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[TOOL] Pivot Tool for Maya

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    [TOOL] Pivot Tool for Maya

    Pivot Tool for Maya

    Hi All!

    Due to massive demand (possibly) I've created a Maya plugin which provides functionality similar to the Pivot Painter in the general UE4 release. Along with the tool, I've supplied a couple of example assets in the form of source Maya files and a UE4 (4.22) project with some shaders. It's pretty simple to get setup and running, check out the links below for info.

    In addition to all of the Pivot Painter texture outputs, the Maya tool also supports single-influence skinned objects; this means you can create simple rigs for foliage, ropes, snakes and provide super-cheap vertex animations by treating them as static meshes!

    Check out the project page here: https://github.com/razzmatazzbaz/PivotTool


    Obligatory Shiny Content

    Included in the content is this blocky door...
    The door can see into your mind, the door can see into your soul.


    ...and this tentacle monster, if that's your thing (I won't judge)....

    ~~O~~~

    #2
    Hi! Nice tool, it's fantastic that you want to give us a plugin similar to pivot painter but for maya, thank you!
    I have only one problem that is possibly related to my maya version ( 2017 ).
    I add my rgb and alpha, then i do Regenerate Output, when i try to export it tells me that i have to do 'Regenerate Output' first, that i've already done and my Pivot output is already transformed in to my merged mesh obv, any solution?

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      #3
      Originally posted by xInfinity View Post
      I add my rgb and alpha, then i do Regenerate Output, when i try to export it tells me that i have to do 'Regenerate Output' first, that i've already done and my Pivot output is already transformed in to my merged mesh obv, any solution?
      Hi,

      Sorry for the delay in replying. Are you able to share the .mb with me to try on my end?

      Baz

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        #4
        Hi firstly thank you for pivot exporter for maya.
        When I got base maya2018 there was same bug as xInfinity mentioned. (Attached image). When I installed 2018.6 update bug gone and everything is good.
        I have one note. There is problem with exported mesh and pivot textures in pivotpainter2 shader in unreal when is maya set on default Y-up settings. I must set the Z-up to move things correct. Is there some workaround to deal with this problem?
        Attached Files

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          #5
          Great tool! Works perfect but sadly the textures I need are the ones that are used for foliage and plants that can currently only be got using 3ds Max. Are there any plans to support this as be great if so!!!

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