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Uefy 2.0 (Pro Edition) make Blender's rigify rigs compatible with UE4, also has a FREE version

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    #91
    Originally posted by GuacFrog View Post

    Do you know how I can import animations from UE4?


    To export animation from UE4 you can right click an animation then Asset Actions -> Export. The video above shows the process of importing it to blender and using the Match Pose feature to transfer it to the rigify rig.

    UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
    Use Blender 2.8 to make UE4 compatible animations: Blog

    Comment


      #92
      Uefy 2.1.1 Released

      Uefy 2.1.1 Released! This is a maintenance update to add Blender 2.90 support. The addon is still officially supported for Blender 2.83 LTS. It is important to keep the LTS version working. But now it will also work on the latest Blender version too.

      Blender's new development paradigm is to make any change deemed necessary to their API even if it breaks compatibility with existing addons. This means all addons have a chance to stop working everytime there is a new Blender release. The way to deal with this for most addon developers is to support the LTS version which will remain stable for a couple of years.

      Uefy will also be matched to the LTS releases. But in the meantime if an update can be applied without breaking the LTS version then that is what I will do. I like using the latest release

      This is a free update, use your existing emailed download link to get the updated version.
      UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
      Use Blender 2.8 to make UE4 compatible animations: Blog

      Comment


        #93
        Dude I've literally tried getting my animation to import correctly for 5+ hours.

        Every single time, the bones are deformed.

        1) Create uefy rig
        2) Export to UE4
        3) Re-target animation to rig
        4) Use animation in combination with tutorial above\

        Attached Files

        Comment


          #94
          When you export your character back to the engine does it display correctly?
          UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
          Use Blender 2.8 to make UE4 compatible animations: Blog

          Comment


            #95
            I've got a daz character that I've bought into Blender 2.9 via the new daz blender bridge then converted to rigify.

            Man oh man am I having trouble trying to figure out how to get uefy to work with it.

            The uefy script panel detects the rig, but then I don't know where to go from there...

            - What do I use for character?
            - Where is this UE4 mannequin you use in your videos?
            - How do I generate a metarig for an existing rigify rig?

            Comment


              #96
              You can obtain the Unreal Mannequin from the default third person sample when you create that project. In content browser find mannequin -> right click -> Asset Actions -> Export.

              Rigging with Uefy does not work backwards. The addon does not generate metarigs from already existing rigify rigs. Uefy uses the default Human Meta Rig to make changes both before and after the 'Generate Rig' button is pressed. Since pre-existing rigify rigs don't have those initial changes they are not compatible.

              You need to export your Daz character with simple skeleton that is similar to the Epic Skeleton bone hierarchy without any control rig like rigify.

              In addition note that part of the rigging process involves applying modifiers to the character. Blender will not allow that for meshes that have ShapeKeys. So if your Daz character has any shapekeys you will need to delete them. It is possible to re-add them later but it is not a simple process and may require additional scripting beyond the addon.

              I use Mixamo, Fuse, Makehuman, Engine Samples and Static Meshes (no initial skeleton). All of which can be rigged with the same process as shown in the tutorial. I don't have any reallusion products so I am not familiar with their characters.
              UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
              Use Blender 2.8 to make UE4 compatible animations: Blog

              Comment


                #97
                There is currently an issue with creating metarigs from Uefy armature menu (Shift + A -> Armatures). While you can work on existing projects in Blender 2.90 but you will need to stick the default Human Meta Rig.

                The metarig creation code is autogenerated by rigify which seems incompatible with Blender 2.90 at this time. Until we get an update for this it would be best to stick with Blender 2.83 LTS version which works correctly.

                UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
                Use Blender 2.8 to make UE4 compatible animations: Blog

                Comment


                  #98
                  Uefy 2.1.2 Released

                  This is a maintenance update. There was an issue with creating metarigs from the armature popup menu in Blender 2.90. This issue did not affect the LTS version. A fix has been added to this version so everything works now in both Blender 2.83 LTS and Blender 2.90.

                  The addon is supported for Blender 2.83 LTS which has long term support well into 2022. You can check https://www.blender.org/download/lts/ for blender's release cycle. I will support later versions where I can as long as it doesn't break the addon for the LTS version. If you are looking for long term stability you should stick with the LTS version.

                  You can use your existing emailed download link to get the latest version. If there is any issue with the download, send a reply to the email and I'll look into it.

                  UPDATE: Fixed a minor issue with "Fix Mannequin" for Blender 2.90 (also did not affect Blender LTS). Latest version is now Uefy v2.1.3
                  Last edited by Waves; 09-11-2020, 05:56 AM.
                  UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
                  Use Blender 2.8 to make UE4 compatible animations: Blog

                  Comment


                    #99
                    Originally posted by Waves View Post
                    Uefy 2.1.2 Released

                    This is a maintenance update. There was an issue with creating metarigs from the armature popup menu in Blender 2.90. This issue did not affect the LTS version. A fix has been added to this version so everything works now in both Blender 2.83 LTS and Blender 2.90.

                    The addon is supported for Blender 2.83 LTS which has long term support well into 2022. You can check https://www.blender.org/download/lts/ for blender's release cycle. I will support later versions where I can as long as it doesn't break the addon for the LTS version. If you are looking for long term stability you should stick with the LTS version.

                    You can use your existing emailed download link to get the latest version. If there is any issue with the download, send a reply to the email and I'll look into it.

                    UPDATE: Fixed a minor issue with "Fix Mannequin" for Blender 2.90 (also did not affect Blender LTS). Latest version is now Uefy v2.1.3
                    I'm using Uefy 2.1.1 and I get an error when exporting my animation as an FBX.


                    Attached Files

                    Comment


                      Just tried again with Blender 2.9.0 and Uefy 2.1.3. Same error

                      Comment


                        Just re-rigged and re-reanimated. Same error.

                        Comment


                          Any updates? The plugin is completely un usable with this error. I can send you the test file if you need it.

                          Comment


                            The error occurs when exporting to FBX AFTER importing a custom animation following this guide: https://youtu.be/z-NPCh01DwE
                            Last edited by GuacFrog; 09-28-2020, 04:28 PM.

                            Comment


                              I have just tried this with Blender 2.83.6 LTS and Blender 2.90. I can match pose and export animations without any problems. Those errors you listed are from Blender's fbx exporter not from Uefy addon.

                              You can send a reply to the email with the download link and attach your file. I can take a look at it but this doesn't seem to addon related else it wouldn't work for me either.
                              UE4 Tutorials for 3rd person Blueprint project from scratch: Youtube Channel
                              Use Blender 2.8 to make UE4 compatible animations: Blog

                              Comment


                                Originally posted by Waves View Post
                                I have just tried this with Blender 2.83.6 LTS and Blender 2.90. I can match pose and export animations without any problems. Those errors you listed are from Blender's fbx exporter not from Uefy addon.

                                You can send a reply to the email with the download link and attach your file. I can take a look at it but this doesn't seem to addon related else it wouldn't work for me either.
                                I just completely re-installed blender and the plugin. Same error. I'l email you the file.

                                Comment

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