hey again!
That makes sense, I tried making a 1x64 and it was quite fast. I forgot to take a screenshot of it, but here is the 32x1 version:

One issue I am having is the direction of the flow. I see there are parts to the voxel array, voxels hit and voxels not hit. is there a way to assign a force to the voxels hit? Would it make sense if I wanted voxels hit to "leave" and voxels not hit to attract? or vice versa? And I have a couple more questions, if you don't mind
Do the length, width, and height segments affect the VF at all?
What is the general rule regarding vector size?
Also, In my mushroom cloud experiment from before, the flow of force came out strange.

I couldn't get the particles to go up through the main shaft and then curl around, they would only curl around if the particles came from above the mushroom cloud top. I will experiment with it more to see if I can make the particles behave, this is still new to me but I a m catching on quick!
That makes sense, I tried making a 1x64 and it was quite fast. I forgot to take a screenshot of it, but here is the 32x1 version:
One issue I am having is the direction of the flow. I see there are parts to the voxel array, voxels hit and voxels not hit. is there a way to assign a force to the voxels hit? Would it make sense if I wanted voxels hit to "leave" and voxels not hit to attract? or vice versa? And I have a couple more questions, if you don't mind

Do the length, width, and height segments affect the VF at all?
What is the general rule regarding vector size?
Also, In my mushroom cloud experiment from before, the flow of force came out strange.
I couldn't get the particles to go up through the main shaft and then curl around, they would only curl around if the particles came from above the mushroom cloud top. I will experiment with it more to see if I can make the particles behave, this is still new to me but I a m catching on quick!

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