might need to set the camera inside your character/pawn. Just add SpringArm and Camera inside it and make a logic by using this system as a reference. Btw, you can check Epic's Third Person Template. They pretty much have the same but inside a character.

    Leave a comment:


  • replied
    Nice, i searched for somethling like that, nice BP there man ! Thanks alot.

    But i have a problem, the cam itself works just fine, but i actually cant see my player on start :/
    i tried also to attach the cam into my player blueprint but then the cam doenst even gets activated, i just see a FP view without having a second camera installed :O
    hope someone can help me there

    Leave a comment:


  • replied
    Originally posted by AlFlakky View Post
    Before setting "Spring Arm Length", after you multipy, place "Clamp" node. You will understand how it works by ur self, I guess.
    You the man. Work like a charm.

    Thank you very much and god bless you.

    Leave a comment:


  • replied
    Originally posted by ansonkit View Post
    Thank you. It worked.

    1 more thing, how to set a limit to zoom distance limit ? I understand that you have set Initial Camera Radius for us to play with camera distance to the object. But I couldn't use that set a limit to zoom in/out function. Thanks
    Before setting "Spring Arm Length", after you multipy, place "Clamp" node. You will understand how it works by ur self, I guess.

    Leave a comment:


  • replied
    Originally posted by AlFlakky View Post
    Check out the script. Its all commented. You should find there smth like Zoom or like that. multiply the value to something more than 1 and you will get more speed.
    Thank you. It worked.

    1 more thing, how to set a limit to zoom distance limit ? I understand that you have set Initial Camera Radius for us to play with camera distance to the object. But I couldn't use that set a limit to zoom in/out function. Thanks

    Leave a comment:


  • replied
    Originally posted by ansonkit View Post
    thank you. it work.

    BTW, how to adjust the mouse wheel speed for zoom in/out ?
    I have a very large scene, the zoom in/out speed from the mouse wheel is move like an ant to me.

    Cheers.
    Check out the script. Its all commented. You should find there smth like Zoom or like that. multiply the value to something more than 1 and you will get more speed.

    Leave a comment:


  • replied
    Originally posted by AlFlakky View Post
    You need to place camera onto your level, then set "autoposses player" parameter to "Player 0" on details panel.


    In order to set target for orbital camera, you simply need to move it's pivot to the object you need to rotate around.
    thank you. it work.

    BTW, how to adjust the mouse wheel speed for zoom in/out ?
    I have a very large scene, the zoom in/out speed from the mouse wheel is move like an ant to me.

    Cheers.

    Leave a comment:


  • replied
    Originally posted by ansonkit View Post
    thank you so much. exactly what I have been looking for almost a week.

    But, can you have a simple tutorial of how to assign the target and replace my scene camera to the BP ?

    Thanks
    You need to place camera onto your level, then set "autoposses player" parameter to "Player 0" on details panel.


    In order to set target for orbital camera, you simply need to move it's pivot to the object you need to rotate around.

    Leave a comment:


  • replied
    thank you so much. exactly what I have been looking for almost a week.

    But, can you have a simple tutorial of how to assign the target and replace my scene camera to the BP ?

    Thanks
    Last edited by ansonkit; 01-12-2016, 11:38 PM.

    Leave a comment:


  • replied
    thank you so mush .... & why there is no zoom in & out limitation

    Leave a comment:


  • replied
    Originally posted by sr3d View Post
    How do you get the orbit to work without a spring arm?
    First of all, it Is on Spring Arm.

    Secondly, you can simply add SceneComponent(so it becomes Root), under it add Camera component. And relatively move away camera from center. After, all u have to do is rotate your actor. Camera will, again, relatively stay on its offset from actor center.

    Leave a comment:


  • replied
    How do you get the orbit to work without a spring arm?

    Leave a comment:


  • replied
    Hi guys, thanks for sharing your knowledge! I am really new to UE programming, in fact my work is entirely focused in 3D graphics
    My question: is there a way to control the zoom in value based on the "mesh collision radius" of the 3D model I am orbit my camera around to?

    Leave a comment:


  • replied
    Np, but finally I found other solution, and it works
    Click image for larger version

Name:	7-11-2015 12.11.24 1.jpg
Views:	1
Size:	85.2 KB
ID:	1092861

    Leave a comment:

Working...
X