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    Error while Packaging! Packaging failed

    Hello

    i`m totally new in Unreal 4.24 and I´m trying to package my first project for windows 64 bit.
    It do not find the file ...\PF19_Stage_01ModuleRules.dll" but the file is in the folder where it should be. Maybe the error is because I ´m using a NAS system and the folder is not on my local machine?

    the Log:

    LogPlatformFile: Not using cached read wrapper
    LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads.
    LogStats: Stats thread started at 0.076780
    LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
    LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
    LogPluginManager: Mounting plugin Paper2D
    LogPluginManager: Mounting plugin AISupport
    LogPluginManager: Mounting plugin LightPropagationVolume
    LogPluginManager: Mounting plugin ActorLayerUtilities
    LogPluginManager: Mounting plugin AnimationSharing
    LogPluginManager: Mounting plugin CLionSourceCodeAccess
    LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
    LogPluginManager: Mounting plugin GitSourceControl
    LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
    LogPluginManager: Mounting plugin NullSourceCodeAccess
    LogPluginManager: Mounting plugin PerforceSourceControl
    LogPluginManager: Mounting plugin PlasticSourceControl
    LogPluginManager: Mounting plugin SubversionSourceControl
    LogPluginManager: Mounting plugin UObjectPlugin
    LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
    LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
    LogPluginManager: Mounting plugin XCodeSourceCodeAccess
    LogPluginManager: Mounting plugin AssetManagerEditor
    LogPluginManager: Mounting plugin CryptoKeys
    LogPluginManager: Mounting plugin CurveEditorTools
    LogPluginManager: Mounting plugin DataValidation
    LogPluginManager: Mounting plugin EditorScriptingUtilities
    LogPluginManager: Mounting plugin FacialAnimation
    LogPluginManager: Mounting plugin GameplayTagsEditor
    LogPluginManager: Mounting plugin GLTFImporter
    LogPluginManager: Mounting plugin MacGraphicsSwitching
    LogPluginManager: Mounting plugin MaterialAnalyzer
    LogPluginManager: Mounting plugin MeshEditor
    LogPluginManager: Mounting plugin MobileLauncherProfileWizard
    LogPluginManager: Mounting plugin PluginBrowser
    LogPluginManager: Mounting plugin SpeedTreeImporter
    LogPluginManager: Mounting plugin AxFImporter
    LogPluginManager: Mounting plugin DatasmithC4DImporter
    LogPluginManager: Mounting plugin DatasmithCADImporter
    LogPluginManager: Mounting plugin DatasmithContent
    LogPluginManager: Mounting plugin DatasmithGLTFImporter
    LogPluginManager: Mounting plugin DatasmithIFCImporter
    LogPluginManager: Mounting plugin DatasmithImporter
    LogPluginManager: Mounting plugin StaticMeshEditorExtension
    LogPluginManager: Mounting plugin VariantManager
    LogPluginManager: Mounting plugin VariantManagerContent
    LogPluginManager: Mounting plugin AlembicImporter
    LogPluginManager: Mounting plugin AutomationUtils
    LogPluginManager: Mounting plugin BackChannel
    LogPluginManager: Mounting plugin BlastPlugin
    LogPluginManager: Mounting plugin ChaosSolverPlugin
    LogPluginManager: Mounting plugin CharacterAI
    LogPluginManager: Mounting plugin DataPrepEditor
    LogPluginManager: Mounting plugin GeometryCache
    LogPluginManager: Mounting plugin GeometryCollectionPlugin
    LogPluginManager: Mounting plugin PlatformCrypto
    LogPluginManager: Mounting plugin ProxyLODPlugin
    LogPluginManager: Mounting plugin PythonScriptPlugin
    LogPluginManager: Mounting plugin SkeletalReduction
    LogPluginManager: Mounting plugin MagicLeap
    LogPluginManager: Mounting plugin MagicLeapMedia
    LogPluginManager: Mounting plugin MLSDK
    LogPluginManager: Mounting plugin AndroidMedia
    LogPluginManager: Mounting plugin AvfMedia
    LogPluginManager: Mounting plugin ImgMedia
    LogPluginManager: Mounting plugin MediaCompositing
    LogPluginManager: Mounting plugin MediaPlayerEditor
    LogPluginManager: Mounting plugin WebMMedia
    LogPluginManager: Mounting plugin WmfMedia
    LogPluginManager: Mounting plugin TcpMessaging
    LogPluginManager: Mounting plugin UdpMessaging
    LogPluginManager: Mounting plugin ActorSequence
    LogPluginManager: Mounting plugin LevelSequenceEditor
    LogPluginManager: Mounting plugin MatineeToLevelSequence
    LogPluginManager: Mounting plugin NetcodeUnitTest
    LogPluginManager: Mounting plugin NUTUnrealEngine4
    LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
    LogPluginManager: Mounting plugin OnlineSubsystemIOS
    LogPluginManager: Mounting plugin OnlineSubsystem
    LogPluginManager: Mounting plugin OnlineSubsystemNull
    LogPluginManager: Mounting plugin OnlineSubsystemUtils
    LogPluginManager: Mounting plugin LauncherChunkInstaller
    LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
    LogPluginManager: Mounting plugin AndroidMoviePlayer
    LogPluginManager: Mounting plugin AndroidPermission
    LogPluginManager: Mounting plugin AppleImageUtils
    LogPluginManager: Mounting plugin AppleMoviePlayer
    LogPluginManager: Mounting plugin ArchVisCharacter
    LogPluginManager: Mounting plugin AssetTags
    LogPluginManager: Mounting plugin AudioCapture
    LogPluginManager: Mounting plugin CableComponent
    LogPluginManager: Mounting plugin CustomMeshComponent
    LogPluginManager: Mounting plugin EditableMesh
    LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
    LogPluginManager: Mounting plugin GoogleCloudMessaging
    LogPluginManager: Mounting plugin HDRIBackdrop
    LogPluginManager: Mounting plugin IOSDeviceProfileSelector
    LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
    LogPluginManager: Mounting plugin LocationServicesBPLibrary
    LogPluginManager: Mounting plugin MobilePatchingUtils
    LogPluginManager: Mounting plugin OculusVR
    LogPluginManager: Mounting plugin PhysXVehicles
    LogPluginManager: Mounting plugin PostSplashScreen
    LogPluginManager: Mounting plugin ProceduralMeshComponent
    LogPluginManager: Mounting plugin RuntimePhysXCooking
    LogPluginManager: Mounting plugin SignificanceManager
    LogPluginManager: Mounting plugin SteamVR
    LogPluginManager: Mounting plugin SunPosition
    LogPluginManager: Mounting plugin WebMMoviePlayer
    LogPluginManager: Mounting plugin WindowsMoviePlayer
    LogPluginManager: Mounting plugin ScreenshotTools
    LogInit: Using libcurl 7.55.1-DEV
    LogInit: - built for x86_64-pc-win32
    LogInit: - supports SSL with OpenSSL/1.1.1
    LogInit: - supports HTTP deflate (compression) using libz 1.2.8
    LogInit: - other features:
    LogInit: CURL_VERSION_SSL
    LogInit: CURL_VERSION_LIBZ
    LogInit: CURL_VERSION_IPV6
    LogInit: CURL_VERSION_ASYNCHDNS
    LogInit: CURL_VERSION_LARGEFILE
    LogInit: CURL_VERSION_IDN
    LogInit: CurlRequestOptions (configurable via config and command line):
    LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
    LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
    LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
    LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
    LogInit: - LocalHostAddr = Default
    LogInit: - BufferSize = 65536
    LogOnline: OSS: Creating online subsystem instance for: NULL
    LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
    LogInit: Build: ++UE4+Release-4.24-CL-10757647
    LogInit: Engine Version: 4.24.1-10757647+++UE4+Release-4.24
    LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
    LogInit: Net CL: 10570792
    LogInit: OS: Windows 10 (Release 1809) (), CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2070
    LogInit: Compiled (64-bit): Dec 17 2019 02:08:03
    LogInit: Compiled with Visual C++: 19.16.27032.01
    LogInit: Build Configuration: Development
    LogInit: Branch Name: ++UE4+Release-4.24
    LogInit: Command Line:
    LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
    LogInit: Installed Engine Build: 1
    LogDevObjectVersion: Number of dev versions registered: 25
    LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
    LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
    LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
    LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
    LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
    LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
    LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
    LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
    LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
    LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
    LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
    LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
    LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
    LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
    LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
    LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
    LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
    LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
    LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
    LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
    LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
    LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
    LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
    LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
    LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
    LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
    LogInit: Object subsystem initialized
    LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
    LogConfig: Setting CVar [[r.setres:1280x720]]
    LogConfig: Setting CVar [[r.VSync:0]]
    LogConfig: Setting CVar [[r.RHICmdBypass:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
    LogConfig: Setting CVar [[r.Tonemapper.Sharpen:2]]
    LogConfig: Setting CVar [[r.TemporalAA.Upsampling:1]]
    LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
    LogConfig: Setting CVar [[r.LightPropagationVolume:0]]
    LogConfig: Setting CVar [[r.ReflectionCaptureResolution:2048]]
    LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
    LogConfig: Setting CVar [[r.HighResScreenshotDelay:8]]
    LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
    LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
    LogConfig: Setting CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
    LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:1]]
    LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
    LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
    LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
    LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
    LogConfig: Setting CVar [[r.SSGI.Enable:1]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
    LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
    LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
    LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
    LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
    LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
    LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
    LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
    LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
    LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
    LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
    LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Engine.ini]
    LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
    LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
    LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
    LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
    LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
    LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
    LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
    LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
    LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
    LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
    LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
    LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
    LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
    LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Engine.ini]
    LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
    LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
    LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
    LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    LogConfig: Setting CVar [[r.ShadowQuality:5]]
    LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
    LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
    LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
    LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
    LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
    LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
    LogConfig: Setting CVar [[r.AOQuality:2]]
    LogConfig: Setting CVar [[r.VolumetricFog:1]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
    LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
    LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
    LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
    LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
    LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
    LogConfig: Setting CVar [[r.LensFlareQuality:2]]
    LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
    LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
    LogConfig: Setting CVar [[r.BloomQuality:5]]
    LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
    LogConfig: Setting CVar [[r.Upscale.Quality:3]]
    LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
    LogConfig: Setting CVar [[r.LightShaftQuality:1]]
    LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
    LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
    LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
    LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
    LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    LogConfig: Applying CVar settings from Section [TextureQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
    LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
    LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
    LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
    LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
    LogConfig: Setting CVar [[r.RefractionQuality:2]]
    LogConfig: Setting CVar [[r.SSR.Quality:3]]
    LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
    LogConfig: Setting CVar [[r.SceneColorFormat:4]]
    LogConfig: Setting CVar [[r.DetailMode:2]]
    LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
    LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
    LogConfig: Setting CVar [[r.SSS.Scale:1]]
    LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
    LogConfig: Setting CVar [[r.SSS.Quality:1]]
    LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
    LogConfig: Setting CVar [[r.SSGI.Quality:3]]
    LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
    LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
    LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
    LogConfig: Setting CVar [[grass.DensityScale:1.0]]
    LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
    LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
    LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
    LogInit: Selected Device Profile: [Windows]
    LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
    LogHAL: Display: Platform has ~ 64 GB [68552998912 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
    LogInit: Going up to parent DeviceProfile []
    LogConfig: Applying CVar settings from Section [ViewDistanceQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
    LogConfig: Setting CVar [[r.ViewDistanceScale:10.0]]
    LogConfig: Applying CVar settings from Section [AntiAliasingQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.PostProcessAAQuality:6]]
    LogConfig: Applying CVar settings from Section [ShadowQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
    LogConfig: Setting CVar [[r.ShadowQuality:5]]
    LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
    LogConfig: Setting CVar [[r.Shadow.MaxResolution:4096]]
    LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:4096]]
    LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0]]
    LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
    LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
    LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
    LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
    LogConfig: Setting CVar [[r.AOQuality:2]]
    LogConfig: Setting CVar [[r.VolumetricFog:1]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:4]]
    LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
    LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:16]]
    LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
    LogConfig: Setting CVar [[r.CapsuleShadows:1]]
    LogConfig: Applying CVar settings from Section [PostProcessQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
    LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
    LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
    LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
    LogConfig: Setting CVar [[r.DepthOfFieldQuality:4]]
    LogConfig: Setting CVar [[r.RenderTargetPoolMin:1000]]
    LogConfig: Setting CVar [[r.LensFlareQuality:3]]
    LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
    LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
    LogConfig: Setting CVar [[r.BloomQuality:5]]
    LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
    LogConfig: Setting CVar [[r.Upscale.Quality:3]]
    LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
    LogConfig: Setting CVar [[r.LightShaftQuality:1]]
    LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
    LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
    LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
    LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
    LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:1 ; bokeh simulation when gathering]]
    LogConfig: Setting CVar [[r.DOF.Gather.RingCount:5 ; high number of samples when gathering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; background scattering occlusion]]
    LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; no bokeh simulation when scattering]]
    LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.25 ; only a maximum of 10% of scattered bokeh]]
    LogConfig: Setting CVar [[r.DOF.Recombine.Quality:2 ; highest slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:1 ; bokeh simulation on slight out of focus]]
    LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
    LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
    LogConfig: Applying CVar settings from Section [TextureQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
    LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
    LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
    LogConfig: Setting CVar [[r.Streaming.Boost:1]]
    LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
    LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
    LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
    LogConfig: Setting CVar [[r.Streaming.PoolSize:3000]]
    LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
    LogConfig: Applying CVar settings from Section [EffectsQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
    LogConfig: Setting CVar [[r.RefractionQuality:2]]
    LogConfig: Setting CVar [[r.SSR.Quality:4]]
    LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
    LogConfig: Setting CVar [[r.SceneColorFormat:4]]
    LogConfig: Setting CVar [[r.DetailMode:2]]
    LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
    LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
    LogConfig: Setting CVar [[r.SSS.Scale:1]]
    LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
    LogConfig: Setting CVar [[r.SSS.Quality:1]]
    LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
    LogConfig: Setting CVar [[r.SSGI.Quality:4]]
    LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
    LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:2]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:32.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:8.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:30.0]]
    LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:20.0]]
    LogConfig: Applying CVar settings from Section [FoliageQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
    LogConfig: Setting CVar [[grass.DensityScale:1.0]]
    LogConfig: Applying CVar settings from Section [ShadingQuality@Cine] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Scalability.ini]
    LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:64]]
    LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:1]]
    LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:32]]
    LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
    LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
    LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
    LogConfig: Applying CVar settings from Section [ConsoleVariables] File [K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Config/Windows/Engine.ini]
    LogInit: Computer: STORMTROOPER
    LogInit: User: Flo
    LogInit: CPU Page size=4096, Cores=8
    LogInit: High frequency timer resolution =10.000000 MHz
    LogMemory: Memory total: Physical=63.8GB (64GB approx)
    LogMemory: Platform Memory Stats for Windows
    LogMemory: Process Physical Memory: 106.70 MB used, 106.70 MB peak
    LogMemory: Process Virtual Memory: 103.23 MB used, 103.23 MB peak
    LogMemory: Physical Memory: 26278.17 MB used, 39099.07 MB free, 65377.23 MB total
    LogMemory: Virtual Memory: 5198.30 MB used, 134212528.00 MB free, 134217728.00 MB total
    LogWindows: WindowsPlatformFeatures enabled
    LogInit: Using OS detected language (de-DE).
    LogInit: Using OS detected locale (de-AT).
    LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
    LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
    LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
    LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
    LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
    LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
    LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
    LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
    LogInit: Setting process to per monitor DPI aware
    LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
    LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
    LogHMD: Failed to initialize OpenVR with code 110
    LogD3D11RHI: D3D11 min allowed feature level: 11_0
    LogD3D11RHI: D3D11 max allowed feature level: 11_0
    LogD3D11RHI: D3D11 adapters:
    LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2070' (Feature Level 11_0)
    LogD3D11RHI: 8031/0/32688 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
    LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
    LogD3D11RHI: 0/0/32688 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
    LogD3D11RHI: Chosen D3D11 Adapter: 0
    LogD3D11RHI: Creating new Direct3DDevice
    LogD3D11RHI: GPU DeviceId: 0x1f02 (for the marketing name, search the web for "GPU Device Id")
    LogWindows: EnumDisplayDevices:
    LogWindows: 0. 'NVIDIA GeForce RTX 2070' (P:0 D:1)
    LogWindows: 1. 'NVIDIA GeForce RTX 2070' (P:1 D:1)
    LogWindows: 2. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
    LogWindows: 3. 'NVIDIA GeForce RTX 2070' (P:0 D:0)
    LogWindows: DebugString: FoundDriverCount:4
    LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2070
    LogD3D11RHI: Driver Version: 430.86 (internal:26.21.14.3086, unified:430.86)
    LogD3D11RHI: Driver Date: 5-22-2019
    LogRHI: Texture pool is 5621 MB (70% of 8031 MB)
    LogD3D11RHI: RHI has support for 64 bit atomics
    LogD3D11RHI: Async texture creation enabled
    LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
    LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
    LogTargetPlatformManager: Display: Building Assets For Windows
    LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
    LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Intermediate/Shaders/WorkingDirectory/18552/).
    LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Flo/AppData/Local/Temp/UnrealShaderWorkingDir/BD6B6BA141B7F234FB0EBBA55452C352/'.
    LogXGEController: Cleaning working directory: C:/Users/Flo/AppData/Local/Temp/UnrealXGEWorkingDir/
    LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
    LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
    LogShaderCompilers: Display: Using Local Shader Compiler.
    LogDerivedDataCache: Display: Max Cache Size: 512 MB
    LogDerivedDataCache: Loaded boot cache 0.05s 97MB C:/Users/Flo/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
    LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Flo/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
    LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
    LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
    LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
    LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
    LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
    LogDerivedDataCache: Using Local data cache path C:/Users/Flo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
    LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
    LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
    LogMaterial: Verifying Global Shaders for PCD3D_SM5
    LogSlate: Using FreeType 2.10.0
    LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
    LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up
    LogInit: Selected Device Profile: [Windows]
    LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
    LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
    LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
    LogMeshReduction: No distributed automatic mesh merging module available
    LogMeshMerging: No distributed automatic mesh merging module available
    LogNetVersion: PF19_Stage_01 1.0.0, NetCL: 10570792, EngineNetVer: 13, GameNetVer: 0 (Checksum: 3497394891)
    LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.337515 seconds
    LogUObjectArray: 46744 objects as part of root set at end of initial load.
    LogUObjectAllocator: 8134920 out of 0 bytes used by permanent object pool.
    LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
    LogPython: Using Python 2.7.14
    LogTcpMessaging: Initializing TcpMessaging bridge
    LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/' because it was empty or there was a buffer overflow. Attemping another request...
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    SourceControl: Source control is disabled
    LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
    LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
    LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
    LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
    LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
    LogOcInput: OculusInput pre-init called
    LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
    LogWindows: File 'OVRPlugin.dll' does not exist
    LogEngine: Initializing Engine...
    LogHMD: Failed to initialize OpenVR with code 110
    LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
    LogInit: Initializing FReadOnlyCVARCache
    LogAIModule: Creating AISystem for world Untitled
    LogAudioMixer: Display: Audio Mixer Platform Settings:
    LogAudioMixer: Display: Sample Rate: 48000
    LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
    LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
    LogAudioMixer: Display: Number of buffers to queue: 2
    LogAudioMixer: Display: Max Channels (voices): 32
    LogAudioMixer: Display: Number of Async Source Workers: 0
    LogAudio: Display: AudioDevice MaxSources: 32
    LogAudio: Display: Using built-in audio occlusion.
    LogAudioMixer: Display: Initializing audio mixer.
    LogAudioMixer: Display: Audio Device Output Speaker Info:
    LogAudioMixer: Display: Name: Lautsprecher (3- High Definition Audio-Gerät)
    LogAudioMixer: Display: Is Default: Yes
    LogAudioMixer: Display: Sample Rate: 48000
    LogAudioMixer: Display: Channel Count Used: 2
    LogAudioMixer: Display: Device Channel Count: 2
    LogAudioMixer: Display: Channel Order:
    LogAudioMixer: Display: 0: FrontLeft
    LogAudioMixer: Display: 1: FrontRight
    LogAudioMixer: Display: Using Audio Device Lautsprecher (3- High Definition Audio-Gerät)
    LogInit: FAudioDevice initialized.
    LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
    LogDerivedDataCache: Saved boot cache 0.05s 97MB C:/Users/Flo/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
    LogInit: Texture streaming: Enabled
    LogEngineSessionManager: EngineSessionManager initialized
    LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
    LogEditorSessionSummary: EditorSessionSummaryWriter initialized
    LogInit: Transaction tracking system initialized
    BlueprintLog: New page: Editor Load
    LocalizationService: Localization service is disabled
    LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
    LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
    LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
    LogCook: Display: Mobile HDR setting 1
    LogFileCache: Scanning file cache for directory 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/' took 0.04s
    SourceControl: Source control is disabled
    Cmd: MAP LOAD FILE="K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
    LightingResults: New page: Lighting Build
    LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
    LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
    MapCheck: New page: Map Check
    LightingResults: New page: Lighting Build
    LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms
    LogMaterial: Display: Missing cached shader map for material 03_NewMediaPlayer_Video_Mat, compiling.
    LogMaterial: Warning: K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Content\01_Models\PF19_Stage_v03_U4\Materials\03_NewMediaPlayer_Video_Mat.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
    LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
    LogAIModule: Creating AISystem for world Main
    LogEditorServer: Finished looking for orphan Actors (0.000 secs)
    LogUObjectHash: Compacting FUObjectHashTables data took 2.42ms
    Cmd: MAP CHECKDEP NOCLEARLOG
    MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,484ms to complete.
    LogFileHelpers: Loading map 'Main' took 0.545
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogCollectionManager: Loaded 0 collections in 0.002900 seconds
    LogFileCache: Scanning file cache for directory 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Collections/' took 0.00s
    LogFileCache: Scanning file cache for directory 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Developers/Flo/Collections/' took 0.00s
    LogFileCache: Scanning file cache for directory 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Collections/' took 0.00s
    LogContentBrowser: Native class hierarchy populated in 0.0086 seconds. Added 3225 classes and 805 folders.
    LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
    LogSlate: Took 0.000171 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
    LogSlate: Took 0.000148 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
    LogSlate: Took 0.000090 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
    LogRenderer: Reallocating scene render targets to support 1296x800 Format 10 NumSamples 1 (Frame:1).
    LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 0 classes and 0 folders.
    LogLoad: (Engine Initialization) Total time: 10.54 seconds
    LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/', and we were unable to create a new request.
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/', and we were unable to create a new request.
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Intermediate/DataprepTemp/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Developers/Flo/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Intermediate/DataprepTemp/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Intermediate/DataprepTemp/', and we were unable to create a new request.
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Saved/Collections/', and we were unable to create a new request.
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Developers/Flo/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Developers/Flo/Collections/', and we were unable to create a new request.
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Collections/' because it was empty or there was a buffer overflow. Attemping another request...
    LogDirectoryWatcher: A directory notification failed for 'K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/Content/Collections/', and we were unable to create a new request.
    LogContentStreaming: Texture pool size now 3000 MB
    LogAssetRegistry: Asset discovery search completed in 7.5107 seconds
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
    LogTemp: Repeating last play command: Selected Viewport
    LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/Main.Main:PersistentLevel' has LevelScriptBlueprint '/Game/Main.Main:PersistentLevel.Main' with GeneratedClass '/Game/Main.Main_C' with ClassGeneratedBy '/Game/Main.Main:PersistentLevel.Main'
    LogPlayLevel: PlayLevel: No blueprints needed recompiling
    PIE: New page: PIE session: Main (13.01.2020, 18:33:28)
    LogOnline: OSS: Creating online subsystem instance for: NULL
    LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
    LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Main
    LogPlayLevel: PIE: StaticDuplicateObject took: (0.005737s)
    LogAIModule: Creating AISystem for world Main
    LogPlayLevel: PIE: World Init took: (0.001089s)
    LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Main.Main to /Game/UEDPIE_0_Main.Main (0.007372s)
    LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms
    LogAudioMixer: Display: Audio Mixer Platform Settings:
    LogAudioMixer: Display: Sample Rate: 48000
    LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
    LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
    LogAudioMixer: Display: Number of buffers to queue: 2
    LogAudioMixer: Display: Max Channels (voices): 32
    LogAudioMixer: Display: Number of Async Source Workers: 0
    LogAudio: Display: AudioDevice MaxSources: 32
    LogAudio: Display: Using built-in audio occlusion.
    LogAudioMixer: Display: Initializing audio mixer.
    LogAudioMixer: Display: Audio Device Output Speaker Info:
    LogAudioMixer: Display: Name: Lautsprecher (3- High Definition Audio-Gerät)
    LogAudioMixer: Display: Is Default: Yes
    LogAudioMixer: Display: Sample Rate: 48000
    LogAudioMixer: Display: Channel Count Used: 2
    LogAudioMixer: Display: Device Channel Count: 2
    LogAudioMixer: Display: Channel Order:
    LogAudioMixer: Display: 0: FrontLeft
    LogAudioMixer: Display: 1: FrontRight
    LogAudioMixer: Display: Using Audio Device Lautsprecher (3- High Definition Audio-Gerät)
    LogInit: FAudioDevice initialized.
    LogLoad: Game class is 'GameModeBase'
    LogWorld: Bringing World /Game/UEDPIE_0_Main.Main up for play (max tick rate 0) at 2020.01.13-17.33.28
    LogWorld: Bringing up level for play took: 0.001053
    LogOnline: OSS: Creating online subsystem instance for: :Context_2
    LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0005 seconds. Added 20 classes and 0 folders.
    PIE: Play in editor start time for /Game/UEDPIE_0_Main 0,029
    LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/Main.Main:PersistentLevel' has LevelScriptBlueprint '/Game/Main.Main:PersistentLevel.Main' with GeneratedClass '/Game/Main.Main_C' with ClassGeneratedBy '/Game/Main.Main:PersistentLevel.Main'
    LogAudioMixer: Display: No commands were queued while flushing the source manager.
    LogAudioMixer: Display: No commands were queued while flushing the source manager.
    LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/Main.Main:PersistentLevel' has LevelScriptBlueprint '/Game/Main.Main:PersistentLevel.Main' with GeneratedClass '/Game/Main.Main_C' with ClassGeneratedBy '/Game/Main.Main:PersistentLevel.Main'
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogWorld: BeginTearingDown for /Game/UEDPIE_0_Main
    LogAudioMixer: Display: No commands were queued while flushing the source manager.
    LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true
    LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
    LogPlayLevel: Display: Shutting down PIE online subsystems
    LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/Main.Main:PersistentLevel' has LevelScriptBlueprint '/Game/Main.Main:PersistentLevel.Main' with GeneratedClass '/Game/Main.Main_C' with ClassGeneratedBy '/Game/Main.Main:PersistentLevel.Main'
    LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
    LogAudioMixer: Display: No commands were queued while flushing the source manager.
    LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
    LogUObjectHash: Compacting FUObjectHashTables data took 1.37ms
    LogPlayLevel: Display: Destroying online subsystem :Context_2
    LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/PF19_Stage_01.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/PF19_Stage_01.uproject -cook -stage -archive -archivedirectory
    =K:/Intern/Phizz/08-Unreal/01-Stage/03-Export -package -ue4exe="C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
    UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\PF19_Stage_01.uproject
    UATHelper: Packaging (Windows (64-bit)): PF19_Stage_01.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)
    UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe PF19_Stage_01 Win64 Shipping -Project=K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\PF19_Stage_01.uproject K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\PF19_Stage_01.uproject -NoUBTMakefiles -re
    moteini="K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01" -skipdeploy -Manifest=K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Flo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-PF19_Stage_01-Win64-Shipping.txt"
    UATHelper: Packaging (Windows (64-bit)): WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    PackagingResults: Warning: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:Zeile 517.
    UATHelper: Packaging (Windows (64-bit)): Dateiname: "file:///K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Intermediate\Build\BuildRules\PF19_Stage_01ModuleRules.dll" ---> System.NotSupportedException: Es wurde versucht, eine Assembly von einer Netzwerkadresse zu laden, was in früheren Versionen von .NET Framework zum Ausführen der
    Assembly als Sandkastenassembly geführt hätte. In dieser Version von .NET Framework wird die CAS-Richtlinie standardmäßig nicht aktiviert, dieser Ladevorgang kann daher gefährlich sein. Wenn Sie nicht beabsichtigen, durch diesen Ladevorgang eine Sandkastenassembly zu erstellen, aktivieren Sie den loadFromRemoteSources-Schalter. Weitere Informationen finden S
    ie unter "http://go.microsoft.com/fwlink/?LinkId=155569".
    UATHelper: Packaging (Windows (64-bit)): bei System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UATHelper: Packaging (Windows (64-bit)): bei System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UATHelper: Packaging (Windows (64-bit)): bei System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
    UATHelper: Packaging (Windows (64-bit)): bei System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompila
    tion.cs:Zeile 372.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBu
    ildTool\System\DynamicCompilation.cs:Zeile 442.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.RulesAssembly..ctor(RulesScope Scope, DirectoryReference BaseDir, IReadOnlyList`1 Plugins, Dictionary`2 ModuleFileToContext, List`1 TargetFiles, FileReference AssemblyFileName, Boolean bContainsEngineModules, Nullable`1 DefaultBuildSettings, Boolean bReadOnly, Boolean bSkipCompile, Rule
    sAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:Zeile 115.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:Zeile 592.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:Zeile 654.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 604.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:Zeile 433.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:Zeile 22
    0.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:Zeile 192.
    PackagingResults: Error: Unhandled exception: System.IO.FileLoadException: Die Datei oder Assembly "file:///K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Intermediate\Build\BuildRules\PF19_Stage_01ModuleRules.dll" oder eine Abhängigkeit davon wurde nicht gefunden. Der Vorgang wird nicht unterstützt. (Ausnahme von HRESULT: 0x80131515)
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:Zeile 517.
    UATHelper: Packaging (Windows (64-bit)): Took 0,8135023s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Flo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-PF19_Stage_01-Win64-Shipping.txt)
    UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error
    LogSlate: Took 0.000100 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
    LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
    LogSlate: Window 'Output Log' being destroyed
    LogSlate: Window 'Output Log' being destroyed
    LogUProjectInfo: Found projects:
    LogSlate: WidgetSwitcher ('None') active index changed to -1
    LogSlate: WidgetSwitcher ('None') active index changed to 1
    LogSlate: Took 0.000128 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
    LogSlate: Window 'Open Project' being destroyed
    LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
    UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
    UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/PF19_Stage_01.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=K:/Intern/Phizz/08-Unreal/01-Stage/02-Work-Files/PF19_Stage_01/PF19_Stage_01.uproject -cook -stage -archive -archivedirectory
    =K:/Intern/Phizz/08-Unreal/01-Stage/03-Export -package -ue4exe="C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
    UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\PF19_Stage_01.uproject
    UATHelper: Packaging (Windows (64-bit)): PF19_Stage_01.uproject requires a temporary target.cs to be generated (SunPosition plugin is enabled)
    UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe PF19_Stage_01 Win64 Shipping -Project=K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\PF19_Stage_01.uproject K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\PF19_Stage_01.uproject -NoUBTMakefiles -re
    moteini="K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01" -skipdeploy -Manifest=K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\Flo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-PF19_Stage_01-Win64-Shipping.txt"
    UATHelper: Packaging (Windows (64-bit)): WARNING: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    PackagingResults: Warning: Trying to build an enterprise target but the enterprise directory is missing. Falling back on engine components only.
    UATHelper: Packaging (Windows (64-bit)): ERROR: Unhandled exception: System.IO.FileLoadException: Die Datei oder Assembly "file:///K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Intermediate\Build\BuildRules\PF19_Stage_01ModuleRules.dll" oder eine Abhängigkeit davon wurde nicht gefunden. Der Vorgang wird nicht unterstützt. (Ausnahme von HRE
    SULT: 0x80131515)
    UATHelper: Packaging (Windows (64-bit)): Dateiname: "file:///K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Intermediate\Build\BuildRules\PF19_Stage_01ModuleRules.dll" ---> System.NotSupportedException: Es wurde versucht, eine Assembly von einer Netzwerkadresse zu laden, was in früheren Versionen von .NET Framework zum Ausführen der
    Assembly als Sandkastenassembly geführt hätte. In dieser Version von .NET Framework wird die CAS-Richtlinie standardmäßig nicht aktiviert, dieser Ladevorgang kann daher gefährlich sein. Wenn Sie nicht beabsichtigen, durch diesen Ladevorgang eine Sandkastenassembly zu erstellen, aktivieren Sie den loadFromRemoteSources-Schalter. Weitere Informationen finden S
    ie unter "http://go.microsoft.com/fwlink/?LinkId=155569".
    UATHelper: Packaging (Windows (64-bit)): bei System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UATHelper: Packaging (Windows (64-bit)): bei System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
    UATHelper: Packaging (Windows (64-bit)): bei System.Reflection.Assembly.Load(AssemblyName assemblyRef, Evidence assemblySecurity)
    UATHelper: Packaging (Windows (64-bit)): bei System.CodeDom.Compiler.CompilerResults.get_CompiledAssembly()
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.DynamicCompilation.CompileAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\DynamicCompila
    tion.cs:Zeile 372.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.DynamicCompilation.CompileAndLoadAssembly(FileReference OutputAssemblyPath, HashSet`1 SourceFileNames, List`1 ReferencedAssembies, List`1 PreprocessorDefines, Boolean DoNotCompile, Boolean TreatWarningsAsErrors) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBu
    ildTool\System\DynamicCompilation.cs:Zeile 442.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.RulesAssembly..ctor(RulesScope Scope, DirectoryReference BaseDir, IReadOnlyList`1 Plugins, Dictionary`2 ModuleFileToContext, List`1 TargetFiles, FileReference AssemblyFileName, Boolean bContainsEngineModules, Nullable`1 DefaultBuildSettings, Boolean bReadOnly, Boolean bSkipCompile, Rule
    sAssembly Parent) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesAssembly.cs:Zeile 115.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.RulesCompiler.CreateProjectRulesAssembly(FileReference ProjectFileName, Boolean bUsePrecompiled, Boolean bSkipCompile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:Zeile 592.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.RulesCompiler.CreateTargetRulesAssembly(FileReference ProjectFile, String TargetName, Boolean bSkipRulesCompile, Boolean bUsePrecompiled, FileReference ForeignPlugin) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:Zeile 654.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bUsePrecompiled) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:Zeile 604.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:Zeile 433.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:Zeile 22
    0.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:Zeile 192.
    UATHelper: Packaging (Windows (64-bit)): bei UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:Zeile 517.
    PackagingResults: Error: Unhandled exception: System.IO.FileLoadException: Die Datei oder Assembly "file:///K:\Intern\Phizz\08-Unreal\01-Stage\02-Work-Files\PF19_Stage_01\Intermediate\Build\BuildRules\PF19_Stage_01ModuleRules.dll" oder eine Abhängigkeit davon wurde nicht gefunden. Der Vorgang wird nicht unterstützt. (Ausnahme von HRESULT: 0x80131515)
    UATHelper: Packaging (Windows (64-bit)): Took 0,6532007s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Flo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-PF19_Stage_01-Win64-Shipping.txt)
    UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
    PackagingResults: Error: Unknown Error






    I have no Idea what i should do. Thank you for your help.
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