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    [SCENE] Lighting and Shadow Problems

    Hello Everyone.
    Im new here and i hope a can get some help for my scene in unreal engine 4. ( sorry for my bad english.) Im working with unreal a few month now and im very happy with this angine buti have some major problems with lighting. this scene is for my portfolio so im a little bit stressed out because a tried everything to fix this issue but without any success. In this scene of a throne room ( picture) i have these ugly wierd and blocky shadows and i cant get rid of these. the second problem is that i have wierd issues on the walls. They all have the same texture and color but in the scene they look different from eachother.

    Here are all informations and setting that i used fro this scene:

    All modules have a sceond lightmap channel.
    Two sides Geometry is unchacked.
    Lightmap resolution is 64 ( i tried higher and lower...no difference)
    Lightmap coordinate index is on 1


    World Setting:
    Static Lighting Level Scale is on 0.1
    Num Indirect Lighting Bounces : 6
    Indirect Lighting quality : 2,0
    Indirect Lighting Smoothness : 0.6


    I tried alot of different values but no success. Am i missed somthing or which kind of mistake ive done? It would be great if someone could help me here out. Thank you!



    Attached Files
    Last edited by Cloud_Styler; 05-13-2019, 09:02 AM.

    #2
    heve u tried area shadow of directional light. by that u will get soft shadows. for materials please check reflection parameters ie . roughness and specular amount.
    Youtube - https://www.youtube.com/channel/UCHY...97QaoBbllHR4_g
    Behance - https://www.behance.net/UE4_Archviz

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