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Advanced FPS/TPS Sample Project with the GameplayAbilitySystem plugin

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    Advanced FPS/TPS Sample Project with the GameplayAbilitySystem plugin

    I've released a new GAS sample project showcasing advanced techniques with hitscan and projectile guns for a FPS/TPS.

    https://github.com/tranek/GASShooter

    Concepts covered

    • Ability Batching
    • Equippable weapons that grant abilities
    • Predicting weapon switching
    • Weapon ammo
    • Simple weapon inventory
    • Headshot bonus damage
    • Reusable, custom TargetActors
    • ReticleActors
    • Play replicated montages on multiple Skeletal Mesh Components belonging to the AvatarActor in an ability
    • Subclassing FGameplayEffectContext to send additional information to GameplayCues
    • Character shield that drains before health is removed by damage
    • Item pickups

    #2
    looks cool!!

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