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Camera Volumes System for side-scroller games

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    [PLUGIN] Camera Volumes System for side-scroller games

    Marketplace link
    https://www.unrealengine.com/marketp...volumes-system

    Docs
    https://github.com/redcatbox/CameraVolumes/wiki

    Demo video


    Description
    Camera Volumes System allows you to create side-scroller games with advanced camera behavior.
    Easy to use and integrate into your C++ or Blueprints project.

    Features
    • 2D / 2.5D / 3D support.
    • Paper2D support.
    • Perspective & Orthographic camera support.
    • Static & Dynamic camera volumes.
    • Movable and Static cameras.
    • Adjustable camera location, focus point, roll, field of view or ortho width.
    • Ability to block camera movement on volumes sides on specified depth.
    • Adjustable camera transitions between volumes.
    • Camera location / rotation lag.
    • Camera field of view and ortho width interpolation during transitions.
    • Ability to modify camera behavior with blueprints.
    Plugin code - C++

    Engine version - 4.21

    Side-scroller screenshots:

    Click image for larger version  Name:	ss1.jpg Views:	1 Size:	279.8 KB ID:	1585482
    Click image for larger version  Name:	ss2.jpg Views:	1 Size:	234.4 KB ID:	1585484
    Click image for larger version  Name:	ss3.jpg Views:	1 Size:	218.8 KB ID:	1585487
    Click image for larger version  Name:	ss4.jpg Views:	1 Size:	204.8 KB ID:	1585483
    Click image for larger version  Name:	ss5.jpg Views:	1 Size:	302.5 KB ID:	1585488

    Paper2D side-scroller screenshots:

    Click image for larger version  Name:	ss7.jpg Views:	2 Size:	122.8 KB ID:	1585489
    Click image for larger version  Name:	ss8.jpg Views:	2 Size:	110.4 KB ID:	1585481

    Top-down example screenshots:

    Click image for larger version  Name:	td2.jpg Views:	1 Size:	125.3 KB ID:	1585485
    Click image for larger version  Name:	td3.jpg Views:	1 Size:	130.9 KB ID:	1585490
    Click image for larger version  Name:	td4.jpg Views:	1 Size:	132.3 KB ID:	1585486

    //--------------------------------------------------
    Last edited by redbox; 02-18-2019, 01:56 PM.
    Rocketeer

    my portfolio
    my youtube

    Camera Volumes
    Procedurally Instanced Meshes
    Simple Portals
    Water Flow For UDK
    Setup Swarm

    #2
    Such a badass stuff. Reminds me some Nier Automata camera system

    Comment


      #3
      I'm confused on the dependencies and why you chose to make this a bp. I have a similar camera system that is extremely flexible and all in a small bp that I just drop into projects and go. I haven't taken a look at how yours works yet but it sounds like it might be possible to thin it way down? I'm not trying to critique your work by any means though just curious is all because it seems like we both have a very similar thing but they are created very differently.

      Comment


        #4
        Originally posted by TerrorMedia View Post
        I'm confused on the dependencies and why you chose to make this a bp. I have a similar camera system that is extremely flexible and all in a small bp that I just drop into projects and go. I haven't taken a look at how yours works yet but it sounds like it might be possible to thin it way down? I'm not trying to critique your work by any means though just curious is all because it seems like we both have a very similar thing but they are created very differently.
        This is because Unreal have many possibilities to implement things.
        I choose C++ because its fast and handy for me.
        Rocketeer

        my portfolio
        my youtube

        Camera Volumes
        Procedurally Instanced Meshes
        Simple Portals
        Water Flow For UDK
        Setup Swarm

        Comment


          #5
          Originally posted by redbox View Post

          This is because Unreal have many possibilities to implement things.
          I choose C++ because its fast and handy for me.
          Ahh yes suppose that does make more sense. I haven't worked with C++ in the engine yet myself so that may be where the confusion on my end came from. And yes I know I need to get on it and start working in that end I am terrible about learning the C++ end of this only because blueprints are so much fun and so easy to use for most of my work. I get having fun with those and then look at code and go aw do I have to lol They gave us to many fun toys.

          Comment


            #6
            Hello!
            From now, Camera Volumes System available in Marketplace for a very symbolic price!
            So, if you like this project, you can support it.

            https://www.unrealengine.com/marketp...volumes-system

            Thank you!
            Last edited by redbox; 02-18-2019, 02:05 PM.
            Rocketeer

            my portfolio
            my youtube

            Camera Volumes
            Procedurally Instanced Meshes
            Simple Portals
            Water Flow For UDK
            Setup Swarm

            Comment


              #7
              Update 21/02/2019

              Added Android packaging support.
              Plugin updated on Marketplace.
              Few screenshots from Android device:

              Click image for larger version

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              Click image for larger version

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ID:	1587409
              Click image for larger version

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Views:	1
Size:	215.2 KB
ID:	1587410
              Rocketeer

              my portfolio
              my youtube

              Camera Volumes
              Procedurally Instanced Meshes
              Simple Portals
              Water Flow For UDK
              Setup Swarm

              Comment

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