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Houdini Scattered Primitives to Unreal Engine 4 Foliage

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    [TUTORIAL] Houdini Scattered Primitives to Unreal Engine 4 Foliage

    Tutorial showing how to use Houdini to scatter UE4 Foliage on a landscape.
    • Creating a Houdini Digital Asset (HDA) to scatter objects
    • Using a Landscape as input to the HDA
    • Using Packed Primitives to Bake Foliage


    #2
    Thanks for the tutorial!
    Interesting, I tried to use another HDA instead of a static mesh, and it worked !
    The geometry was generated with the default input parameters.
    I wonder, how can one pass input parameters to that newly created HDA , a curve for example?

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