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Attenuation, Spatialisation, Occlusion, and the Doppler Effect

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    [TUTORIAL] Attenuation, Spatialisation, Occlusion, and the Doppler Effect

    These principles underpin many people's existence in the real world - sounds help us to figure out where we are, what's happening around us, and form a part of our personal and social identity.

    Understanding how these mechanics work and what to pay attention to in order to have them work effectively in your game is key to building an engaging sense of space.
    LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

    #2
    Thanks for the amazing audio tutorials, they're a great learning resource.

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      #3
      Thanks StrangeLove13, I appreciate it!

      I've just uploaded a new tutorial on adding atmosphere to open / high spaces in-game using wind noise. You can check it out here and I'll be making a thread for it in... 2 minutes
      Last edited by Valkyrie_Sound; 04-10-2020, 08:23 PM.
      LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production

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