VaKawaseBlur is a blueprint controlled material shader that realizes multipass blur algorythm based on Kawase paperworks. It requires much less texture samples than classic gaussian approach and works really fast.
  • Highly optimized and suitable for mobile games
  • Best for UI and fullscreen usage
  • Can be easily integrated to postprocess pipeline
Download (free asset): https://gum.co/VaKawaseBlur
Github: https://github.com/ufna/VaKawaseBlur
Documentation: http://bit.ly/VaKawaseBlur-Docs