AlFlakky ..
can u make a short tutorial about your blueprint??
because i can't find any tutor about this..
and actually i can't understand your blueprint from just open it..
it says error FocusedObject variable..
please help
at least make some tutorial from text to text, we don't really hope it's video, but it's ok if it just a text tutor..
thanks.
AlFlakky ..
can u make a short tutorial about your blueprint??
because i can't find any tutor about this..
and actually i can't understand your blueprint from just open it..
it says error FocusedObject variable..
please help
at least make some tutorial from text to text, we don't really hope it's video, but it's ok if it just a text tutor..
thanks.
Well, you can simply ask questions what you do not understand, I'll try to answer.
What about the error.. I've reuploaded systems, so they are 4.9 now. Try.
It's awesome. Thank you.
But I found an error I think. When I try to move the camera on touch mode (for mobile) the Y limits doesn't work. I'm trying to put a range for the float values, but it skips to different frames. Any solution?
It's awesome. Thank you.
But I found an error I think. When I try to move the camera on touch mode (for mobile) the Y limits doesn't work. I'm trying to put a range for the float values, but it skips to different frames. Any solution?
Hi guys, thanks for sharing your knowledge! I am really new to UE programming, in fact my work is entirely focused in 3D graphics
My question: is there a way to control the zoom in value based on the "mesh collision radius" of the 3D model I am orbit my camera around to?
How do you get the orbit to work without a spring arm?
First of all, it Is on Spring Arm.
Secondly, you can simply add SceneComponent(so it becomes Root), under it add Camera component. And relatively move away camera from center. After, all u have to do is rotate your actor. Camera will, again, relatively stay on its offset from actor center.
You need to place camera onto your level, then set "autoposses player" parameter to "Player 0" on details panel.
In order to set target for orbital camera, you simply need to move it's pivot to the object you need to rotate around.
thank you. it work.
BTW, how to adjust the mouse wheel speed for zoom in/out ?
I have a very large scene, the zoom in/out speed from the mouse wheel is move like an ant to me.
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