Thanks a lot for the update, Omar. Feel free to post this issue at AnswerHub as a bug when you are convinced that it is not expected behavior.
I will be replacing my project with yours in the first post, since yours is easier to implement and works with MP too(i'll also upload it to my dropbox account just in case.)
Let me know if you(or anyone else) makes any additions so that i can update the links.
Thanks again.
Edit: There is an issue that comes with the delay. If you hit E more than once until delay is over you spawn multiple characters > posses the latest one > the rest still stays in the level. DoOnce after E that gets reset after delay should fix it though.
I will be replacing my project with yours in the first post, since yours is easier to implement and works with MP too(i'll also upload it to my dropbox account just in case.)
Let me know if you(or anyone else) makes any additions so that i can update the links.
Thanks again.
Edit: There is an issue that comes with the delay. If you hit E more than once until delay is over you spawn multiple characters > posses the latest one > the rest still stays in the level. DoOnce after E that gets reset after delay should fix it though.
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