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[TUTORIAL] Quick Time-of-Day Setup

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    #91
    Originally posted by UppercutAJ View Post
    Hey Greg,

    Just wanted to say a big thanks for providing the TOD Blueprint as a starting point. We have taken it and added a few extra features which I can upload someplace for you to take a look at and incorporate if you like.

    - Changed the curves to represent a 24 hour timeline, so we could make sunrise, sunset, dawn and dusk have different values
    - Added support to lerp between different post processing volumes over time
    - added support for Exponential Height Fog
    - Did some checks to make sure the moon and sun directional lights are never on at the same time. We wanted to make sure we were only ever using one Directional light in the scene.

    I will be covering all this in a dev blog later this week, and will make sure to credit you with the initial TOD blueprint setup.

    thanks again!

    AJ
    Uppercut Games
    Would you provide a download link Please ?

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      #92
      Wow Greg, that's a great Blueprint you gave us here, thanks !

      I'd love to try out UppercutAJ's version as well, that static moon bothered me a bit.
      Unreal Engine 4 Developers France Steam Group

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        #93
        Originally posted by TNTantoine View Post
        Wow Greg, that's a great Blueprint you gave us here, thanks !

        I'd love to try out UppercutAJ's version as well, that static moon bothered me a bit.
        We just want to add the ability to change the cloud density over time, and then I'll put it up someplace for download

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          #94
          Is it possible to load this system into the sun that comes with the exsample_map?
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            #95
            Sorry for lack of updates, I'm busy IRL right now. Eventually I want to integrate the new AO skylight as well, but I don't know how soon I'll be able to do it.

            @UppercutAJ, I'm excited to see your dynamic clouds, I got stuck on that part
            Fully dynamic Time of Day System blueprint: https://forums.unrealengine.com/show...e-of-Day-Setup Download it for free now!

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              #96
              One small thing I noticed- the Default Hour editor variable can go into negative numbers if you drag it left, which keeps it at night, but if you only keep dragging it right, it works.

              Thanks for doing this. Can we use it commercially for our published games?

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                #97
                Oh yeah, I should have mentioned, you can use it for anything you want, commercial or not. Crediting me is not required, but desired. (I should probably include a license file in the next release.)
                Fully dynamic Time of Day System blueprint: https://forums.unrealengine.com/show...e-of-Day-Setup Download it for free now!

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                  #98
                  Originally posted by UppercutAJ View Post
                  We just want to add the ability to change the cloud density over time, and then I'll put it up someplace for download
                  Any news on this? Still waiting for it.

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                    #99
                    Greg I'm adding in Environment Fog curves and Ambiance to the system currently as well.

                    Also I'm adding the ambient light to the BP. For the ambiant to work correctly you have to invoke recapture scene periotically for the ray bounces to be accurate. Even with the sky light being movable.

                    I'm using some of this in the City of Tristan I'm working on.
                    12 CatBlack Studios - One man with a dream, to create amazing things...
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                      Hello
                      i have put a SkyLight to the Scene because with this i have some smoother Shadows during the day.
                      But i have some troubles now.
                      - If i start the Day (BP_DayCycle_SkyDome; Default Hour) at 24 hour then the night is dark but i don't have some Smooth Shadwos.
                      - But if istart the Day at 8 in the Moring, then if have good smooth shadwos but the Night is not dark!?!
                      I need Smooth Shadows and a Dark Night.
                      Have someone any good solution for this problem?
                      Greetings,
                      Andreas

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                        Originally posted by halobungie View Post
                        Hello
                        i have put a SkyLight to the Scene because with this i have some smoother Shadows during the day.
                        But i have some troubles now.
                        - If i start the Day (BP_DayCycle_SkyDome; Default Hour) at 24 hour then the night is dark but i don't have some Smooth Shadwos.
                        - But if istart the Day at 8 in the Moring, then if have good smooth shadwos but the Night is not dark!?!
                        I need Smooth Shadows and a Dark Night.
                        Have someone any good solution for this problem?
                        Greetings,
                        Andreas
                        Are you recapturing the sky via BP? Also you can scare the skylight at night as well.
                        12 CatBlack Studios - One man with a dream, to create amazing things...
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                          Hello Shoiko
                          but i don't know how i can do that "scare the Skylight at night as well"?
                          Kind regards,
                          Andreas

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                            I meant scale. Apply a parameter curve for the sky intensity and interpolate it for night and day.
                            12 CatBlack Studios - One man with a dream, to create amazing things...
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                              I finally got a time of the day system in my upcoming explorer-simulator. Thanks!
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                                Another ideas for you, Greg.

                                -Moving Moon (opposite to the sun)
                                -Change size of the sun on the fly (its bigger upon sunset/sunrise) and more orange.

                                This is already very good, lets try to make it great.

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