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Fantastic Sky with volumetric Clouds and Lightning

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    Fantastic Sky with volumetric Clouds and Lightning

    please see this 7 Years old video done with Unity3D:

    The features from this Scene are:
    - precomputed atmospheric scattering above the clouds
    - ray marched procedural volumetric clouds with multiple forward scattering
    - ray marched atmospheric scattering and procedural volumetric fog below the clouds, lit by the sun and the sky above
    - directional ambient lighting for diffuse surfaces using dynamically updated spherical harmonics
    - reflections for smooth and rough specular surfaces using a dynamic environment map

    Is it possible to make such a good looking Scene with the Unreal Engine 4 today? Sorry, but in my opinion it's not possible!

    If i'm wrong, and you can do something like this, please show me your Results here!!!

    Many Thanks!