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Spring Controller - Component Space & Individual Axis Limits

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    [PLUGIN] Spring Controller - Component Space & Individual Axis Limits

    I made a spring controller that has limits for specific axis and directions, made to solve the issue of helmet's clipping through the head because you can't clamp -Z to 0. It's here as a plugin if anyone wants it.

    https://github.com/Vaei/SpringBone/

    Mine

    Default UE4
    Last edited by Vaei; 09-05-2019, 06:08 AM.

    #2
    I've updated it so now it has an option to simulate in component space. Default spring controller is world space only.

    And it has that severe issue in the lower/right gif - even with max displacement clamping it!

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