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[Plugins] [Assets] [Community Project] [FREE] The Enviroment Project

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    [Plugins] [Assets] [Community Project] [FREE] The Enviroment Project

    Sascha: The Ocean Project will soon evolve into the Environment Project. I will make an announcement when this is to be.

    Welcome to the community created Ocean Project! (Environment Project)


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    Chat:
    Discord:
    https://discord.gg/n5PCsSU

    Download:
    Github: https://github.com/UE4-OceanProject/OceanProject (This link will change eventually)

    Original thread:
    https://forums.unrealengine.com/comm...n-water-shader will provide an insight to the history of this project. It will also provide tons of information.



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    List of Contributors

    - Handkor - Initial Shader + Code for Buoyancy
    - Nadrugal - Additions to the SkyDome
    - Komodoman - Fish flocking AI and a variety of fish
    - EvoPulseGaming - IWYU compliance.
    - Zoc -
    - NilsonLima -
    - TK_Master -
    and more to be added shortly, currently rewriting this post.

    All we ask is if you make improvements, that you submit a pull request, to further improve the project. To many people took this project, made amazing improvements and then disappeared...


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    DotCam :

    This system uses techniques from many tutorials, however it would not have been possible without the help of the following users (Especially Handkor, he deserves a lot of credit for this!):
    Handkor, JBaldwin, berna , ufna, Ehamloptiran, KhenaB, gregdumb and many others. Click on their names to see the corresponding threads!

    For those wanting more info on how the waves are created mathematically, THIS ARTICLE goes over everything. Specifically have a look at the section on "Gerstner Waves" for the actual equations that produce the waves.


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    Always credit DotCam as the God Father of this project
    Last edited by EvoPulseGaming; 11-16-2019, 01:52 PM.
    Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap
    Plugins:
    ComputeShader CPU->GPU->CPU || Universal TimePlugin || Universal SkyPlugin
    Other tools/functions:
    Universal GetNetwork/LocalRole

    #2
    I am really looking forward to what comes out of this

    Comment


      #3
      Thanks to everybody for their ongoing work to keep this project alive!

      Comment


        #4
        Hello, I found this project only a short time ago.
        I would be happy if anyone could use this project!
        greetings and a wow to all involved!

        Comment


          #5
          great news <3

          Comment


            #6
            How might we implement some niagara effects to the wave crests ?

            Would it not be pretty simple to use the heights of the waves, like trigger boxes or material dissolves, maybe triggering a niagara mesh curl noise effect to the displaced mesh as it enters ?


            Ive got this project loaded in 4.22, cant build from source yet, but having fun playing with it, trying to comprehend it.
            Last edited by yung23athome; 11-30-2019, 10:37 PM.

            Comment


              #7
              Great stuff here

              Comment

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