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Etherlinker for UE4 - interact with Ethereum blockchain from Unreal Engine 4

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  • replied
    Also are you willing to add similar support for other coins? I am currently in need of support for EOS for example.

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  • replied
    Hmm I have a difficult time with the transaction fee design. LOOM people BTFO lol...
    Also the only functionality I think will need is the ability to run a specific smart contract which I think is already supported.

    Your mod is pretty slick though. The only issue I have at the moment with it is that my game where I am planning to make use of crypto has been in production for a year so its using version 4.19
    Do you know if there are any other devs out there making use of this tech right now?

    Leave a comment:


  • replied
    Originally posted by Castle View Post
    So what is the status of this project? Does it allow me to sign transactions on LOOM as well. Mainly because ETH transactions are costly and slow. I am currently starting up to begin trying to implement blockchain functionality for my next project right now.
    Project status is the same. When 4.22 will be released, I will publish update. I don't planning to add third party projects support, like LOOM, at this moment.

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  • replied
    So what is the status of this project? Does it allow me to sign transactions on LOOM as well. Mainly because ETH transactions are costly and slow. I am currently starting up to begin trying to implement blockchain functionality for my next project right now.

    Leave a comment:


  • replied
    Originally posted by Bernackels View Post
    Are you in any way related to Vitalik Buterin? This project is elite.
    No, I'm not related to him in any way Thanks!

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  • replied
    Originally posted by owenprescott View Post
    I've just stumbled on this project, I definitely plan to use it and I hope it won't later be abandoned. This is one of those systems that people won't fully appreciate until there are example games built with it. If any dev's here are more experienced on the backend side and would like to collab please let me know. I'm actively working alongside an upcoming ERC20 token similar to SteemIt and the official team will help promote projects Otherwise we could even just create our own token.
    I'm planning to support it further (like engine updates), fixing bugs and adding requested features, if they will come and I have enough time to implement them. The latest version will be on bitbucket and release archives will be updated during big changes (like new engine version).

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  • replied
    I've just stumbled on this project, I definitely plan to use it and I hope it won't later be abandoned. This is one of those systems that people won't fully appreciate until there are example games built with it. If any dev's here are more experienced on the backend side and would like to collab please let me know. I'm actively working alongside an upcoming ERC20 token similar to SteemIt and the official team will help promote projects Otherwise we could even just create our own token.

    Leave a comment:


  • replied
    Are you in any way related to Vitalik Buterin? This project is elite.

    Leave a comment:


  • replied
    Awesome project Kelheor!

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  • replied
    What's new in this week's update:
    • Open Beta now finished and Etherlinker finally got its first stable release version after many months of development.
    • Moved to UE 4.21 in the master branch from UE 4.20
    • New features will be available now for UE 4.21 and above
    • Stable version for UE 4.20 available in UE 4.20 branch and in the release archive
    • Migration from Java 8 to Java 11
    • Web3j update to 4.0.3
    • Spring Boot update to 2.1.1
    • Solidity contracts update
    • All docs updated
    Release archives were updated and contain the latest changes.

    It was a great experience, fusing many different programming languages, platforms, and interfaces in one project.
    I know that many people have bad emotions regarding cryptocurrencies now. But I believe that sooner or later things will get stable and we start using it like any other tech in our life, instead of chasing for miracle treasure. In the end, in my opinion, Ethereum is just a distributed database and virtual machine to execute code on it. You can even use it for free on testnets (like rinkeby) and with a proper backups(in case of reset of testnet) it could give you a lot of new possibilities for your projects, like cloud storage of save games or accounts of your players, storing logic, which should be secured, into smart contracts, syncing progress between devices, adding some inter-project interactions, unique pets and items, etc. Unlike Unity, UE4 didn't have any open-source plugins to interact with Ethereum blockchain. My goal was to create one, which you can use without relying on big third-party companies with their commissions and subscriptions when you have full control over what you're doing.

    As always, feel free to contact me, if you found a bug or have a feature request.

    Leave a comment:


  • replied
    What's new in this week's update:
    • Android support
    • iOS support
    • Geth/Parity support for those, who don't want to use Infura Network
    Read F.A.Q. for more details.

    Release archives will be updated on 4th December, when Open Beta will be finished.

    Leave a comment:


  • replied
    What's new in this week's update:
    • Integration server now can execute multiple operations in one batch request, which is good when you want to fetch multiple data from blockchain in one request.
    • Batch operations support for Premium Items and Premium Subscriptions solidity contracts, which will save you a lot of ETH in comparison with adding them one by one.
    • Integration server security improvements: simple antispam filter, which can be useful against DDOS attacks, user agent checks, is local server checks, IP address checks.
    • VR Widget Selector (as well as all other VR widgets) now can be interactable even when your VR hand with this widget attached is going through the object. Make sure to read updated FAQ (How to use Etherlinker plugin in your own projects), because now you have to migrate collision preset and trace channel (VRWidget) in order to make things work correctly in VR.
    • Improved VR widget material, with custom depth filtering, so widgets with that material now will be visible through all objects (like walls) except those who have certain CustomDepth Stencil Value (like VR Hands in this project).
    • Wallet/contract address validity checks on both UE4 (in widgets) and Integration Server sides.
    • New address parameter type with address validation.
    • Now all addresses are converted to checksum address automatically (https://github.com/ethereum/EIPs/blo...EIPS/eip-55.md).

    Release archives were updated and contain the latest changes.

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  • replied
    This is really cool man!

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  • replied
    Small but useful update - now you can turn on hands collision and fingers ragdoll in VR
    Read FAQ (Useful tips) for more details.
    This update available currently from Bitbucket repository, so you have to clone it in order to get the last version.
    I decided to publish release archives only on important fixes or once per 1-2 weeks. Will write in update post if release archives will be updated.

    Leave a comment:


  • replied
    New update, which includes Mac OS support improvements, now available.
    Now it's possible to start/stop/restart/check integration server and compile integration server or contracts from UE4 Editor in Mac OS (previously it was possible only on Windows).
    The instanced stereo setting was disabled because on Mac OS it caused editor crashes. I submitted a bug report about that to the UE4 bug tracker.
    Please refer to FAQ (Mac OS Support section) to get more details about configuring Etherlinker on Mac OS.

    Leave a comment:

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