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    [TUTORIAL] Audio Settings Menu


    Project files https://github.com/deathclonic/AudioSettingsTut






    Master





    Options struct





    Save game



    Game Instance


    Create a new function called “SetVolume”



    Create a new function called “LoadOptions”



    In the event graph




    Player controller




    Audio settings widget



    Create a new function called “GetGameInstance”






    Then 0




    Then 1



    Slider events




    Close menu button



    Last edited by deathclonic; 02-25-2019, 06:34 PM.

    #2
    That right there is some useful stuff. I remember having a pretty hard time the first time I set up audio controls.

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      #3
      Thanks a lot for sharing this deathclonic. I had absolutely no idea about how this part of the menu systems work. Will definitely check it out later. Btw are you working on any new projects these days?
      Unreal Possibilities
      Wave Spawning System | Tower Defense Starter Kit | Floating Damage Texts

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        #4
        Originally posted by Stormrage256 View Post
        Thanks a lot for sharing this deathclonic. I had absolutely no idea about how this part of the menu systems work. Will definitely check it out later. Btw are you working on any new projects these days?
        I've got a few more framework type tutorials like this in the pipeline. But then after that I'll be working on finishing a game.

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          #5
          Thank you for taking your time to make this great tutorial!
          You helped me a ton ヽ( ´ ∇ ` )ノ

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            #6
            You forget in the tutorial to mention you need to make an enumeration called E_SoundChannel. Took me a while to figure out where that was coming from. ^_^

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              #7
              Thank you for this great example.

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                #8
                Thank you very much for sharing this awesome Audio Settings Menu.

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