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Free Procedural Galaxy

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    Free Procedural Galaxy

    So I worked on this galaxy all blueprint And it is based on the density wave theory and here it is for you to use
    Download: https://mega.nz/#!AGRnDSwT!Ihod92FEv...vzE4umaMjpTiFs

    Example video: https://youtu.be/SK1h6njulbc
    and if you like it maybe support me on patreon: https://www.patreon.com/user?u=26205854

    spirals










    ring galaxy/ lenticular


    Attached Files
    Last edited by spaceproject; 10-27-2019, 04:24 PM.

    #2
    your images are broken

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      #3
      ill try to fix them

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        #4
        alright hopefully there working now

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          #5
          not working in UE 4.22. is it for 4.23 ?

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            #6
            yes it from 4.23. sorry for late reply

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              #7
              i didn't know it wouldn't work with 4.22

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                #8
                Pretty cool. What's density wave theory and how did you apply it here?

                A tip for asset creation which I also had to learn is to try to make your project for an earlier engine version if possible. Although it looks like a lot of people are using the latest version there's no harm in widening the net to get more people involved and engaged with what you're doing
                LinkedIn | Insta | YouTube | SoundCloud | valkyrie-sound.com | Sound Design, Composition, Production
                Check it out!

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                  #9
                  @Valkyrie_Sound https://beltoforion.de/article.php?a...alaxy_renderer here's the site if your curious how i found it. this is how i implemented it in here. and i'm kind of struggling to make it available to previous versions because my computer is weird but ill figure it out.Click image for larger version

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                  Attached Files

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                    #10
                    i don't know why it duplicates

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                      #11
                      Looks good , but what would one do with it? , Is it a static mesh I can put in my sky? Or for a space game?

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                        #12
                        @razmaz51 it can used for both. but for the sky you would have to offset the galaxy from the center of the level or you would just have a view in the galactic center and you would have to attach to a rotator so it gives an gives the effect of the earth/planet rotation. also its a instance static mesh so it acts like one giant static mesh.

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                          #13
                          i didn't mean to have it bold

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