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[TOOL TUTORIAL] Vector Fields from splines in 3ds Max

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  • started a topic [TOOL TUTORIAL] Vector Fields from splines in 3ds Max

    [TOOL TUTORIAL] Vector Fields from splines in 3ds Max

    Hi everyone,

    I'd like to share a Maxscript i've been working on to create vector fields for UE4 by using spline shapes in 3ds Max.

    You can download VFShapes from here: https://dl.dropboxusercontent.com/u/...1/VFShapes.mcr

    Feedback is more than welcome. If you guys make anything cool with it, please post it in this thread, i'd love to see it!




    Thanks.

    Ruben Henares
    Senior Technical Artist

  • replied
    The link is broken, I would love to try this out

    Leave a comment:


  • replied
    Hey guys, the script isnt running for me, ive tried dragging it into the window and running it through the run script prompt but nothing happens, i don't even get the window

    Leave a comment:


  • replied
    Plz Update VFShades Link

    Leave a comment:


  • replied
    Here is a link to the vector field script: https://luos.stackstorage.com/s/U3PHOF4ssOBXDQp

    I tried contacting the author a while back, and looking at the lack of replies in this thread I dont think he is around anymore.
    But If the author dm/pm/mails me to take it down I will.

    Additionally, while still rather alpha-ish, take a look at: http://jangafx.com/ which also has a vector field generator which holds great promise for features in the neat future!

    Leave a comment:


  • replied
    Looks like a great tool,can anyone reupload the script?

    Leave a comment:


  • replied
    Yep, dead link due to dropbox making their public folders "private". If anyone has this script can they post a link?

    Leave a comment:


  • replied
    Hey,

    any chance to still get this script from somewhere? (link is dead)
    and apparently nobody has made a better one yet...

    Leave a comment:


  • replied
    Originally posted by ook View Post
    Is this script still in development?
    OP (swat) hasn't been around since June 2014, and no new updates to this tool since.
    I personally am still hoping someone takes this jewel under their wings and improve upon it.
    Using more than one core would be a massive improvement already

    Leave a comment:


  • replied
    Is this script still in development?

    Leave a comment:


  • replied
    Ok it works! yes one of my script was using the same! Thanks!

    Leave a comment:


  • replied
    Originally posted by Superxcm View Post
    I can't seem to get the script to run error " --Cannot assign to read-only variable: export"... tried on 3dsmax 2014,2015 and 2016. Any idea? Thanks!
    It must interfere with another exporter that has the same fn/var denominations. try to disable any mcr that you have installed in your 3d max and leave this script only. And if everything┬┤s alright then start adding one by one the scripts you have registered in your max version.

    Leave a comment:


  • replied
    First I must say you did a very handy tool. As a feedback may I give you some humble suggestions - you could add a presets combobox that would include some basics examples (don┬┤t know ... like a mockup galaxy) and the possibility to save your own presets (that would include the shapes, position and vector field params) and also the option to import back the exported vector field would be another point in favour (for those who would like to rework their projects without having to save the entire max project).
    Thank you for your work.

    Leave a comment:


  • replied
    I can't seem to get the script to run error " --Cannot assign to read-only variable: export"... tried on 3dsmax 2014,2015 and 2016. Any idea? Thanks!

    Leave a comment:


  • replied
    Hey, this script is amazing, thanks very much for sharing it!

    Leave a comment:

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