Below is documentation to a tutorial on creating basic Enemy AI.
It goes over:
Level Creation
Target Points/Navmesh/Pathfinding
Pawn Sensing (Stopping Patrol to Attack Player)
Enemy Death (Being destroyed with a projectile)
Link: https://drive.google.com/open?id=113...n80gcfHksQ6PQM
Hope it helps. Happy developing.
It goes over:
Level Creation
Target Points/Navmesh/Pathfinding
Pawn Sensing (Stopping Patrol to Attack Player)
Enemy Death (Being destroyed with a projectile)
Link: https://drive.google.com/open?id=113...n80gcfHksQ6PQM
Hope it helps. Happy developing.