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Unreal Automation / Continuous Integration with Jenkins

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    [TUTORIAL] Unreal Automation / Continuous Integration with Jenkins

    I've started to create a tutorial series about Unreal Engine automation, continuous integration, and so on with Jenkins.

    Click image for larger version  Name:	1_nnPikhPAA3Xj5eFVUK95eQ.png Views:	0 Size:	83.5 KB ID:	1790711​​​

    The first article is about source code automation. Basically you will be able to build any version of UE from sources with only one click in Jenkins.
    The tutorial is available here:

    Also, a video lesson is available for Russian speakers (but the whole UI is in English so it will be anyway easy to follow)

    The rough plan is:
    1. Source code automation
    2. Client game automation
    3. Server+client automation
    4. Slack, email notifications
    5. Unit tests automation
    6. Jenkins' pipelines

    Last edited by 20secondstosun; 07-29-2020, 02:45 PM.