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Real-Time Day/Night System in UE4 - Small tutorial and tips.

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    Real-Time Day/Night System in UE4 - Small tutorial and tips.

    Hey guys, I don't know if some of you will be interested but I made a quick tutorial on a real-time Day/Night System with 4.5s new Raytraced Distance Field Soft Shadows.
    It's using many assets from First Person Shooter Template so it shouldn't be too hard to implement by yourself.

    I am aware it belongs in-between the Rendering and Blueprint section, please forgive me if it had to be put in the other thread
    Please take a look and tell me if you have any input on this, there a lot of room for improvements but it would be nice to make a definitive tutorial about dynamic light using Distance Field Soft Shadows!

    http://praglik.fr/dev/real-time-daynight-system-ue4/
    Attached Files

    #2
    Hi Praglik,

    I've moved your thread to the community section since this is a tutorial for DFS day/night system.

    Tim
    Tim Hobson | Learning Resources | Epic Games
    UE4 Documentation

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