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[Plugins] [Assets] [Community Project] [FREE] The Enviroment Project

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    [Plugins] [Assets] [Community Project] [FREE] The Enviroment Project

    Sascha: The Ocean Project will soon evolve into the Environment Project. I will make an announcement when this is to be.

    Welcome to the community created Ocean Project! (Environment Project)


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    Chat:

    I don't get on here very much, but I am always available on discord.
    Also most of the growing pains in learning to use this project have been addressed in the #FAQ channel of the discord.
    Discord: https://discord.gg/n5PCsSU

    Download:
    Github: https://github.com/UE4-OceanProject/OceanProject (This link will change eventually)

    Original thread:
    https://forums.unrealengine.com/comm...n-water-shader will provide an insight to the history of this project. It will also provide tons of information.



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    List of Contributors

    - Handkor - Initial Shader + Code for Buoyancy
    - Nadrugal - Additions to the SkyDome
    - Komodoman - Fish flocking AI and a variety of fish
    - EvoPulseGaming - IWYU compliance.
    - Zoc - Project Maintainer
    - NilsonLima - Tons of turorials and advice on how to solve various issues.
    - TK_Master -
    and more to be added shortly, currently rewriting this post.

    All we ask is if you make improvements, that you submit a pull request, to further improve the project. To many people took this project, made amazing improvements and then disappeared...


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    DotCam :

    This system uses techniques from many tutorials, however it would not have been possible without the help of the following users (Especially Handkor, he deserves a lot of credit for this!):
    Handkor, JBaldwin, berna , ufna, Ehamloptiran, KhenaB, gregdumb and many others. Click on their names to see the corresponding threads!

    For those wanting more info on how the waves are created mathematically, THIS ARTICLE goes over everything. Specifically have a look at the section on "Gerstner Waves" for the actual equations that produce the waves.


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    Always credit DotCam as the God Father of this project
    Last edited by EvoPulseGaming; 01-18-2020, 04:07 PM.
    Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap
    Plugins:
    ComputeShader CPU->GPU->CPU || Universal TimePlugin || Universal SkyPlugin
    Other tools/functions:
    Universal GetNetwork/LocalRole

    #2
    I am really looking forward to what comes out of this

    Comment


      #3
      Thanks to everybody for their ongoing work to keep this project alive!

      Comment


        #4
        Hello, I found this project only a short time ago.
        I would be happy if anyone could use this project!
        greetings and a wow to all involved!

        Comment


          #5
          great news <3

          Comment


            #6
            How might we implement some niagara effects to the wave crests ?

            Would it not be pretty simple to use the heights of the waves, like trigger boxes or material dissolves, maybe triggering a niagara mesh curl noise effect to the displaced mesh as it enters ?


            Ive got this project loaded in 4.22, cant build from source yet, but having fun playing with it, trying to comprehend it.
            Last edited by yung23athome; 11-30-2019, 10:37 PM.

            Comment


              #7
              Great stuff here

              Comment


                #8
                How are you guys able to fake the translucency effect notably around the shores and near objects without the actual mesh itself being of translucent shading?

                I downloaded the file but didn't get the chance yet to dig deep. It will be great if someone can jump in to explain what is going on with the shading itself and if the water itself is indeed opaque to avoid self sorting issues found with translucent material.

                Thanks

                Comment


                  #9
                  Hello. How to make the joints on the water together with the water. Or they just lie on the water without moving. Thanks for the advice))

                  Comment


                    #10
                    Hi all,

                    I've been using the plugin for a while - it's amazing! However I've come across a problem and I can't for the life of me figure it out - it's probably something simple.

                    The split screen/underwater effect only works in the editor mode. Once I'm in game it no longer does the underwater distortion. I was wondering if anyone knows what causes it? I'm baffled as I can't think of anything that's particularly different between the editor and game that should affect it!

                    Cheers.

                    Comment


                      #11

                      Thanks for the set of mechanics, assets and work done. Please tell me how difficult it will be to adapt this system for an open-world multiplayer game? As an example, Sea of ‚Äč‚ÄčThieves. Is it difficult to make submarines with this system, where you can move a character (displace water effects and phisics from a submarine)?
                      Last edited by Jack_Rest; 01-18-2020, 09:08 AM.

                      Comment


                        #12
                        Wow, okay, I didn't know the redirect to this thread was active xD.

                        I don't get on here very much, but I am always available on discord. See OP for link.

                        Most of the growing pains in learning to use this project have been addressed in the #FAQ channel of the discord.

                        And as far as the future of this project, I'm not a math genius nor a graphics wizard. So anything strictly rendering related will need help from someone who knows what they are doing. AKA, the ocean itself will have little change by me
                        Last edited by EvoPulseGaming; 01-18-2020, 04:14 PM.
                        Free Community Ocean & Sky Project || Join us on Discord! || Trello Roadmap
                        Plugins:
                        ComputeShader CPU->GPU->CPU || Universal TimePlugin || Universal SkyPlugin
                        Other tools/functions:
                        Universal GetNetwork/LocalRole

                        Comment

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