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    Plugin Suggestions? Professional willing to create

    Hello I'm a professional C++ coder I've created my video game Liberation Team approved for PS4 data using 98 percent C++ probably 99% only relaying on U.I for Blueprint Basically. Throw some suggestions on what you'd like to see. And I'll choose which one I like and create it.

    My work in Progrees-
    https://forums.unrealengine.com/comm...ta-playstation

    #2

    Suggestion:

    A Plug-in to save & load data to Excel-Word / LibreOffice files.
    So save data from and load to Data-Tables and Structs (both).
    Better if it works at Run-time and in-Editor at design time (both).

    Any interest krisgoku2_Dev ???

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      #3
      I never used excel word but it sounds like a simple task. As far as gaming is it suppose to be like a database? I'm thinking of something everyone may want to use. A Advanced database doesn't sound bad..... But then theirs advanced things people don't know about to have it working so it's kinda like for professionals.... I need something user friendly.
      Last edited by krisgoku2_Dev; 08-01-2020, 11:42 AM.

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        #4
        Originally posted by krisgoku2_Dev View Post
        I never used excel word but it sounds like a simple task. As far as gaming is it suppose to be like a database?
        Exactly! Excel would be especially useful (poor man's database that's perfect for prototyping & simpler games). Devs could then use XLS / XLSX files for loading / saving characters & weapons specs right up to game saves (checkpoint progression systems). There's probably FOSS libraries on Github for helping with file formats. For example Linux LibreOffice / OpenOffice are able to read / write Excel files easily...
        Last edited by EntrpriseCustomr; 08-01-2020, 11:50 AM.

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          #5
          I think that's a very good idea. It's it'll be easy for me to do. But I think it only applies to professionals. Because their will be the learning curve for beginners I would like to create something user friendly and that everyone could enjoy.

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            #6
            No worries... The actual idea is to keep the Plugin non-technical anyway, so all end-users can read / write to Excel without knowing anything about Office file formats / internals (so ease of use similar to loading-from / saving-to CSV / TXT)...

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              #7
              The only thing I would love to see is a decent way to handle bitmap fonts. The way fonts are currently handled has limitations and the only good way I can find is in C++ because blueprints aren't able to handle it as cleanly from what I can see. Basically a way to translate custom glyphs on an image to actual characters that can be displayed or typed into entry fields.

              Comment


                #8
                Originally posted by TerrorMedia View Post
                The only thing I would love to see is a decent way to handle bitmap fonts. The way fonts are currently handled has limitations and the only good way I can find is in C++ because blueprints aren't able to handle it as cleanly from what I can see. Basically a way to translate custom glyphs on an image to actual characters that can be displayed or typed into entry fields.
                You know what that sounds like a fun and good idea. Actually this will be a plugin on my list which I'll do. For now I'm barely making it with my P.C It'll take around a hour for each compile. When I get a really good computer I'll actually do this one.

                Comment


                  #9
                  Originally posted by krisgoku2_Dev View Post

                  You know what that sounds like a fun and good idea. Actually this will be a plugin on my list which I'll do. For now I'm barely making it with my P.C It'll take around a hour for each compile. When I get a really good computer I'll actually do this one.
                  It would definitely be useful. I am not the only one looking for this type of plugin either. Many other guys I seen were complaining about issues with bitmap fonts in the engine.

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