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[TOOL TUTORIAL] Vector Fields from splines in 3ds Max

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  • replied
    hi ! thanks for the script ! is there a way to constraint the resulted vector in a plane ? like getting rid of one component ?

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  • replied
    Very useful! Thank you!!!

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  • replied
    O_o they can be converted into editable splines.
    Just apply an editable spline modifier, collapse, done.

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  • replied
    Word of warning: I just lost a day's of design work on a complex vector field, because I assumed that regular "line" splines would be convertible into an editable spline for use with the Vector Field generator.

    You must use an "arc" spline instead.

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  • replied
    I for one am still hoping on an updated, more optimised (multi-thread using?) version of this.
    It works great, but occasionally I need such complex vecfields I need to run them overnight :/

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  • replied
    thanks for this amazing tool!
    The script is working perfectly on 3ds max 2014/2016 .. But I can't export a VF shape with density more than 32 .. if I did, my whole PC crash .. I did it many times with various shapes :/
    It takes long time to Update the VF grid for everyone right?

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  • replied
    A question?
    With this tool was made the effect of explosion infiltration demo?
    Awesome tools
    Thanks for this tools

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  • replied
    Originally posted by swat3d View Post
    Hi Luos,

    I see what you mean. The pivot point in 3ds max is not used in UE. If you want the pivot of the VF to be centered in Cascade, you need to position your splines and the template box centered in the world. The origin of the world will be the pivot point position of your VF.

    Hope it helps.
    Awesome, thanks!

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  • replied
    This might sound dum, but I can't get the script to run. Is it compatible with 3dsmax 2015?

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  • replied
    Tried just now and it's very great, work well and easy to use, thank!

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  • replied
    Thank you very much for this!
    It works like a charm! I'm using it to simulate the wind resistance on a F1 car.
    Gran aporte, gracias!

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  • replied
    Brilliant! Worked like a charm!

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  • replied
    Originally posted by mindfane View Post
    Awesome work!! 5 stars!!!

    can anyone port this as a blender plugin??? Its a free software and for simple stuff like generating a Vector field, I don't think we need max. So if anyone could make this work in blender that would be totally cool.
    Speaking of Blender (like the post above me), I found this online over the weekend:

    Creating Vector Fields in Blender - New tool

    Download from here

    More info available here

    I use Max so I love this plugin, but it is good to see something similar for Blender!! Hope this helps!

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  • replied
    Originally posted by mindfane View Post
    Awesome work!! 5 stars!!!

    can anyone port this as a blender plugin??? Its a free software and for simple stuff like generating a Vector field, I don't think we need max. So if anyone could make this work in blender that would be totally cool.
    He provides the MaxScript so if you want you can totally just move it off into Blender. I don't know enough about the difference between Maxscript and Blender Python but I'm sure someone more familiar with those 2 can.

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  • replied
    The script is awesome!!! Thx for this. On a side note has anyone tried using this at a very large scale? I'm not having the best of luck balancing making the VF and splines large and scaling the relative scale 3d in the VF parameters in engine. Also adjusting the velocity to fill in the VF at that scale...not much luck at all. If anyone of you have messed with large sizes using this stuff would love to hear input on it.

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